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senior_falcon

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(as an aside.. an EA#5 loader from TI BASIC. How this would have killed back in the day.... ;) )

 

Oh gawd, yes! Could you imagine being able to go back into time, say 1983, then walking into an anonymous TI-User group in some unknown city... then pulling that little piece of wizardry out of your diskette case and showing it off? I can only imagine the reaction.

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  • 2 months later...

STARTBUFFER could be anywhere. So you include the text at the front of the buffer. This way you can look at VDP ram with Classic99's debugger to find out where the buffer actually is. If you do any CALL FILES other than 3 it will be in a different location. But none of that matters - when a program runs under playground it figures out where where the embedded code is. If you created a program with a standard TI disc controller with CALL FILES(3) and then load it with a CF7 it will be in a different location in VDP, but all that gets taken care of by the playground loader.

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STARTBUFFER could be anywhere. So you include the text at the front of the buffer. This way you can look at VDP ram with Classic99's debugger to find out where the buffer actually is. If you do any CALL FILES other than 3 it will be in a different location. But none of that matters - when a program runs under playground it figures out where where the embedded code is. If you created a program with a standard TI disc controller with CALL FILES(3) and then load it with a CF7 it will be in a different location in VDP, but all that gets taken care of by the playground loader.

 

In light of post #48 and what I think you just said, a program of >800 bytes will be loaded in the topmost part of VRAM to include the highest available VRAM location stored in >8370. If that is the case, there is surely some way to discover that last location so that >8370 can be restored without the convoluted checking we have been implementing in @Gazoo’s “Programing challenge” thread.

 

...lee

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Lee provided the insight needed to figure out how to restore the value at >8370.

Below is the first program from post #48 mentioned above:

R0 points to the 1st byte in BUFFER. When we set it up as described in post #48 we wanted to reserve >0772 bytes for the buffer, so if you add >0771 to R0 it will point to the highest available address in VDP ram, which just happens to be the number that was in >8370. You'll see the 2 lines of code needed to restore >8370

 

N.B. The buffer must be an even number of bytes. Either playground or the assembler does some rounding and the address will be off by a byte if your buffer is an odd number of bytes in length.

 

This works with any CALL FILES in BASIC with a ti controller. These all give an odd number in >8370. If the CF7 needs 8 more bytes there should be no problem, however if for some reason it gives an even number in >8370, then it is possible that the value will be off by one byte. (I have no way to test this.)

 

(edit) Just to recap: once embedded, the last byte of BUFFER will be the last byte of the BASIC program. When you load a BASIC program, the last byte of the program is at the highest available address in VDP ram. Since we know the address of the start of BUFFER and the length it is easy to find the highest available address and plug it into >8370.





*Move Loader from VDP to CPU for Gazoo, March 22,2015
        
WKSP	EQU >83A2			don't need the PAGE, SUB, SUBPAG equates
LD2CPU	DATA BUFFER-LD2CPS		Length of page to load to >8300
LD2CPS	LI R0,BUFFER-1
	A R13,R0			R0 will point to start of buffer in VDP
	LI R1,>3000			will move buffer to >3000 in CPU
	MOVB @WKSP+1,*R15		VDPWA is in R15
	MOVB R0,*R15
LDRLP	MOVB *R14,*R1+		        Read the byte	
	CI R1,>3772			read them all?
	JNE LDRLP			no, keep looping

        AI R0,>0771       !!! now R0 points to last byte in BUFFER
        MOV R0,@>8370     !!! which is highest available address in VDP ram
        
	B @>3000			done, start program
BUFFER	TEXT 'STARTBUFFER12345'  	>10 bytes long
	BSS >0762  			loader is >0772 bytes long  	
	
	END
Edited by senior_falcon
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Bravo! :thumbsup: :thumbsup: :thumbsup:

 

... If the CF7 gives an even number in >8370, then it is possible that the value will be off by one byte. (I have no way to test this.)

 

The CF7 gives an odd number exactly 8 bytes lower than the TI, viz., >37CF for max of 3 files. BwG gives 2 bytes lower than TI: >37D5.

 

...lee

Edited by Lee Stewart
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Bravo! :thumbsup: :thumbsup: :thumbsup:

 

 

The CF7 gives an odd number exactly 8 bytes lower than the TI, viz., >37CF for max of 3 files. BwG gives 2 bytes lower than TI: >37D5.

 

...lee

 

BASGRMLOAD.dsk

 

Can you try this disk, Lee? It apparently works in classic99 with the TI Disk Controller code banked in, so it should work on a real TI.

I finally followed Senior Falcon's directions from his original post coupling it with the newest update and it actually worked! (Imagine that :) )

And if your's and SeniorBirdGuy's assumptions are correct, this should work. The disk contains all the work files and the GROMLOAD program file. You'll have to use another disk with the Ubergrom Grom dump to reload the cart. Thanks Guys!

 

Gazoo

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attachicon.gifBASGRMLOAD.dsk

 

Can you try this disk, Lee? It apparently works in classic99 with the TI Disk Controller code banked in, so it should work on a real TI.

I finally followed Senior Falcon's directions from his original post coupling it with the newest update and it actually worked! (Imagine that :) )

And if your's and SeniorBirdGuy's assumptions are correct, this should work. The disk contains all the work files and the GROMLOAD program file. You'll have to use another disk with the Ubergrom Grom dump to reload the cart. Thanks Guys!

 

Gazoo

 

OK, Chief, I’ll get on it right away!

 

...lee

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attachicon.gifBASGRMLOAD.dsk

 

Can you try this disk, Lee? It apparently works in classic99 with the TI Disk Controller code banked in, so it should work on a real TI.

