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What have you actually PLAYED tracker for 2014 (Season 7)

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Here are my times for the week:

 

Pong Generation 2: 10 min

 

A random Pong clone I picked up on a flea market. Generation 2 means it already has analog sticks instead of just paddles and the games are on a sort of multicart you need to stick in the console. The games that work on it are fun, but not all of them do. Need to open that thing and see what's going on in there.

 

Atari 2600

Encounter at L5: 7 min

Grand Prix: 10 min

Fathom: 3 min

 

NES

Marble Madness: 4 min

 

Mega Drive

Golden Axe: 15 min

 

Philips G7000

Air Sea War: 2 min

Atlantis: 10 min

Blackjack: 3 min

Demon Attack: 8 min

Electronic Ice Hockey: 2 min

KC's Crazy Chase: 7 min

Las Vegas Gambling: 2 min

Take the Money and run: 3 min

Terrahawks: 4 min

 

I wish I had more time to practice/score well in the current HSC final playoffs. But all I could manage was 10 minutes of Grand Prix so far. The rest of my gametime all went into items I bought online or off a few collector buddies. Testing the stuff had priority over the HSC, so I can rate them on ebay and give my buddies feedback if it worked alright. Hope to have at least a little more time next week...

Edited by karokoenig
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MY WEEK - September 29th to October 5th:

 

Only Atari 2600:

Lock N Chase - 439 minutes in several sessions (Game 1AA for Silver Medal Finals)

Pele's Soccer - 2 minutes (Game 52, warming-up gameplay before Silver Medal Finals)

Grand Prix - 20 minutes (Game 4 for Silver Medal Finals)

 

My goal in Lock N Chase has been reached - 90K-100K range. It was very difficult to reach this score range.

Next week, I will focus at least on Grand Prix, and try to finish the race in 2 minutes (Game 4).

 

Pay special attention in the following video - 2600 Lock N Chase, Game 1AA, score 93,640 points

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Master System:

R-Type - 5 min.


PC DOS:

Tetris (Vadim Gerasimov 1984) - 20 min.


PDP-11:

Tetris (Alexsey Pajitnov 1984) - 8 min.


SNES:

Tetris - 8 min.


TI-99/4A:

Parsec - 10 min.


Yes, I got to play the original Tetris implementation on a real PDP-11. Ok, to be entirely authentic it should've been an Elektronika 60 with Cyrllic characters. The provider of the PDP had gotten it to display Cyrillic, but was not able to operate the terminal in that mode. I also played Gerasimov's DOS version which is supposed to be the "proper" one based on the Elektronika prototype one (according to Gerasimov, perhaps Pajitnov has a different opinion) and the two are strikingly similar down to the odd key assignment (7 = Left, 8 = Rotate, 9 = Right, 4 or space to drop, 1 to toggle display of next piiece).

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Spent most of my time this week playing Street Fighter 4, but managed to slip in a little Saturn time..

 

Saturn

Fighting Vipers - 30 minutes

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These are my times for this past week (September 29th through October 5th)...

 

Amiga 500:

Pacman (Loader game) - 10 min.

Fire & Forget 2 - 5 min.

 

Online (non-eligible):

Children of Ur - 59 min. in 3 sessions

 

After having spent about 8 hours playing games last week, I decided this was way too much and cut down on my gaming time dramatically.

I played several sessions playing Children of Ur, which is an attempt to remake Glitch, an MMO game which was shut down 2 years ago. You play in a world of over 1000 "streets", which are 2D scrolling scenes where you run about like in a jump and run game, but without a definite goal. You can collect coins and other items, and enough coins buy you a shovel which allows you to dig in dirt heaps, ice rocks and other nice things. The game is not fully functional yet by far, in the full game you could also set up and decorate your own house, meet other players on the "streets" and morph some combinations of items into each other, given the required set of skills which you first had to acquire. The team, however, is working on restoring all that functionality.

