JohnPCAE Posted December 3, 2013 Share Posted December 3, 2013 A special pass through cart (or Intellivoice interface) with a mouse interface could be killer. Just imagine the genres that would open up. Top-down version of X-COM? 1 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted March 26, 2020 Share Posted March 26, 2020 (edited) On 11/14/2013 at 7:39 PM, thegoldenband said: I'd love to see more games take advantage of the ECS, though I think some sort of enhancement, 4-player option, or bonus content is more feasible than having an ECS-only game. Joe Z.'s cart designs can supply RAM, so I don't see why a game should depend on the ECS's onboard RAM (which is the main reason for otherwise having a game be ECS-only). I know I've said this before, but text-based games don't need to be ECS-exclusive since ECS owners can use the keyboard, and non-ECS owners can use cell phone texting techniques for text input. And a game with a 4-player option would be incredibly welcome, and would do a lot to justify the ECS -- even if the number of people with Intellivision-friendly friends, an ECS, and two spare working Intellivision II controllers is relatively small. (Heck, I have 4 Intellivision II controllers, and I think only one of them works 100%.) I'd love to write tunes that detect the ECS and supply extra channels of audio if it's present, but as of yet I don't know how to do that. Six channels of AY sound, though, is an embarrassment of riches -- did any other US-released console (if you can call the ECS-expanded system a console) offer that many channels before the TurboGrafx-16? Once again I'm late to the party. First, @CatPix yes, there are two games out there that take advantage of the 4-player capability of the ECS without requiring an ECS to play. One is my game FUBAR which I released last year, and which also takes advantage of the extra sound chip for 6-channel music. Second, @thegoldenband there's no need to detect the ECS when playing music. Just write to the memory range $0f0-0fd the same way you would write to $1f0-1fd. If no ECS, you just don't hear the extra channels, so write tunes that sound okay either way. That's what I did for FUBAR. It can sound muddy though unless you raise everything to a high octave. I did that with the music I wrote for another multiplayer game I'm working on. Edited March 26, 2020 by Zendocon *4-player 1 Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted March 26, 2020 Share Posted March 26, 2020 Ultimate Pong from Intellivision Revolution supports a 4 player mode with the ECS http://intellivisionrevolution.com/ultimatepong Quote Link to comment Share on other sites More sharing options...
Zendocon Posted March 26, 2020 Share Posted March 26, 2020 1 hour ago, Tarzilla said: Ultimate Pong from Intellivision Revolution supports a 4 player mode with the ECS http://intellivisionrevolution.com/ultimatepong Yep. That's the other game. Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted March 29, 2020 Share Posted March 29, 2020 On 11/14/2013 at 8:12 AM, Intymike said: Bomberman...Bomberman...with..............................4 players..... Here are the parts we're planning to support in Project Argon (a new emulator we were showing at PRGE last fall and CES in January...) - Extended/extra memory - Extra sound channels (and in stereo in Argon) - additional player support Basically, treating it like how the Coleco homebrew dev community treats the SGM (super game module) – extra memory + extra sound channels. A fantastic example is Space Patrol by jz aka @intvnut The sound rocks with ECS support! So we'd definitely encourage homebrew developers to have their games adapt and take advantage of these things when present! 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted March 29, 2020 Share Posted March 29, 2020 Deep Zone supports ECS for 6 channel music and speech 2 Quote Link to comment Share on other sites More sharing options...
RT12 Productions Posted April 8, 2020 Share Posted April 8, 2020 Hello! How do you programmers type in characters like ! (the exclamation point) using the ECS keyboard?!?! I've seen a video on YouTube showing a user having an ECS keyboard (from what I've seen, he used an escape code to input an exclamation point with his); would a similar method be used for inputting other such characters, which are absent from the ECS's chicklet-style keyboard?! RT12 Productions Quote Link to comment Share on other sites More sharing options...
First Spear Posted April 8, 2020 Share Posted April 8, 2020 Now that the R&D Division of Intv Prime has worked out kinks related to music, The Minstrel's Legend will feature what's called "2/5 Music", where many background tunes sound good with a stock Intellivision, but great with an ECS providing an extra 3 voices. TML will also have keyboard input capability as an alternative to the stock controller. That serves maybe 10% of the Inty-owning community, but it looks to be worth it, still. https://www.intvprime.com/tml-checkpoint-number-7/ 6 Quote Link to comment Share on other sites More sharing options...
Sinjinhawke Posted April 8, 2020 Share Posted April 8, 2020 2 hours ago, First Spear said: That serves maybe 10% of the Inty-owning community, but it looks to be worth it, still. Quote Link to comment Share on other sites More sharing options...
Zendocon Posted April 10, 2020 Share Posted April 10, 2020 On 4/7/2020 at 8:27 PM, RT12 Productions said: Hello! How do you programmers type in characters like ! (the exclamation point) using the ECS keyboard?!?! I've seen a video on YouTube showing a user having an ECS keyboard (from what I've seen, he used an escape code to input an exclamation point with his); would a similar method be used for inputting other such characters, which are absent from the ECS's chicklet-style keyboard?! RT12 Productions I don't know about escape sequences on the ECS keyboard. What was the video? Maybe the person was using a Music Synthesizer? Quote Link to comment Share on other sites More sharing options...
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