I finally followed Senior Falcon's directions from his original post coupling it with the newest update and it actually worked! (Imagine that :) )

And if your's and SeniorBirdGuy's assumptions are correct, this should work. The disk contains all the work files and the GROMLOAD program file. You'll have to use another disk with the Ubergrom Grom dump to reload the cart. Thanks Guys!

 

Gazoo

 

... and of course the next thing to create is a 90k disk that loads BOOT with no cart and a nice EA5-program-menu configured. Put the disk in any TI with 32k memory and run a TI BASIC program that loads and runs a menu of assembly programs would be cool!

 

BASICLOAD is 10 sectors and BOOT is 50 sectors, so subtract 60 sectors from 358 and you get 298 sectors.

 

So here's the challenge - submit a disk with the BOOT program and a bunch of EA5 programs configured in BOOT. There should be 10 free sectors on the disk to put the BASICLOAD program.

 

Won't that be a cool demo in November! ;)

 

Gazoo

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attachicon.gifBASGRMLOAD.dsk

 

Can you try this disk, Lee? It apparently works in classic99 with the TI Disk Controller code banked in, so it should work on a real TI.

I finally followed Senior Falcon's directions from his original post coupling it with the newest update and it actually worked! (Imagine that :) )

And if your's and SeniorBirdGuy's assumptions are correct, this should work. The disk contains all the work files and the GROMLOAD program file. You'll have to use another disk with the Ubergrom Grom dump to reload the cart. Thanks Guys!

 

Gazoo

 

It works! :-o

 

It still doesn't pass the GROM checker; but, BASICLOAD loads and runs GROMLOAD. I can't get a compressed EA3 file to run from option B (TIW/EA); but, again, without a pass by the GROM checker, I shouldn’t complain.

 

...lee

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  • 5 months later...

@Lee and Dragonstomper I am truly amazed by your skills and tenacity towards Gazoo's challenge. I am so glad that he could see his last challenge accomplished thanks to your help. I think that what you 3 did is holywood material. Was software your hobby or did you work as software developers during your life? You seem to be pros,

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@Lee and Dragonstomper I am truly amazed by your skills and tenacity towards Gazoo's challenge. I am so glad that he could see his last challenge accomplished thanks to your help. I think that what you 3 did is holywood material. Was software your hobby or did you work as software developers during your life? You seem to be pros,

 

Yes to both parts of your question—though I am not sure I would put myself in the same league as Harry (@senior_falcon) even though I, quite possibly, have been at the software game longer than he. There are quite a few similarly able folks on this forum, by the way—in hardware as well as software.

 

...lee

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@Lee and @Dragonstomper and any developer in these wonderful forums, would you feel like sharing some software dev experiences with us in some new threads that we can read and learn from you. I mean real life experiences of what you did during your lifetime, to be shared and stored digitally for many years to come. I am sure you all made great things in your lifetime and not just a boring 9 to 5 job. Were you part of a team writing games on the TI? or some other popular console ? The challenges, the failures, the long hours and finally the successes. We hear about Wozniac, Jobs and Gates but I am sure the real people behind the great successes are the soldiers like you "The unsung heroes". Thanks for your time, genius and persistence to ensure you leave this world a little better than you found it. I am 48 and wrote a few basic applications for the TI back 30 years ago but nothing compared to the wonder I am seeing here. Keep it up.

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Hi all,let me introduce myself i was the pround owner of a ti when was twelve,

34 years ago,I'm from Paris,that's why my english is so poor apologize,and you could
be sure that PARIS WILL LIVE.
I wrote this piece of s... because PLAYGROUND was the prog that always wanted to have.
It's basicaly a simple assembler disassembler in playgroung env.
Let me know what you think about this.

