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Let's Make An ATARI Monopoly Game. . . . . . .

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I'm not sure if one actually exists or if this has been done before or where to put it so feel fre to move it. . . . . . .

 

Let's have some fun and try making an Atari Momopoly board game. . . . . . .

 

Here are the Player Pieces and a Monopoly Board now what do we put where???

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You can put all of your player pieces on Boardwalk and Park Place (which have my hotels on them). :)

 

Seriously, I love the idea.

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Hello guys

 

Make it a multijoy game, like they did with MULE.

 

Sincerely

 

Mathy

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Hello guys

 

Make it a multijoy game, like they did with MULE.

 

Sincerely

 

Mathy

Use David Addison's ST version for reference. It's near perfect, especially with the CPU actively cheating.

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All I know is "Rich Uncle Penny-Bags" becomes Nolan Bushnell, and Boardwalk becomes Borregas Ave. ;)

Edited by MrFish
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Resolution is the enemy of a fullscreen board in this game.

 

A solution IMO would be to have fullscreen but zoom in when each player moves - show about 3-4 properties and use H/V scrolling as the pieces move around.

For adding houses, give the player a box cursor like Eastern Front to allow selecting an area to zoom into.

 

Controls - allow selection of each player's controls. This can be versatile since only one is active at a time, so any mix of keyboard and whatever joysticks are available could be used. Mouse/trackball should also be possible.

 

Re property names - the most common versions of this game use US or UK street names. Others have also been released.

The names could be retained in a resource file/area, making producing localized variants easy.

Edited by Rybags

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There are good versions for the Amiga and CoCo 3 in BASIC. You might see how they dealt with the board.

Edited by JamesD

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Hmm,

 

think I have approx. 10-20 Monopoly versions in my collection (also some versions in german, polish and czech language) and some of them are not even named Monopoly, but they are nonetheless Monopoly clones. At the moment I remember names like Oekopoly, Immobilo or the type-in Capital! by BBK Software: http://www.rts-software.com/8bit/capital.php

 

The best A8 version I have seen and played so far is this one (already mentioned in the above link to fandal`s site): http://a8.fandal.cz/detail.php?files_id=4179

But in this version you cannot see the full board and errm, it allows you to do some illegal/fatal moves (like I once did, when I had a street with 3 or 4 houses and I simply sold the street, but not the houses; the computer placed the houses randomly elsewhere in the ongoing game, but after a while the game crashed completely). This version is also available on cart. from Video61.

 

Of course I would not mind an all-new version of Monopoly with Atari hardware as player pieces and well known Atari things (software, hardware, former Atari postal adresses like Borregas Ave.) as street names.

 

Here in Germany Monopoly was afaik introduced in 1935 with original street-names of Berlin, but the Nazis did not like this (since some of the higher Nazis did live in some of the mentioned streets) so it was forbidden. Think after WW2 they renamed the streets in the german version. From then on, until early 2000 the german version was only available with fantasy/fictitious street names. I have bought a special-edition of Monopoly released in 2003 that has the 1935 edition in a wooden box with real Berlin street names. Its somehow funny, that Monopoly was created by Charles B.Darrow in Germantown (!), Pennsylvania but then again in Germany in the 30s and 40s it was forbidden.

 

-Andreas Koch.

Edited by CharlieChaplin

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Its somehow funny, that Monopoly was created by Charles B.Darrow...

 

This is simply not true. Darrow only came up with his own design and setup for the game. The game had been in the public domain for years in various forms. Read up on the history of this lie...

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This is simply not true. Darrow only came up with his own design and setup for the game. The game had been in the public domain for years in various forms. Read up on the history of this lie...

I'm sure it was an honest mistake, and not a lie.

 

A lie involves an attempt to deceive, and this was clearly not.

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I'm sure it was an honest mistake, and not a lie.

 

A lie involves an attempt to deceive, and this was clearly not.

