sometimes99er Posted March 2, 2015 Share Posted March 2, 2015 Just a bit of fun with the same "escape time" algorithm and the color table of bitmap mode (super multicolor). [media=544,416]http://sometimes.planet-99.net/pic/mandelbrot.swf[/media] 2 Quote Link to comment Share on other sites More sharing options...
jblang Posted June 14, 2018 Share Posted June 14, 2018 (edited) I came across your video on YouTube. I'm designing a TMS9918 printed circuit board for the RC2014 homebrew Z80-based computer. I found a fixed-point Mandelbrot generator for the Z80 and adapted it to the TMS9918 using the color selection algorithm you described in your video. I actually haven't looked at your TI-99 code yet, since my AtariAge account just got approved, but based on the glitch-for-glitch comparison with your video, I'd say I have pretty faithfully duplicated it. The Z80 code is in the github repo along with the PCB design linked above. Edited June 14, 2018 by jblang 3 Quote Link to comment Share on other sites More sharing options...
RickyDean Posted June 15, 2018 Share Posted June 15, 2018 I came across your video on YouTube. I'm designing a TMS9918 printed circuit board for the RC2014 homebrew Z80-based computer. I found a fixed-point Mandelbrot generator for the Z80 and adapted it to the TMS9918 using the color selection algorithm you described in your video. I actually haven't looked at your TI-99 code yet, since my AtariAge account just got approved, but based on the glitch-for-glitch comparison with your video, I'd say I have pretty faithfully duplicated it. The Z80 code is in the github repo along with the PCB design linked above. Thanks, I want to start working on a video circuit, 9918-9958, that can be used on my foundation z80 based cp/m card. This may help me to get there, in a year or two. Quote Link to comment Share on other sites More sharing options...
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