*Kid Dis/Assembler
*Dis/Assembler for TI99/4A console
*and 1 tape recorder only,uses the
*PlayGround Loader by Harry Wilhelm
*For big Kids ONLY!
*Easier to code pages at _Y00
*_YZZ Branchs and DATAs (BL >83ZZ)
* size to copy at _XFE(DATA >00ZZ)
*MOVE/SAVE page if wanted
*pages >A___ are at 1___ so
*POP/RETURN >A008 is at 1008
*To load a PG program:
*____ AORG >0F44 BVDP-SPG
*0F44 COPY "CS1" code at BVDP+2
CALL EQU >837E push caller PC + ...
NEXT EQU >8384 push called page
RET EQU >8386 push nothing
WKSP EQU >83A2 workspace
PAD EQU >8300 scratchpad ram
M0 EQU WKSP most significant byte
L0 EQU WKSP+1 less " "
M1 EQU WKSP+2
L1 EQU WKSP+3
M2 EQU WKSP+4
L2 EQU WKSP+5
M3 EQU WKSP+6
L3 EQU WKSP+7
M4 EQU WKSP+8
L4 EQU WKSP+9
M5 EQU WKSP+10
L5 EQU WKSP+11
M6 EQU WKSP+12
L6 EQU WKSP+13
M7 EQU WKSP+14
L7 EQU WKSP+15
M8 EQU WKSP+16
L8 EQU WKSP+17
M11 EQU WKSP+22
L11 EQU WKSP+23
M12 EQU WKSP+24
L12 EQU WKSP+25
PAB EQU >0320 peripheral access block
BUF EQU >8346 print/read buffer
PTR EQU >8376 code pointer
BLN EQU >02E0 base line to display to
BVDP EQU >0FFE base vdp to code to
SPG EQU 186 size playground loader
SSB EQU >0700 saved screen buf
*dummy page to pass POP/RETURN
DUM DATA DUME-DUM-2
BL @RET
DATA MOD
DUME
*pops Program Counter and page from stack
POP DATA POPE-POPS
POPS
INCT R9 Stack Pointer
MOV *R9,R11 PC\
INCT R9 >could be MOV *R9+,R11
MOV *R9,R12 page
A R13,R12
MOVB @L12,*R15
MOVB R12,*R15
INCT R11
LI R12,>8300
JMP POPS+>94
POPE
*modifies loader to use stack
MOD DATA MODE-MOD-2
LI R9,>8370 SP
LI R11,>0649 = CALL DECT R9
MOV R11,@>837E
LI R12,>C64B = MOV R11,R9 PC
MOV R12,@>8380
MOV R11,@>8382 DECT R9
LI R12,>C65B = NEXT MOV *R11,R9 page
MOV R12,@>8384
* RET
BL @NEXT
DATA BEG
MODE
MOVVDP DATA MOVVDE-MOVVDP-2
ORI R1,>4000
SOC R3,R3
JGT MOVVD1
A R2,R0 backward
DEC R0
A R2,R1
DEC R1
MOVVD1
MOVB @L0,*R15
MOVB R0,*R15
A R3,R0
MOVB *R14,R11
MOVB @L1,*R15
MOVB R1,*R15
A R3,R1
MOVB R11,*R10
DEC R2
JNE MOVVD1
BL @RET
DATA POP
MOVVDE
GPLLNK DATA GPLLNE-GPLLNS
GPLLNS
CLR R11
JMP GPLH
GPLHR
MOV @>0050,R4
MOV @WKSP+0,R6
BL *R4
INCT @>8373
MOV @GPLXAD-GPLLNS+PAD,@>8302(R4)
B @>0060
DATA GPLXRT-GPLLNS+PAD
GPLXAD DATA >1675
GPLXRT
MOV @>166C,R4
BL *R4
LWPI WKSP
LI R11,>0649 = DEC R9 scroll dels
MOV R11,@>837E
MOVB R12,@>8373 restores subtask pointer
BL @NEXT
DATA DSRRE
GPLH
MOVB @>8373,R12
MOVB R11,@>8373 set subtask pointer to PAD
LWPI >83E0
JMP GPLHR
GPLLNE
EDITOR DATA EDITOE-EDITOS
EDITOS
CLR R11
JMP EDITH
EDITHR
MOV R2,@>8320
LWPI >83E0
MOV @>0050,R4
MOV @M6,R6 old R6 on R6
BL *R4
INCT @>8373
JMP AFT20
DATA EDIXRT-EDITOS+PAD
EDIXAD DATA >1675
DATA 0
AFT20
MOV @EDIXAD-EDITOS+PAD,@>8302(R4)
JMP AFT2A
DATA 0
AFT2A
B @>0060
EDIXRT
MOV @>166C,R4
BL *R4
LWPI WKSP
LI R11,>D7EB = MOVB clear dels
MOV R11,@>8388
MOV @>832A,R1
MOVB R12,@>8373 restores subtask pointer
BL @RET
DATA POP
EDITH
MOVB @>8373,R12
MOVB R11,@>8373 set subtask pointer to PAD
MOV R1,@>832A
MOV R1,@>835E
MOVB R0,@>8361 odd
MOVB @L0,@>8362
JMP EDITHR
EDITOE
*begin
*title
*background
*color table
*copies PGloader,MOD,POP
*fills remains 6k vdp with NOPs
*sets PTR after code
BEG DATA BEGE-BEG-2
LI R3,1