 

Then I played on the Amiga a bit after having used it to capture some Karaoke playbacks I did 20 years ago into the PC... which works because both the Amiga and the keyboard I produced them on are still working. After that I decided to play a disk I found when sifting through the disk boxes in search of the right playback... it has "Pacman" as a loader game which loads pretty quickly, and from its title screen you can continue to the main game "Fire & Forget 2". Pacman has the original maze layout, but the ghost AI is not quite there. Most notably, the ghosts sometimes turn around which they never do in the arcade.

 

Fire & Forget 2 by Titus is a car shooting game similar to Road Blasters, but as far as I think, not as well made. You have to shoot at several things coming at you, but they appear so fast that you don't quite know if you hit them or not, or if you got hit. Eventually your car blows up, but you don't quite know why. I still like the Pacman game better than this. ;-)

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TI-99

 

Blasto - 5min

 

Buck Rogers - 5min

 

Burgertime - 10min

 

Moon Mine - 10min

 

Old Dark Caves 2 - 10min

 

Parsec - 5min

 

Road Hunter - 15min

 

Scramble - 10min

 

TI Invaders - 10min

 

Titanium - 5min

 

Tunnels of Doom: Revenge of The Dragon King - 75min

 

Just a few quick games this week as most of my time has been spent doing some Tunnels of Doom editing. Still a lot of balancing before Revenge of The Dragon King is ready tho :/

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My times for the week:

 

CoCo 1/2:
Chess - 74 min.
Spidercide - 8 min.
Genesis:
Jennifer Capriati Tennis - 178 min.
The Smurfs 2 - 52 min.
XDR: X-Dazedly-Ray - 154 min.
Sega Master System:
Alien Syndrome - 502 min.
Space Harrier - 14 min.
PlayStation:
Pipe Dreams 3D - 21 min.
Broke through and beat Jennifer Capriati Tennis on the harder "GRAND.SLAM" difficulty. Thoughts on that, plus Croc and Double Dragon, here.
My efforts to work more on The Smurfs 2 were foiled by repeated crashes in the same spot, even in an emulator, thus proving that it's not really NTSC-compatible. So instead I took a swing at a consummately mediocre shooter, X-Dazedly-Ray, and beat Easy and Normal without too much trouble. Hard is far more challenging though, and given the lack of autofire, takes a real toll on one's hands. I'm not sure if I feel like putting in the time to figure this one out.
Then I brought out the Tandy CoCo to play Spidercide -- a recent and thoughtful gift from my wife, who knew I had the game as a kid. While I had the CoCo out, I ended up beating its chess program, which turned out to be surprisingly weak. At least it moves quickly (by 1980s computer chess standards) and didn't take long to beat, even on the highest level.
Finally, I fired up the SMS with the intent of playing through Space Harrier, but I was reminded of how much I hate the enclosed levels in that game -- I find them almost unplayable even on the arcade machine, let alone the choppy SMS. So instead I started working on Alien Syndrome. Despite the game's numerous and frustrating flaws, I was engaged enough to map the whole thing out -- and, to my satisfaction, ended up beating it.
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Only Atari 2600:

Lock N Chase - 439 minutes in several sessions (Game 1AA for Silver Medal Finals)

 

*gulp*

 

Well... I can be happy when I can muster 30 minutes of gameplay time per week for the HSC right now. I think this Silver Medal final is a foregone conclusion.

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Here's the summary for Week 40, running from September 29 - October 5. We logged 2505 minutes of eligible play, playing 46 games on a total of 15 systems.


Top 10:


1. Alien Syndrome (Sega Master System) - 502

2. Kaboom (Atari 2600) - 495

3. Lock N Chase (Atari 2600) - 439

4. Jennifer Capriati Tennis (Genesis) - 178

5. XDR: X-Dazedly Ray (Genesis) - 154

6. E.T. (Atari 2600) - 120

7. Mario Bros. (Atari 5200) - 80

8. Tunnels of Doom: Revenge of the Dragon King (TI-99) - 75

9. Chess (CoCo 1 & 2) - 74

10. Smurfs 2 (Genesis) - 52


Pre-NES top 10:


