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64K/128K cart ROM image collection


Asmusr

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I'm starting this thread as a one-stop resource for keeping track of ROM images for homemade cartridges.

 

Jon's site is the most comprehensive list have found:

http://www.hexbus.com/TI-99_4A_Home_Computer_Page/Downloads_and_Links.html

Including:

Turbo forth:

http://www.turboforth.net/download.html

 

Cortex Basic:

http://www.avjd51.dsl.pipex.com/ti/ti.htm

 

Fred Kaal's Mega Mod (128K):

http://home.vodafonethuis.nl/fgkaal/Modules/modules.html

 

Pitfall:

http://atariage.com/forums/topic/158467-pitfall-binaries-and-source-code

 

My own games:

Titanium: http://atariage.com/forums/topic/215393-titanium/

TI Scramble: http://atariage.com/forums/topic/216064-ti-scramble-scramble-clone

Road Hunter: http://atariage.com/forums/topic/221039-road-hunter/

Flappy Bird: flappybird.zip

(also see post #2)

 

Atarisoft muticart with Ms Pac-Man, Donkey Kong, Moon Patrol and Defender: atarisoft-multicart.zip

(requires a 64K cart that starts up in the highest bank, 32K not required)

 

Please post links to any other ROM images you are aware of.

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  • 2 months later...

Here is the first version of a 128K cart image containing Road Hunter, TI Scramble and Titanium. The 3 games fit on a 128K ROM with just a few KB left.

 

Scrolling Trilogy.zip

 

The zip file contains both an uncompressed version 'ScrollingTrilogy3.bin' that you can open as a user cart in Classic99 or burn to a 128K EEPROM and 'ScrollingTrilogy.rpk' for MESS.

 

See here for instructions to turn a 64K cart into a 128K cart.

 

Note that if you play Scramble in Classic99 with the multi color (F18A ECM) sprites enabled, the sprites in the other games will look funny afterwards - even after a cold reset. This is probably because the hack I made in Classic99 to enable ECM sprites doesn't reset the VDP registers properly. I don't think it will happen on a real console.

 

22 Feb 2014: Updated Road Hunter to version 1.0.

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  • 6 months later...

Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method: https://dl.dropboxusercontent.com/u/19597743/ti-99-4a/dbt.zip

Beyond Wordwriter

Desktop Publisher

Red Baron Flight Simulator

StarGazer I/II/III (with selection menu)

 

Miner 2049er/Espial (32K required): https://dl.dropboxusercontent.com/u/19597743/ti-99-4a/miner-espial.zip

 

If anyone wants to play with those DBT ones in a debugger and patch them to use the write-to-ROM bank switch method vs the CRU method, I think those were the only ones left of the large CRU-controlled ones that need to be migrated to the new method. Tursi helped with TI Workshop (64K), to translate it. :)

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Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method:

<snip>

Beyond Wordwriter

Desktop Publisher

Red Baron Flight Simulator

StarGazer I/II/III (with selection menu)

 

Is the CRU method used by these modules compatible with the SuperSpace modules?

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  • 11 months later...
  • 1 year later...

In classic 99 v394 I get terrain ghosting in scramble, and once in a while 2 green squares in the middle of the road in roadhunter. That's in the scrolling trilogy image. That normal? buggy emulation? Doing something wrong?

 

Granted I'm still a noob to emulation of ti99.

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  • 1 year later...

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