LI R0,TIT-1
A R13,R0
LI R1,BLN+2-32
LI R2,LST-TIT
BL @CALL
DATA MOVVDP
LI R12,>8705 VDP7 blue
MOVB @L12,*R15
MOVB R12,*R15
LI R12,>430F 0 basic char set
MOVB @L12,*R15
MOVB R12,*R15
LI R12,>F500 white on blue
LI R11,17
CLTL
MOVB R12,*R10
DEC R11
JNE CLTL
BL @NEXT
DATA BEG2
BEGE
BEG2 DATA BEG2E-BEG2-2
LI R0,>A000-SPG-1
A R13,R0
LI R1,BVDP-SPG
LI R2,SPG+MODE-DUM
BL @CALL
DATA MOVVDP
MOVB @L1,*R15
MOVB R1,*R15
LI R11,>1000 NOP
LI R12,>1800-MODE+DUM
SRL R12,1
NEL
MOVB R11,*R10
MOVB @L11,*R10
DEC R12
JNE NEL
LI R12,BVDP+MODE-DUM
MOV R12,@PTR
BL @NEXT
DATA MLPE
BEG2E
*main loop start
MLPS DATA MLPSE-MLPS-2
MOV @PTR,R7
LI R1,BUF
MOV R7,R5
MOV R1,R0
BL @CALL
DATA PWH
LI R12,BLN+>4000
MOVB @L12,*R15
MOVB R12,*R15
LI R12,4
INC R1
P1L
MOVB *R1+,*R10
DEC R12
JNE P1L
MOVB @L7,*R15
MOVB R7,*R15
MOVB *R14,R5
MOVB *R14,@L5
BL @NEXT
DATA FPOC
MLPSE
*finds print operation code
FPOC DATA FPOCE-FPOCS
FPOCS
LI R6,OCLST-1
A R13,R6
MOVB @L6,*R15
MOVB R6,*R15
FPOCN
CLR R1
FPOCL
MOVB *R14,@M2(R1)
INC R1
CI R1,6
JNE FPOCL
MOV R4,R8
MOV R5,R6
ANDI R8,>000F
ANDI R4,>FFF0
SLA R8,1
MOV @FLST-FPOCS+PAD(R8),@LAB-FPOCS+PAD+2
LAB ANDI R6,0
C R4,R6
JNE FPOCN
BL @CALL
DATA SPBUF
BL @NEXT
DATA EDIT
FLST DATA 0,>F000,>FF00,>FC00,>FC00,>FF00,>FFC0
DATA >FFFF,>FFF0,>FC00,>FFF0,>FFFF
FPOCE
*sets print buffer and decodes
SPBUF DATA SPBUFE-SPBUFS
SPBUFS
LI R0,BUF
MOV R0,R11
LI R4,>8000
LI R12,26
CLRBUF
MOVB R4,*R11+
DEC R12
JNE CLRBUF
SPBUFL
MOVB @M2(R12),*R0+
CB @M2(R12),R4
JEQ OCE
INC R12
JMP SPBUFL
OCE
MOV @TYPDL-SPBUFS+PAD(R8),@TYPDL-SPBUFS+PAD
BL @NEXT
TYPDL DATA PT0,PT1,PT2,PT3,PT3,PT5,PT6,PT7,PT8
DATA PT3,PTA,PTB
SPBUFE
*prints buffer
PBUF DATA PBUFE-PBUF-2
LI R11,BLN+5+>4000
MOVB @L11,*R15
MOVB R11,*R15
LI R11,BUF
LI R12,25
RA2VD
MOVB *R11+,*R10
DEC R12
JNE RA2VD
BL @RET
DATA POP
PBUFE
*positions cursor on error
POER DATA EDITE-POER-2
LI R6,>0036 bad tone
BL @CALL
DATA EDITOR
AI R0,-BUF+BLN+4
JMP AFPO
*edits line/reads DATAs
EDIT DATA EDITE-EDIT-2
LI R0,BLN+5 cursor position
AFPO
LI R2,BLN+5 start of line
LI R1,BLN+5+24 end/size of line
LI R6,>2A4F 3rd entry editor
BL @CALL
DATA EDITOR
CLR R1
MOVB @>8375,R1
MOV @PTR,R7
CI R1,>0D00
JNE NOENT
BL @RET
DATA SRBUF
NOENT
MOVB @L7,*R15
MOVB R7,*R15
MOVB *R14,R5
MOVB *R14,@L5
LI R2,>A4A1 DA
LI R3,>B4A1 TA
CLR R8
BL @CALL
DATA SPBUF
CI R1,>0B00
JNE DWN
DECT @PTR
JMP SCRO
DWN
INCT @PTR
SCRO
BL @NEXT
DATA MLPE
EDITE
*sets read buffer
SRBUF DATA SRBUFE-SRBUF-2
LI R0,BLN+5
MOVB @L0,*R15
MOVB R0,*R15
LI R0,BUF
MOV R0,R11
LI R12,26
VD2RA
MOVB *R14,*R11+
DEC R12
JNE VD2RA
LI R1,>8080
MOV R1,R2
MOVB R1,R11
CPOCL
MOVB *R0+,@M1(R12)
CB R11,@M1(R12)
JEQ OCEND
INC R12
CI R12,6
JNE CPOCL
DEC R0
BL @NEXT
DATA POER
OCEND
BL @RET
DATA FROC
SRBUFE
*finds read operation code
FROC DATA FROCE-FROC-2
LI R6,LST-1
A R13,R6
MOVB @L6,*R15
MOVB R6,*R15
LI R6,5+64+1
FROCN
CLR R12
GETL
MOVB *R14,@M3(R12)
INC R12
CI R12,6
JNE GETL
C R1,R3
JNE FROCW
C R2,R4
JEQ NERRD
FROCW
DEC R6
JNE FROCN
LI R0,BUF+1
BL @NEXT
DATA POER
NERRD
BL @RET
DATA DSTR
FROCE
*encodes string
DSTR DATA DSTRE-DSTRS
DSTRS
MOV R5,R6
ANDI R5,>FFF0
ANDI R6,>000F
SLA R6,1
MOV @TYPL-DSTRS+PAD(R6),@TYPL-DSTRS+PAD
