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LYNXGUY

Let's Make An ATARI Monopoly Game. . . . . . .

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I think QUICK or ACTION! are good for start coding this. Basic alike language, PASCAL or C alike procedures and structures and asm alike speed.

 

But I´d most like to see a clone of Boom street/Fortune street/Strassen des Gluecks. That has a lot more fun than Monopoly.

Edited by pps

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Am I the only one who, when first seeing this thread, thought that it meant to design a Monopoly game around an Atari Theme (e.g. instead of having 4 Railroad spaces, you could have the 4 Swordquest games, etc). Has this ever been done?

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Could use street names from Sunnyvale, and instead of the Utilities, have a tavern and pot dealer's den.

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Could use street names from Sunnyvale, and instead of the Utilities, have a tavern and pot dealer's den.

Instead of Jail you would have the 'pot shed' where you need to roll doubles to get out equating to your eyes seeing straight to find the door :)

 

Free Parking should be Ray Kassar's office IMHO :)

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Instead of Jail you would have the 'pot shed' where you need to roll doubles to get out equating to your eyes seeing straight to find the door :)

 

Free Parking should be Ray Kassar's office IMHO :)

I'd keep the Jail, but have a Chance card that reads "You've been caught pirating and sent to jail for 3 turns" :)

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Hello guys

 

Instead of Jail you would have ...

Chuck E Cheese!

 

Sincerely

 

Mathy

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mckafka99 you are correct and I started to do that in this pic, maybe have Pacman as Boardwalk and Mrs. Pacman as Parkplace ???

post-4620-0-88608900-1389448047_thumb.jpg

Edited by LYNXGUY
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mckafka99 you are correct and I started to do that in this pic, maybe have Pacman as Boardwalk and Mrs. Pacman as Parkplace ???

 

Thought about not owning streets but rights for games. So instead of getting red streets, you get Pacman, Ms. Pacman and Jr. Pacman. You not build houses but get rights for Portables, Consoles, Homecomputers , Arcade.

Jail is a Lawsuit etc.

I'm not sure if this is serious... ;)

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I know it doesn't sound nearly as fun, but a regular monopoly game that supports the 800 withy 4 players would be cool. Then later, we could hack the rules for a special atari version.

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Yeah, you can't go changing it, needs to be Monopoly as is or its simply not Monopoly.

 

I like the C64 version idea, deffo doable I reckon after seeing the miracles you guys produce...

 

And NO TMR, Monopoly does not havea shoot em up element :)

Edited by Mclaneinc
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There are a lot of good/bad? ideas listed so far. I suggest a Construction Set approach then. The game should default to the classic Monopoly version. Using the Construction Set, everyone can create their own modified versions of the game and perhaps share it here. Otherwise, it'll be impossible to create a game version that everybody will like.

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Just copy the monopoly board that I posted and add something somewhere like I did with the Atari sign in place of chance, if you land on the Atari sign you draw a card just like you would if you landed on Chance.

 

I think this would be tons of fun. . . . . . .so who's next ???

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Am I the only one who, when first seeing this thread, thought that it meant to design a Monopoly game around an Atari Theme (e.g. instead of having 4 Railroad spaces, you could have the 4 Swordquest games, etc).

 

That's what I thought he was suggesting too.

 

Here's my 2 cents worth on just an Atari 8-Bit traditionally themed Monopoly game that I posted about last year (still on the back-burner): Atari 8-Bit Monopoly

Edited by MrFish

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I know it doesn't sound nearly as fun, but a regular monopoly game that supports the 800 withy 4 players would be cool. Then later, we could hack the rules for a special atari version.

Don't forget the 5200 for 4-player goodness!

 

Was there ever a 4-player joystick adapter/tap for the A8? I know there were a couple of them on the ST side...

 

There was also an SMS version of Monopoly although since that sucker was Z80 based, I guess the source code wouldn't be of much help versus the C64 or NES versions...

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Hello guys

 

I found this picture of a MultiJoy8 interface on Fandal's site a while ago. If I understand the gibberish Google Translate turns the accompanying text into correctly, Jan Crupka made these in a very small quantity.

 

Multijoy%20Fandal.jpg

 

BTW If you want one of these interfaces and the version above is sold out, wait for HARdwareDOCs UltraJoyPro interface. It's an improved version of the Multijoy interface.

 

Sincerely

 

Mathy

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My first association reading the post was "Borregas Avenue instead of Times Square" rather than "Action! or BASIC" as well. Not wishing to kill anyone's fun but there are much better games than Monopoly and it would (almost) be a shame to bring Monopoly rather than a really good game to the Computer system on which M.U.L.E. was created ;-)

 

Here is a link to a website comparing various boardgame concepts and if you look at the Wikipedia entry for monopoly it suggests that the game was initially designed to show that it was bad to let people buy lots of property, thus monopolizing it..... Another website I can't find at the moment summarized monopoly's problem saying that "you know early on in the game who'll win but still have to play endlessly for that player to win"....

 

There are much better board games than Monopoly to emulate but if you still go ahead, it would be good to have a timed game option or try to include some of the Extensions from the Wikipedia page.

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From what I've watched on YouTube, the commercial NES version is better than the C64 version, although the animation of the moving pieces is better on the SMS version.

 

I'd still recommend using David Addison's versions as the template. I was unaware that Addison programmed for the Amiga in addition to the ST. He ported his earlier ST version to the Amiga and apparently someone in the Amiga community ratted him out to Parker Bros who put the kibosh on him and led to the later licensed versions of the game we've been accustomed to on consoles, computers, and tablets/phones since then.

 

Addison's versions weren't graphically or audio intense and apparently coded using Basic [at least the Amiga version was]. The Amiga's audio actually sounds TIA'esque and I actually prefer the ST's audio in this particular instance.

 

Both versions have been posted to YouTube although I found the narration distracting in both.

 

Aside from the higher screen resolution, I can't see this being too intense for the A8/5200 aside from the higher screen resolution and the performance differences between the 68000 vs the 6502 [then again, I'd imagine most would state the stock Basic on both the ST and Amiga wasted most of that performance difference].

 

Joystick input would need to be added and substituted for the mouse and the 5200 would need keypad support to substitute for the keyboard.

 

Another issue might be that at least in the ST version, if I recall correctly, was that it was limited to 3 players plus the CPU; the NES version went up to 6+ players....

 

The beauty of the Addison version is the actual gameplay; as I mentioned earlier, it is both fun and aggravating how the CPU actively cheats...

Edited by Lynxpro

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