José Pereira #1 Posted December 16, 2013 When we start the game we have a building untill the top that scolls. Then when we broke the glass the scroll of the backs darker buildings stops but the bottom ones continue to scroll. Again when we entered on a right side building taller (untill the top) the building is placed on screen on those back buildings that weren't scrolling. And on this version it also seems that some of those gfxs above the buildings (not the sprites you can crash with them) also seem to have to some kind of parallax. The other version (the unoficial one by MrSid doesn't have any of this, it's all things horizontal scrolling at the same time/speed). http://www.youtube.com/watch?v=7I1zqkyIYC4 Anyinformation you know? Quote Share this post Link to post Share on other sites
TMR #2 Posted December 16, 2013 (edited) Anyinformation you know? It uses four character sets with the background detail offset by a different number of multicolour pixels to allow it to roll back against the scrolling; Paul Koller gave a talk for GDC Europe earlier in the year about his work and explains it in more detail (there's a chapter link called "C64anabalt - Parallax background") but the technique is pretty much the same as what Hawkeye or Rubicon use (and to a degree Flimbo's Quest). Edited December 16, 2013 by TMR Quote Share this post Link to post Share on other sites
José Pereira #3 Posted December 18, 2013 Hi. No promises if there we will suceed or how much time it will take but maybe... I send my ideas to a coder and I wanna know, to not duplicate the work, if anybody else is doing this game corversion to A8? And I am talking in a conversion of the original as much as we can get on A8. Quote Share this post Link to post Share on other sites
José Pereira #4 Posted December 18, 2013 If anybody else is doing this game corversion to A8 then you can send me a message and we'll move to other game. Quote Share this post Link to post Share on other sites