salzmafia.com #1 Posted November 4, 2013 I present to you a weekend project. Ninja Champ 2600 (tentative title of course). This is inspired by the Karate Champ arcade game. It already has 1 player, 2 players VS and Demo/Attract mode. A few more features are still to be added including pain and defeat animations, health bars, etc. Enjoy as I know I did. Gameplay footage is available at my site salzmafia.com, if there is interest I'll post periodic updates here. 6 Quote Share this post Link to post Share on other sites
cvga #2 Posted November 4, 2013 Looks great. Keep us updated on your progress. Quote Share this post Link to post Share on other sites
Jess Ragan #3 Posted November 4, 2013 Already looks better than Karate! It'll be interesting to see how this pans out. One suggestion? Try varying the heights of the color bars used for the background. I think you can make it more eye-catching that way. Quote Share this post Link to post Share on other sites
tremoloman2006 #4 Posted November 4, 2013 Nice job thus far! Excited to see how it comes along! Quote Share this post Link to post Share on other sites
YANDMAN #5 Posted November 4, 2013 This looks cool, Please take these great sprites and make a 2600 shinobi Quote Share this post Link to post Share on other sites
+Random Terrain #6 Posted November 4, 2013 If this is made with batari Basic, you could use the DPC+ kernel and make it look even better. Quote Share this post Link to post Share on other sites
+Gemintronic #7 Posted November 4, 2013 R.T. is right but I think it looks pretty good as is. My personal preference would be to use both pfheights and pfcolors but then you lose the no_blank_lines. Along with the Brix guy I wonder why they don't mention batari BASIC as their preferred tool? 1 Quote Share this post Link to post Share on other sites
salzmafia.com #8 Posted November 4, 2013 It is bB, but I do the sprites in Excel in a workbook I created. 1 Quote Share this post Link to post Share on other sites
+Random Terrain #9 Posted November 4, 2013 It is bB, but I do the sprites in Excel in a workbook I created. Have you tried the tools that Visual batari Basic has? 1 Quote Share this post Link to post Share on other sites
salzmafia.com #10 Posted November 5, 2013 Have you tried the tools that Visual batari Basic has? I have but the workbook I use can do a lot more. I can join sprites next to each other, stretch the columns to see what the sprite would look like double and triple size etc, compare color schemes, etc. Also I can work on stuff from my job as well :-) 1 Quote Share this post Link to post Share on other sites
salzmafia.com #11 Posted November 5, 2013 Just a brief update. Blocking has been added, mode select screen (1 player, VS, Demo) has been added, three different backgrounds added. Health bars added, and "sparks" for when contact has been made have been added. More screen shots and video soon.. Quote Share this post Link to post Share on other sites
+Gemintronic #12 Posted November 5, 2013 How does blocking work (control-wise)? Quote Share this post Link to post Share on other sites
salzmafia.com #13 Posted November 5, 2013 Hold fire and press away for medium block, fire and away and up for high block, fire down and away for low block. 1 Quote Share this post Link to post Share on other sites
Der Luchs #14 Posted November 5, 2013 Looks great! :-) Quote Share this post Link to post Share on other sites
Amstari #15 Posted November 6, 2013 Hold fire and press away for medium block, fire and away and up for high block, fire down and away for low block. This game is looking great. The controls remind me of "Way of the Exploding Fist". That game only used one button too. I've attached the instructions which lists how the players were controlled, it might be useful for your game. WayOfTheExplodingFistThe.pdf Quote Share this post Link to post Share on other sites
salzmafia.com #16 Posted November 6, 2013 Here is latest video if you're interested. Ninja Champ 2600 Quote Share this post Link to post Share on other sites
PFL #17 Posted November 6, 2013 Looking good so far though I haven't seen the latest video yet (I will watch it when I get home). I used to love all those old one button beat 'em ups on the 8 bit computers (Speccy mostly). Way of the Exploding Fist, Yie Ar Kung Fu even Kung Fu Master. Keep up the good work. PS: Do you plan to make your avatar into a real game? That would be cool. It's one of my favourite films from the '70s... Quote Share this post Link to post Share on other sites
+Gemintronic #18 Posted November 6, 2013 You know you can use the pfscroll left and pfscroll right to make it look like the background is moving as the characters battle for position Quote Share this post Link to post Share on other sites
salzmafia.com #19 Posted November 6, 2013 PS: Do you plan to make your avatar into a real game? That would be cool. It's one of my favourite films from the '70s... It's already made. The game is complete and will be released in cartridge format by CMS. I made a goofy commercial of the game, http://youtu.be/lfOGOiorBRg But the screen shots and video is a pre-final version the final version has lines cleaned up, full option menu for 1P, 1P VS CPU, 1P VS 2P, and DEMO. The label used as my avatar was used to make a shirt for a different project. Quote Share this post Link to post Share on other sites
+Random Terrain #20 Posted November 6, 2013 It's already made. The game is complete and will be released in cartridge format by CMS. Kind of reminds me of the example program that batari made: zombie_chase_example_program_by_batari.bin 1 Quote Share this post Link to post Share on other sites
salzmafia.com #21 Posted November 6, 2013 Kind of reminds me of the example program that batari made: zombie_chase_example_program_by_batari.bin Yeah me too. I was trying to port the Arcade version as close as possible. Quote Share this post Link to post Share on other sites