 

I think you need to read up a little more before you go making such statements. I repeat, LIE.

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I think you need to read up a little more before you go making such statements. I repeat, LIE.

 

Yep,

 

my mistake and Hasbro`s lie - I did read this on the Monopoly special edition I bought in 2003 (its printed inside the wooden box) and errm, I more or less typed it in from there, believing it was true. And it was a good joke "Monopoly created in Germantown, but forbidden in Germany in the 30s and 40s".

But now I have read the full story at Wikipedia, which was an interesting read, especially since Hasbro is still telling that lie...

 

-Andreas Koch.

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Yep,

 

my mistake and Hasbro`s lie - I did read this on the Monopoly special edition I bought in 2003 (its printed inside the wooden box) and errm, I more or less typed it in from there, believing it was true. And it was a good joke "Monopoly created in Germantown, but forbidden in Germany in the 30s and 40s".

But now I have read the full story at Wikipedia, which was an interesting read, especially since Hasbro is still telling that lie...

 

-Andreas Koch.

 

The back-story/history of Monopoly is quite interesting, much of which was only known to the general public in recent years, due to a law suit. I did several months worth of research on the subject while I was designing the graphics for my version of Monopoly. The history is almost more interesting than the game itself...

Edited by MrFish

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Hasbro lied, but, Andreas did not intend to deceive anyone.

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Andreas did not intend to deceive anyone.

 

I'm sure he didn't. I wasn't talking about Andreas -- he was the one that was lied to. I was talking about the lie perpetuated by Darrow and Parker Bros.

Edited by MrFish

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This is one of my all time favorite game. I would love to see a great version on the A8!

 

As mentioned in other user comments, I also noticed that some computer versions cheat by rolling good turns for the computer to skip all my rental properties and then bad dice rolls when it's my turn. I spent probably enough time over the years to notice these consistent cheating behaviors. I guess that's an easy way to compensate for poor AI programming. But, it really takes all the fun out of the games knowing that your skills are not going to win against the cheating computer!

 

I hope that you'll spent some time to develop a strong AI algorithm for the game and avoid cheating tactics. The game would be great fun!

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Randomize dice and make the Chance/Community Chest cards as they are in the original game. randomize them at start, and put each one used on the bottom of the stack.

 

I would think that would do it.

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one request that I have, if anyone decides to make an atari monopoly game, is to allow removing cards from the decks. my brothers and I always remove these two cards that we call 'the devastating cards.' you know, the ones that make you pay per hotel/house for 'repairs' and what not. those damn cards always manage to make the person obviously winning have to sell all their houses, at HALF PRICE, and basically then lose the game.

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I like the 3D view of the C64 one but it looks a bit let down by the scrolling of the bottom part (possibly this is a Basic game?)

 

I'd also support unofficial rule changes - a popular one here and probably everywhere else was that any Tax penalties by landing or card were put in the middle and landing on Free Parking gave you the jackpot.

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I think the official rules should stand. Maybe there could be rule editors than can change the rules to the users preference.

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Another thing is whether or not to have auctions if a landed on property isn't bought - a MULE style affair comes to mind there.

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Another thing is whether or not to have auctions if a landed on property isn't bought - a MULE style affair comes to mind there.

Yes, very good. I think it should be an option, though.

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On a lot of other platforms the Monopoly games are often in Basic or Basic with some assistance from Asm routines.

 

I think that would be a good way to develop it - compiled TurboBasic with assembly routines or in another high-level language could provide something of commercial quality.

 

Whether an existing one could be adapted and improved or whether just to start from scratch is the question.

 

Doing the game as human players only would be pretty easy - doing AI computer players somewhat of a challenge, repeating the value of not having cheating computer players or deliberate handicapping of the humans.

 

I guess it all comes down to devising some formulas - you can't have them just buy everything in sight, so whether to buy or pass would just have some weighting and maybe a bit of random element thrown in as well.

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