1. Kaboom (Atari 2600) - 495

2. Lock N Chase (Atari 2600) - 439

3. E.T. (Atari 2600) - 120

4. Mario Bros. (Atari 5200) - 80

5. Tunnels of Doom: Revenge of the Dragon King (TI-99) - 75

6. Chess (CoCo 1 & 2) - 74

7. Grand Prix (Atari 2600) - 30

8. Parsec (TI-99) - 15

8. Road Hunter (TI-99) - 15

10. Pong Generation 2 (Handheld/Tabletop) - 10

10. Atlantis (Odyssey^2) - 10

10. Burgertime (TI-99) - 10

10. Moon Mine (TI-99) - 10

10. Old Dark Caves 2 (TI-99) - 10

10. Scramble (TI-99) - 10

10. TI Invaders (TI-99) - 10


Top 10 systems:


1. Atari 2600 (1096)

2. Sega Master System (521)

3. Genesis (399)

4. TI-99 (170)

5. CoCo 1 & 2 (82)

6. Atari 5200 (80)

7. Odyssey^2 (41)

8. Sega Saturn (30)

9. PlayStation (21)

10. PC (DOS) (20)


Poor ol' Kaboom gets edged out again, this time by Sega Master System overhead shooter Alien Syndrome which beats it out by a margin of seven minutes. It's no contest on the system charts, though, where the Atari 2600 beats the SMS by a margin of over 2:1.


Meanwhile we have a rare Top Ten showing from the CoCo, the first-ever appearance of the PDP-11 on the tracker, and a handheld Pong system even cracks the pre-NES charts. What a world!

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Atari 2600

Asteroids: 3 min

Circus Atari: 5 min

Combat: 10 min

Frogger: 5 min

Missile Command: 7 min

Outlaw: 6 min

Pele's Soccer: 12 min

River Raid: 4 min

Super Breakout: 5 min

 

NES

Chip 'n Dale Rescue Rangers: 6 min

 

Mega Drive

Altered Beast: 5 min

The Chaos Engine: 10 min

Golden Axe: 25 min

Thunderforce IV: 5 min

 

Game Boy Classic

Dynablaster: 5 min

Game and Watch Gallery: 18 min

Turtles III - Radical Rescue: 5 min

 

I had almost no time this week for the High Score Club finals, so Oyama won the Silver Medal. Congratulations again. You are a skilled player and you deserve it. I said it already in the HSC thread. Even with a lot of time on my hands I think my chances of being a challenge to you are rather slim at best.

 

On a lighter note... you may ask: "Why didn't he have time for the HSC, but still has a lot of gameplay time recorded?" Good question. The answer is simple: We had visitors from Sweden for a few days. A couple with a small kid, two very good friends of ours. While the girls were talking about girls' stuff, the boys went down memory lane, sat down on the carpet in front of the TV and played some Atari :grin: . We closed the gaming session with a good friendly violent playthrough of Golden Axe on the Mega Drive.

 

A tiny difference between gaming sessions in the 80s and that one was: we exchanged the soda with fine regional beer :D .

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Atari 8-bit / XEGS:

David's Midnight Magic - 9 min.

Donkey Kong - 6 min.

Jungle Hunt - 12 min.

Mario Bros - 4 min.

Moon Patrol - 10 min.


PC DOS:

Stunts / 4D Sports - 2 min.


Last week I scored a loose XEGS with 10 games, a partly broken joystick and a light gun that I can't get to work even on an old CRT. Now the question is whether XEGS should be counted separately or combined into the Atari 8-bit class. The game cartridges obviously are the same, the joystick connection the same, only the console visuals differ. I noticed the XEGS has only been mentioned twice before in the Tracker, once uncounted and once AtariLeaf played 30+20+20 = 70 mins in one week. The moderator gets the decisive vote if it should be kept as a separate system or if those old + my new minutes might as well be merged into the Atari 8-bit computers class.

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Here are my times for this past week (October 6th through 12th)...