BL @NEXT
TYPL DATA RT0,RT1,RT2,RT3,0,RT5,RT6,RT7,RT8
DATA SA,RTA,RTB,EN,CO,AO,MO
DSTRE
*main loop end
MLPE DATA MPLEE-MLPE-2
LI R6,>56CD scroll
BL @CALL
DATA EDITOR
LI R11,>0649 = DEC R9 scroll dels
MOV R11,@>837E
BL @NEXT
DATA MLPS
MPLEE
*prints type 0
PT0 DATA PT0E-PT0-2
BL @CALL
DATA PWH
BL @RET
DATA PBUF
PT0E
*prints type 1
PT1 DATA PT1E-PT1-2
BL @CALL
DATA PAM
LI R12,>8C00
MOVB R12,*R0+
SRC R5,6
BL @CALL
DATA PAM
BL @RET
DATA PBUF
PT1E
*prints type 2
PT2 DATA PT2E-PT2-2
MOV R7,R12
INCT R12
SLA R5,8
SRA R5,7
A R12,R5
BL @CALL
DATA PWH
BL @RET
DATA PBUF
PT2E
*prints type 3/4/9
PT3 DATA PT3E-PT3-2
BL @CALL
DATA PAM
LI R12,>8C00
MOVB R12,*R0+
MOV R5,R6
SRC R6,6
ANDI R6,>000F
SRC R6,8
BL @CALL
DATA PND
BL @RET
DATA PBUF
PT3E
*prints type 5
PT5 DATA PT5E-PT5-2
MOV R5,R6
ANDI R6,>000F
SRC R6,8
BL @CALL
DATA PND
LI R12,>8C00
MOVB R12,*R0+
MOV R5,R6
ANDI R6,>00F0
SRC R6,12
BL @CALL
DATA PND
BL @RET
DATA PBUF
PT5E
*prints type 6
PT6 DATA PT6E-PT6-2
BL @CALL
DATA PAM
JMP PT7+2
*prints type 7
PT7 DATA PT6E-PT7-2
BL @RET
DATA PBUF
PT6E
*prints type 8
PT8 DATA PT8E-PT8-2
MOV R5,R6
ANDI R6,>000F
SRC R6,8
BL @CALL
DATA PND
BL @RET
DATA PBUF
PT8E
*prints type 10
PTA DATA PTAE-PTA-2
MOV R5,R6
ANDI R6,>000F
SRC R6,8
BL @CALL
DATA PND
LI R12,>8C00
MOVB R12,*R0+
JMP PTB+2
*prints type 11
PTB DATA PTAE-PTB-2
BL @CALL
DATA PIWH
BL @RET
DATA PBUF
PTAE
*prints addressing mode
PAM DATA PAME-PAM-2
MOV R5,R4
ANDI R4,>0030
CI R4,>0020
JNE PAMAS
LI R12,>A000
MOVB R12,*R0+
BL @CALL
DATA PIWH
ANDI R8,>000F
SOC R8,R8
JNE PAMPA
BL @RET
DATA POP
PAMPA
LI R12,>8800
MOVB R12,*R0+
JMP PAMR
PAMAS
CI R4,>0010
JL PAMR
LI R12,>8A00
MOVB R12,*R0+
PAMR
BL @NEXT
DATA PAM2
PAME
PAM2 DATA PAM2E-PAM2-2
MOV R5,R6
ANDI R6,>000F
SRC R6,8
BL @CALL
DATA PND
CI R4,>0030
JNE PAMX
LI R12,>8B00
MOVB R12,*R0+
PAMX
CI R4,>0020
JNE PAMX2
LI R12,>8900
MOVB R12,*R0+
PAMX2
BL @RET
DATA POP
PAM2E
*prints nibble decimal
PND DATA PNDE-PND-2
CI R6,>0A00
JL PNDN
AI R6,->0A00
LI R12,>9100
MOVB R12,*R0+
PNDN
AI R6,>9000
MOVB R6,*R0+
BL @RET
DATA POP
PNDE
*prints word hex
PWH DATA PWHE-PWH-2
LI R12,>9E00
MOVB R12,*R0+
LI R12,4
SRC R5,4
PWHL
MOV R5,R6
ANDI R6,>0F00
CI R6,>0900
JH PWHLE
AI R6,>9000
JMP PWHN
PWHLE
AI R6,>9700
PWHN
MOVB R6,*R0+
SRC R5,12
DEC R12
JNE PWHL
SRC R5,12
BL @RET
DATA POP
PWHE
*prints immediate word hex
PIWH DATA PIWHE-PIWH-2
MOV R5,R8
INCT R7
MOVB @L7,*R15
MOVB R7,*R15
MOVB *R14,R5
MOVB *R14,@L5
BL @CALL
DATA PWH
MOV R8,R5
BL @RET
DATA POP
PIWHE
*reads type 0 immediate
RT0 DATA RT0E-RT0-2
BL @CALL
DATA RWH
MOVB *R0+,R8
CI R8,>8000
JEQ RT0NE
BL @NEXT
DATA POER
RT0NE
MOV R4,R5
BL @CALL
DATA WWB
BL @NEXT
DATA MLPE
RT0E
*reads type 1 source addressing,destination addressing
RT1 DATA RT1E-RT1-2
BL @CALL
DATA RAM
MOVB *R0+,R8
CI R8,>8C00 ,
JNE RT1ER
SRL R6,8
SOC R6,R5
MOV R3,R2
MOV R4,R1
BL @CALL
DATA RAM
CI R0,BUF+25 guess what,no more space!
JEQ RT1NE
MOVB *R0+,R8
CI R8,>8000
JEQ RT1NE
RT1ER
BL @NEXT
DATA POER
RT1NE
BL @NEXT
DATA RT1B
RT1E
RT1B DATA RT1BE-RT1B-2
SRL R6,2
SOC R6,R5
BL @CALL
DATA WWB
CI R2,>2000
JNE RT1X1
MOV R1,R5
BL @CALL
DATA WWB
RT1X1
CI R3,>2000
JNE RT1X2
