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These xenon files don't seem to play on real hardware.. But they are great in the emulator.

Hello rdea6,

I have just tested them on an 800XL and they work for me. I am Using AspeQt, put the files in a mounted folder image (mounted as d4:), booted with MyPicoDos and executed them from d4:.

Do you get any error message?

BTW they are developed for a PAL system, perhaps that is the problem?

BTW2: an XL/XE is needed (64KB required)

Edited by tzeb
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pps, thanks for organizing! Also thanks to the other participants, I have enjoyed the entries.

 

As a new years bonus, I have two more songs for the Xenon enthusiasts (Rybags!).

 

http://tzeb.nl/ym2pokey/files/xenons.zip

 

Greetings,

tzeb

 

The titlesong of XENON1 is one of the not so many reasons I still kept a ST in stock. Thanks to you, I have one reason more to get rid of the ST.

 

Thanks for creating it!

Edited by ProWizard
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Hello rdea6,

I have just tested them on an 800XL and they work for me. I am Using AspeQt, put the files in a mounted folder image (mounted as d4:), booted with MyPicoDos and executed them from d4:.

Do you get any error message?

BTW they are developed for a PAL system, perhaps that is the problem?

BTW2: an XL/XE is needed (64KB required)

Just get a lot of garbage on screen and the it stops loading... I have all NTSC Atari's so if they are for PAL this explains my problems..

Still they are great sounds and I like them with the emulator.. Big reason I was disappointed was My Atari setup is in the back room where all the entertainment equipment is..

Thanks for the answer...

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hi bountybob,

 

my best score for caveblaster (compiled version) is 1628- and powersoft has a score of 1670(!!!)

 

Just a few tipps:

- Use the boost to get faster left or right

- use the blast only if it is absolutely neccessary, often you can fly around using the boost option

- training, training training

- don't look at the scoreline, the game is to fast for it. just fly.

- allways keep your ship in the middle.

 

 

BOOST:

This makes your ship nearly two times faster (left/right). With every new ship you get 99 blastpoints.

 

BLAST:

Clears an aera around your ship, perfect for breaking trough walls or other things in your way. You have 9 boosts for the whole game.

 

If one of this used up, the flipping color turns to brown, if both are zero it will turn to red.

 

RANKING:

0-999:Spacecook

1000-1999: Spacecadet

2000-2999: Bigblaster

3000 and more: Mr.Spiff!

 

 

Have fun playing the game!

 

 

edit: corrected boost/blast :-)

Edited by holgibo
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Moved up from Cook to Cadet on Caveblaster! (1,340)

 

Some feedback:

Could do with preventing double blast as it's too easy to waste them.

The blue flickering pmg is a bit annoying

And a minor one - could also add fire to start (prevent title screen being skipped!)

 

Nice fun game with a mix of skill and luck :thumbsup:

 

Have I seen something else from Gringosoft? :ponder:

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Cool , 1340 is a good score!

 

Preventing double blast: Hm, is possible to prpgram, but later in the game can be situation where you need double blast.

Annoying blue flickering PMG: This happened because of the compiling, i will fix this in the next version. I will slow the flipflop effect down, like in the uncompiled version.

Start with firebutton: Good Idea, when the game is over there could be a short message" AGAIN? PRESS FIRE!" After a short time it will change to the titlescreen. Noticed.

 

More from Gringosoft? Yes, I made "Caterpillar", a game for up to 4 persons with paddles. This game made the 6th place in the Abbuc Software Contest 2012. This year I will do some changes in this game. I hab problems to compile this game, because of some code. When this is fixed, it will be more playable with 4 players. And I want to add the joystick-option for two player-sessions.

 

Please post a photo when you got the Mr.Spiff! Rank :-)

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