Nicam_Shilova Posted January 10, 2014 Share Posted January 10, 2014 (edited) Hello everybody ! Actually I work about my third Colecovsion projet, a sport game inspired from Windjammers for NeoGeo. Link to the gameplay. This only an early prototype. Graphics are poors, there's no sound, it's really glitched, 2 gamers gameplay is only available. However, specials moves (lob, curved throws,...) are present. Edited January 10, 2014 by Nicam_Shilova 3 Quote Link to comment Share on other sites More sharing options...
Manoau2002 Posted January 10, 2014 Share Posted January 10, 2014 Always good to see another game being worked on. Quote Link to comment Share on other sites More sharing options...
youki Posted January 10, 2014 Share Posted January 10, 2014 I looking foward to see the final product! Windjammer on NEO GEO is a really great game. Do you play to make it 2 players only ? or you will code I.A ? Quote Link to comment Share on other sites More sharing options...
Nicam_Shilova Posted January 10, 2014 Author Share Posted January 10, 2014 Don't worry, I haven't yet programmed IA. Actualy, I code the disc physics. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted January 13, 2014 Share Posted January 13, 2014 (edited) Actually you can embed the video if you use the special tag (media)Youtube URL(/media) (replace parenthesis with square brackets) https://www.youtube.com/watch?v=MsyM6atUJG0 Edited January 13, 2014 by nanochess Quote Link to comment Share on other sites More sharing options...
Nicam_Shilova Posted January 13, 2014 Author Share Posted January 13, 2014 Thanks 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 13, 2014 Share Posted January 13, 2014 I don't know if you're taking suggestions for this game, but I have a few: 1) Place a wall of bricks behind each player. Every time a player misses the disc, it takes away a brick behind the player. Once the disc passes all the way through the wall, the game is won by the other player. 2) Have icons appear sporadically in different spots near the center of the playing field. Hit an icon with the disc and its effect is felt on the player, his opponent, or both, depending on the icon's picture. Here's a mockup I threw together quickly. I'm not entirely happy with the player characters, but it's good enough for a demonstration. 4 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted January 13, 2014 Share Posted January 13, 2014 My friend used to have a neo geo cabinet and we played Windjammers alot . Its a great game so this should be interesting to watch . Quote Link to comment Share on other sites More sharing options...
Nicam_Shilova Posted January 13, 2014 Author Share Posted January 13, 2014 (edited) I don't know if you're taking suggestions for this game, but I have a few: 1) Place a wall of bricks behind each player. Every time a player misses the disc, it takes away a brick behind the player. Once the disc passes all the way through the wall, the game is won by the other player. 2) Have icons appear sporadically in different spots near the center of the playing field. Hit an icon with the disc and its effect is felt on the player, his opponent, or both, depending on the icon's picture. Here's a mockup I threw together quickly. I'm not entirely happy with the player characters, but it's good enough for a demonstration. Interesting... however, about gameplay I prefer preserve original gameplay. Edited January 13, 2014 by Nicam_Shilova 2 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 13, 2014 Share Posted January 13, 2014 Interesting... however, about gameplay I prefer preserve original gameplay. I hadn't seen the Windjammers NeoGeo game before working on those graphics. Quote Link to comment Share on other sites More sharing options...
Nicam_Shilova Posted October 15, 2015 Author Share Posted October 15, 2015 (edited) The last weekend, during the Retro Gaming Connexion. I made a presentation of this game. You can watch it (in French) below : https://www.youtube.com/watch?v=KhKVPjWBZGg For those which can't understand, here come a short summary : - 6 characters which have their own special attack. - 1 & 2 players modes. - IA can intercept and launch the disk. - Actually one arena only (6 planned). - More 100 drawings for sprites. - Game is really gliched. And finally, I announced I search an editor for the European release for my others and future games. Edited October 15, 2015 by Nicam_Shilova Quote Link to comment Share on other sites More sharing options...
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