MOV R4,R5
BL @CALL
DATA WWB
RT1X2
BL @NEXT
DATA MLPE
RT1BE
*reads type 2 PC relative
RT2 DATA RT2E-RT2-2
BL @CALL
DATA RWH
MOVB *R0+,R8
CI R8,>8000
JNE RT2ER
MOV R7,R12
INCT R12
S R12,R4
CI R4,-256
JLT RT2ER2
CI R4,256
JLT RT2NE
RT2ER2
AI R0,-4
RT2ER
BL @NEXT
DATA POER
RT2NE
SLA R4,7
SRL R4,8
SOC R4,R5
BL @CALL
DATA WWB
BL @NEXT
DATA MLPE
RT2E
*reads type 3/4/9 source addressing,register/bits
RT3 DATA RT3E-RT3-2
BL @CALL
DATA RAM
MOVB *R0+,R8
CI R8,>8C00 ,
JNE RT3ER
SRL R6,8
SOC R6,R5
BL @CALL
DATA RND
MOVB *R0+,R8
CI R8,>8000
JEQ RT3NE
RT3ER
BL @NEXT
DATA POER
RT3NE
SRL R6,2
SOC R6,R5
BL @CALL
DATA WWB
CI R3,>2000
JNE RT3X
MOV R4,R5
BL @CALL
DATA WWB
RT3X
BL @NEXT
DATA MLPE
RT3E
*reads type 5 register,count
RT5 DATA RT5E-RT5-2
BL @CALL
DATA RND
MOVB *R0+,R8
CI R8,>8C00 ,
JNE RT5ER
SRL R6,8
SOC R6,R5
BL @CALL
DATA RND
MOVB *R0+,R8
CI R8,>8000
JEQ RT5NE
RT5ER
BL @NEXT
DATA POER
RT5NE
SRL R6,4
SOC R6,R5
BL @CALL
DATA WWB
BL @NEXT
DATA MLPE
RT5E
*reads type 6 destination addressing
RT6 DATA RT6E-RT6-2
BL @CALL
DATA RAM
MOVB *R0+,R8
CI R8,>8000
JEQ RT6NE
BL @NEXT
DATA POER
RT6NE
SRL R6,8
SOC R6,R5
BL @CALL
DATA WWB
CI R3,>2000
JNE RT6X
MOV R4,R5
JMP RT7+2
*reads type 7 nothing
RT7 DATA RT6E-RT7-2
BL @CALL
DATA WWB
RT6X
BL @NEXT
DATA MLPE
RT6E
*reads type 8 register
RT8 DATA RT8E-RT8-2
BL @CALL
DATA RND
MOVB *R0+,R8
CI R8,>8000
JEQ RT8NE
BL @NEXT
DATA POER
RT8NE
SRL R6,8
SOC R6,R5
BL @CALL
DATA WWB
BL @NEXT
DATA MLPE
RT8E
*reads type 10 register,immediate
RTA DATA RTAE-RTA-2
BL @CALL
DATA RND
MOVB *R0+,R8
CI R8,>8C00 ,
JNE RTBER
SRL R6,8
SOC R6,R5
JMP RTB+2
*reads type 11 immediate
RTB DATA RTAE-RTB-2
BL @CALL
DATA WWB
BL @CALL
DATA RWH
MOVB *R0+,R8
CI R8,>8000
JEQ RTBNE
RTBER
BL @NEXT
DATA POER
RTBNE
MOV R4,R5
BL @CALL
DATA WWB
BL @NEXT
DATA MLPE
RTAE
*reads adressing mode
RAM DATA RAME-RAM-2
CLR R8
MOVB *R0,R8
CLR R3
CI R8,>8A00 *
JNE TSTAT
ORI R3,>1000
JMP REG
TSTAT
CI R8,>A000 @
JNE REG2
ORI R3,>2000
INC R0
BL @CALL
DATA RWH
MOVB *R0,R8
CI R8,>8800 (
JEQ REG
MOV R3,R6
BL @RET
DATA POP
REG
INC R0
REG2
BL @NEXT
DATA RAM2
RAME
RAM2 DATA RAM2E-RAM2-2
BL @CALL
DATA RND
MOVB *R0,R8
CI R8,>8B00 +
JNE RAMT
CI R3,>1000
JNE RAM2ER
ORI R3,>2000
JMP RAMC
RAMT
CI R3,>2000
JNE RAMS
CI R0,BUF+25
JEQ RAMS
CI R8,>8900 )
JNE RAM2ER
RAMC
INC R0
RAMS
SOC R3,R6
BL @RET
DATA POP
RAM2ER
LI R9,>8370
BL @NEXT
DATA POER
RAM2E
*reads nibble decimal
RND DATA RNDE-RND-2
CLR R6
MOVB *R0+,R6
BL @CALL
DATA TD
CLR R8
CI R6,>9100 1
JNE RRDX
MOVB *R0,R8
CI R8,>9000 0
JL RRDX
CI R8,>9500 5
JH RRDX
MOV R8,R6
INC R0
AI R6,>0A00 10
RRDX
AI R6,->9000
BL @RET
DATA POP
RNDE
*reads word hexadecimal
RWH DATA RWHE-RWH-2
CLR R6
MOVB *R0+,R6
BL @CALL
DATA TG
LI R8,4
CLR R4
RWHL
MOVB *R0+,R6
BL @CALL
DATA TH
CI R6,>9900 9
JH H2BLE
AI R6,->9000
JMP H2BX
H2BLE
AI R6,->9700
H2BX
SOC R6,R4
SRC R4,12
DEC R8
JNE RWHL
SRC R4,12
BL @RET
DATA POP
RWHE
*tests hex sign
TG DATA TDE-TG-2
CI R6,>9E00 >
JEQ NER
JMP ER
*tests hex values
TH DATA TDE-TH-2
CI R6,>A600 F
JH ER
CI R6,>A100 A
JL TD+2
JMP NER
*tests dec values
TD DATA TDE-TD-2
CI R6,>9900 9
JH ER
CI R6,>9000 0
JL ER
NER
BL @RET
DATA POP
ER
LI R9,>8370