 

sorry, I didn't play any games this week. I was busy having a training on .NET, played around with FreeBasic a bit (which is not a game) and sent out invitations for my upcoming birthday party by e-mail and phone. However, I just saw that a more advanced version of Xevious for the Atari 2600 has been found, but the ROM hasn't been released (yet), so I couldn't try it myself.

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MY WEEK - October 6th-12th:

 

Atari 2600:

1) Berzerk - 12 minutes (HighScore.com contests)

2) Grand Prix - 75 minutes (Game 4 for 2600 HSC Season 3 Silver Medal Finals, and Games 1 & 3 for HighScore.com contests)

3) Off The Wall - 6 minutes (HighScore.com contests)

4) Solar Plexus (Homebrew) - 4 minutes (HighScore.com contests)

 

Thanks very much to Karokoenig for the congratulations.

 

Here's my final Grand Prix gameplay video to watch.

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TI-99

 

Ambulance - 15min

 

Midnight Mason - 5min

 

Moon Mine - 5min

 

Pole Position - 20min

 

Not too much gaming this week, most of my time been spent remodeling the game room :)

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My times for the week:

 

Intellivision:
Space Raid - 8 min.
Sydney Hunter and the Shrines of Peril - 8 min.
NES:
Quattro Sports - 152 min.
Game Boy:
Sports Illustrated for Kids: The Ultimate Triple Dare! - 2 min.

I beat the tennis portion of the 4-game unlicensed NES multicart Quattro Sports. It took nine one-set matches -- from the first weak opponent to the final foe, Andre -- and three attempts, one of which was derailed when the game crashed after I paused it.

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Here's the summary for Week 41, running from October 6 - 12. We logged 920 minutes of eligible play, playing 38 games on a total of 10 systems.


Top 10:


1. Kaboom (Atari 2600) - 406

2. Quattro Sports (NES/Famicom) - 152

3. Grand Prix (Atari 2600) - 75

4. Golden Axe (Genesis) - 25

5. Popeye (Atari 5200) - 20

5. Pole Position (TI-99/4A) - 20

7. Game & Watch Gallery (Game Boy) - 18

8. Ambulance (TI-99/4A) - 15

9. Berzerk (Atari 2600) - 12

9. Pelé's Soccer (Atari 2600) - 12

9. Jungle Hunt (Atari 8-bit) - 12


Pre-NES top 10:


1. Kaboom (Atari 2600) - 406

2. Grand Prix (Atari 2600) - 75

3. Popeye (Atari 5200) - 20

3. Pole Position (TI-99) - 20

5. Ambulance (TI-99) - 15

6. Berzerk (Atari 2600) - 12

6. Pelé's Soccer (Atari 2600) - 12

6. Jungle Hunt (Atari 8-bit) - 12

9. Combat (Atari 2600) - 10

9. Moon Patrol (Atari 8-bit) - 10


Top 10 systems:


1. Atari 2600 (560)

2. NES/Famicom (158)

3. Genesis (45)

3. TI-99/4A (45)

5. Atari 8-bit (41)

6. Game Boy (30)

7. Atari 5200 (20)

8. Intellivision (16)

9. Arcade (3)

10. PC (DOS) (2)


Whoa, where'd all the minutes go? Well, sometimes it's feast and sometimes famine. I'm not sure whether these are the lowest gameplay numbers we've ever put up, but the good news is that at least all three charts are populated, and who else but Kaboom takes #1 across the board.

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RS-1 handheld- (NES-on-a-chip)

 

Mario Bros. (Mr. Mary)- 1hr 35min

 

1942- 15min

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Atari 2600

Basketball: 5 min

 

Master System

Fire and Forget II: 4 min

Gain Ground: 7 min

Taz-Mania: 10 min

 

N64

Turok I: 10 min

 

Game Boy Classic

Game & Watch Gallery: 10 min

 

Not too much playtime, but at least some variety. Additional playtime, but not for this tracker, was GBA and a little bit of PS2. I picked up the PS2 for supercheap on a flea market. No intention to keep that hypermodern black magic piece of technology. But I had to test it before I flip it. The money I get for it will be invested into cooler systems and games, of course.

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