BillyHW Posted January 11, 2014 Share Posted January 11, 2014 Were Vector monitors capable of filling any objects? If a raster scan has enough time to fill an entire screen in 1/60th of a second, couldn't a vector monitor do roughly the same? Couldn't you set up your vector monitor to scan ever smaller "concentric rings" inside an object, until you got down to one pixel, in order to fill it? So you'd still see scanlines, of a sort, only they would be shaped like the object and not horizontal. What sort of unique graphics and artwork could we have seen if vector monitor technology was allowed to develop further before being abandoned? Quote Link to comment Share on other sites More sharing options...
Reaperman Posted January 11, 2014 Share Posted January 11, 2014 (edited) The vectrex homebrew game 'Debris' (and others from here) abandons the vector goodness a bit. It's neat to see something different, but it's kind of dropping vectrex's #1 feature: http://www.youtube.com/watch?v=lG2Oh6R5RGw Edited January 11, 2014 by Reaperman Quote Link to comment Share on other sites More sharing options...
DaytonaUSA Posted January 11, 2014 Share Posted January 11, 2014 The vectrex homebrew game 'Debris' (and others from here) abandons the vector goodness a bit. It's neat to see something different, but it's kind of dropping vectrex's #1 feature: http://www.youtube.com/watch?v=lG2Oh6R5RGw That's all sorts of crazy right there. It's amazing they could do that on the Vectrex, but yeah, it kinda defeats the point OF the vectrex. Quote Link to comment Share on other sites More sharing options...
Matt Fisher Posted January 13, 2014 Share Posted January 13, 2014 The Atari arcade game Quantum also filled in some objects. Quote Link to comment Share on other sites More sharing options...
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