BL @NEXT
DATA POER
TDE
*writes word at PTR
WWB DATA WWBE-WWB-2
MOV @PTR,R12
ORI R12,>4000
MOVB @L12,*R15
MOVB R12,*R15
MOVB R5,*R10
MOVB @L5,*R10
INCT @PTR
BL @RET
DATA POP
WWBE
*END [>HEXA]
*closes code from BVDP/>HEXA-SPG to PTR
*exits to basic to RUN/SAVE
EN DATA ENE-EN-2
LI R4,BVDP
LI R12,>9E00 >
CB *R0,R12
JNE ENNE
BL @CALL
DATA RWH
CI R4,>3FFF
JH ENER
MOVB *R0+,R8
CI R8,>8000
JEQ ENNE
ENER
BL @NEXT
DATA POER
ENNE
C R4,R7
JH ENER
LI R6,>56CD scroll
BL @CALL
DATA EDITOR
LI R11,>0649 = DEC R9 scroll dels
MOV R11,@>837E
LI R0,>37D7
BL @RET
DATA EN2
ENE
EN2 DATA EN2E-EN2-2
MOVB @L0,*R15
MOVB R0,*R15
MOVB *R14,R12
MOVB *R14,@L12
CI R12,>00AA last KDA byte FILES flag
JEQ STVDP
LI R0,>3FFF
STVDP
MOV R0,R6
MOV R7,R2
S R4,R2
S R2,R0
LI R5,SPG
S R5,R4
INCT R4
ORI R4,>4000
MOVB @L4,*R15
MOVB R4,*R15
LI R12,-137
A R0,R12
MOVB R12,*R10
MOVB @L12,*R10
MOVB *R14,R11
MOVB *R14,R11
AI R12,-39
MOVB R12,*R10
MOVB @L12,*R10
INC R0
S R5,R0
A R2,R5
MOV R6,R8
ORI R6,>4000
DEC R7
BL @RET
DATA EXI
EN2E
EXI DATA EXIE-EXI-2
MOVL
MOVB @L7,*R15
MOVB R7,*R15
DEC R7
MOVB *R14,R12
MOVB @L6,*R15
MOVB R6,*R15
DEC R6
MOVB R12,*R10
DEC R5
JNE MOVL
JMP AFTBP lots of basic pointers!
DATA >0000,>0000,>0000,>02E2,>0000
DATA >06F8,>0000,>0000,>02E2,>0000,>0000
DATA >0000,>0000,>FF00,>0000,>0000,>0000
DATA >0000
AFTBP
CLR @>8388
MOV R0,@>8330
DEC R0
MOV R0,@>8340
DEC R0
MOV R0,@>8318
MOV R0,@>831A
AI R0,9
MOV R0,@>8332
MOV R8,@>8370
LWPI >83E0
LI R6,>4DED basic END
B @>0060
EXIE
*SAVE >HEXA,"DEVICE""
*saves code from PTR to >HEXA to file
SA DATA CO2E-SA-2
LI R1,>0600 save
BL @CALL
DATA RWH
INC R0
JMP CO2
*COPY "DEVICE"
*copies file to PTR
*sets PTR after code
CO DATA CO2E-CO-2
LI R1,>0500 load
LI R4,BVDP+>1800 max vdp address
CO2
S R7,R4
CLR R11
MOVB *R0+,R11
CI R11,>8200 "
JEQ CONE
COER
BL @NEXT
DATA POER
CONE
MOV R0,R8
LI R3,BUF+14+10
MOV R3,R6
MOV R11,R12
CO2L
MOVB *R0+,R11
AI R11,->6000
MOVB R11,*R3+
C R0,R6
JEQ COER
CB *R0,R12
JNE CO2L
BL @RET
DATA CO3
CO2E
CO3 DATA CO3E-CO3-2
S R8,R0
LI R2,BUF+14
MOV R2,R8
MOV R1,*R8+
AI R7,-8 address
MOV R7,*R8+
CLR R12 program
MOV R12,*R8+
MOV R4,R3
AI R4,8 bytes
MOV R4,*R8+
LI R12,>6000 bias for CS_
MOVB R12,*R8+
MOVB @L0,*R8 name size
LI R11,PAB+>4000
MOVB @L11,*R15
MOVB R11,*R15
LI R12,10
A R0,R12
COL3
MOVB *R2+,*R10
DEC R12
JNE COL3
BL @NEXT
DATA CO4
CO3E
CO4 DATA CO4E-CO4-2
MOV R3,R2
CLR R12 saves code file header overwrites
MOVB @L7,*R15
MOVB R7,*R15
COL4
MOVB *R14,@M3(R12)
INC R12
CI R12,8
JNE COL4
MOV R7,R8
AI R8,4
CI R1,>0500
JEQ CO4X
ORI R8,>4000
MOVB @L8,*R15
MOVB R8,*R15
MOV @PTR,R12
MOVB R12,*R10
MOVB @L12,*R10 start of code
A R12,R2
DEC R2
MOVB R2,*R10
MOVB @L2,*R10 base vdp
ANDI R8,>BFFF
CO4X
ORI R7,>4000
BL @CALL
DATA SASC
BL @RET
DATA DSR
CO4E
DSR DATA DSRE-DSR-2
LI R12,PAB+9
MOV R12,@>8356 ptr to PAB name size
CLR @>8373 set subtask pointer to PAD
LI R12,>0800 search device
MOVB R12,@>836D
LI R12,>37D7
MOV R12,@>8370 for disk controller
LI R0,>0010 dsrlnk
LI R12,>9800
MOVB R0,@>0402(R12)
MOVB @L0,@>0402(R12)
MOVB *R12,R0
MOVB *R12,@L0
ANDI R0,>1FFF
INCT R0 gpl address after FETCH
BL @RET
DATA GPLLNK
DSRE
DSRRE DATA DSRREE-DSRRE-2
