joelm #1 Posted November 16, 2013 When I use the following Kernel Options: set kernel_options player1colors no_blank_lines pfcolors background This combo should be good to go according to RT's site, but when I try to use it I get a syntax error for the line: bkcolors: The error is: 2600 Basic compilation failed!LINE --> bkcolors : Here is the code generated when I drag the playfield over to the .bas from the Projects tab on the right: DF0FRACINC = 16 DF1FRACINC = 16 DF2FRACINC = 16 DF3FRACINC = 16 DF4FRACINC = 32 DF6FRACINC = 32 bkcolors: $00 $8A $8C $8E $86 $84 $82 $80 $40 $40 $40 $40 $40 $40end pfcolors: $04 $06 $08 $0A $0C $0C $0C $0A $08 $06 $04end playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXX........XX........XXXXXXX XXXXXX....................XXXXXX XXXXXX.....................XXXXX XXXXX......................XXXXX XXXXX......................XXXXX XXXXXX....................XXXXXX XXXXXXX........XX........XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXend I'm not sure where the error is, but if I remove the background statement in the kernel options and rem everything relating to bkcolors: then the program works but generates everything else in black and white. Any thoughts? Quote Share this post Link to post Share on other sites
+Random Terrain #2 Posted November 16, 2013 Kernel options for the standard kernel are not used with the DPC+ kernel. I'll update the page so that will be more clear. Here's the DPC+ section: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpcplus And here is a kind of DPC+ template: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_harmony Quote Share this post Link to post Share on other sites
joelm #3 Posted November 16, 2013 Oh... I hadn't realized that I strayed into DPC+ territory. I had a work around in mind that won't look as nice but I want to go simple on this project. Thanks for the heads up. Quote Share this post Link to post Share on other sites