BL @CALL
DATA RESC
MOVB @L8,*R15
MOVB R8,*R15
MOVB *R14,R12
MOVB *R14,@L12
MOVB *R14,R11
MOVB *R14,@L11
S R12,R11 computes code size
CLR R12
MOVB @L7,*R15 restores code overwriten
MOVB R7,*R15
DSRREL
MOVB @M3(R12),*R10
INC R12
CI R12,8
JNE DSRREL
LI R12,PAB+1 PAB error
MOVB @L12,*R15
MOVB R12,*R15
MOVB *R14,R12
SOCB R12,R12
JNE DSRER
MOVB @>837C,R12 dsr status byte
ANDI R12,>0400
JNE DSRNE
DSRER
LI R0,BUF+7
BL @NEXT
DATA POER
DSRNE
CI R1,>0600
JEQ DSRREX
INC R11
A R11,@PTR
BL @NEXT
DATA MLPE
DSRREX
BL @NEXT
DATA MLPS
DSRREE
*saves screen before gsr display
SASC DATA SASCE-SASC-2
CLR R0
LI R11,SSB+>4000
LI R2,>300
JMP SCL
*restores screen after gsr display
RESC DATA SASCE-RESC-2
LI R0,SSB
LI R11,>4000
SCL2
LI R2,32
SCL
MOVB @L0,*R15
MOVB R0,*R15
INC R0
MOVB *R14,R12
MOVB @L11,*R15
MOVB R11,*R15
INC R11
MOVB R12,*R10
DEC R2
JNE SCL
CI R0,>300
JEQ SASCX
CI R11,>4300
JEQ SASCX
LI R2,>B00
DELAY
DEC R2
JNE DELAY
JMP SCL2
SASCX
BL @RET
DATA POP
SASCE
*AORG >HEXA
*sets PTR to >HEXA
AO DATA AOE-AO-2
BL @CALL
DATA RWH
CI R4,>3FFF
JH AOER
MOVB *R0+,R8
CI R8,>8000
JEQ AONE
AOER
BL @NEXT
DATA POER
AONE
MOV R4,@PTR
BL @NEXT
DATA MLPE
AOE
*MOVE >HEX1,>HEX2
*copies code from >HEX1 to >HEX2 to PTR
*sets PTR after code
MO DATA MOE-MO-2
BL @CALL
DATA RWH
MOV R4,R3
INC R0
BL @CALL
DATA RWH
MOV R4,R2
MOV R3,R0
MOV R7,R1
S R3,R2
A R2,R7
LI R3,1
C R0,R1
JH MOP
NEG R3
MOP
BL @CALL
DATA MOVVDP
MOV R7,@PTR
BL @NEXT
DATA MLPS
MOE
TIT
BYTE >8A,>8A,>80 **
BYTE >AB,>C9,>A4,>C9,>D3,>A1,>D3,>CD KiDisAsm
BYTE >80,>8A,>8A **
LST
DATA >ADAF,>B6A5,>000F,>B3A1,>B6A5,>0009 MOVE SAVE
DATA >A5AE,>A480,>000C,>A3AF,>B0B9,>000D END COPY
DATA >A1AF,>B2A7,>000E AORG
OCLST
DATA >A180,>8080,>A001,>A1A2,>8080,>B001 A AB
DATA >A1A2,>B380,>0746,>A1A9,>8080,>022A
DATA >A1AE,>A4A9,>024A,>A280,>8080,>0446
DATA >A2AC,>8080,>0686,>A2AC,>B7B0,>0406
DATA >A380,>8080,>8001,>A3A2,>8080,>9001
DATA >A3A9,>8080,>028A,>A3AC,>B280,>04C6
DATA >A3AF,>A380,>2003,>A3BA,>A380,>2403
DATA >A4A5,>A380,>0606,>A4A5,>A3B4,>0646
DATA >A4A9,>B680,>3C03,>A9AE,>A380,>0586
DATA >A9AE,>A3B4,>05C6,>A9AE,>B680,>0546
DATA >AAA5,>B180,>1302,>AAA7,>B480,>1502
DATA >AAA8,>8080,>1B02,>AAA8,>A580,>1402
DATA >AAAC,>8080,>1A02,>AAAC,>A580,>1202
DATA >AAAC,>B480,>1102,>AAAD,>B080,>1002
DATA >AAAE,>A380,>1702,>AAAE,>A580,>1602
DATA >AAAE,>AF80,>1902,>AAAF,>A380,>1802
DATA >AAAF,>B080,>1C02,>ACA4,>A3B2,>3003
DATA >ACA9,>8080,>020A,>ACA9,>ADA9,>030B
DATA >ACB7,>B0A9,>02EB,>ADAF,>B680,>C001
DATA >ADAF,>B6A2,>D001,>ADB0,>B980,>3803
DATA >AEA5,>A780,>0506,>AFB2,>A980,>026A
DATA >B2B4,>B7B0,>0387,>B380,>8080,>6001
DATA >B3A2,>8080,>7001,>B3A2,>AF80,>1D02
DATA >B3A2,>BA80,>1E02,>B3A5,>B4AF,>0706
DATA >B3AC,>A180,>0A05,>B3AF,>A380,>E001
DATA >B3AF,>A3A2,>F001,>B3B2,>A180,>0805
DATA >B3B2,>A380,>0B05,>B3B2,>AC80,>0905
DATA >B3B4,>A3B2,>3403,>B3B4,>B3B4,>02C8
DATA >B3B4,>B7B0,>02A8,>B3B7,>B0A2,>06C6
DATA >B3BA,>A380,>4001,>B3BA,>A3A2,>5001
DATA >B4A2,>8080,>1F02,>B880,>8080,>0486
DATA >B8AF,>B080,>2C03,>B8AF,>B280,>2803 XOP XOR
DATA >A4A1,>B4A1,>0000 DATA
END

KDA.zip

Edited by moije
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