+Gemintronic #26 Posted November 20, 2018 It doesn't restrict you from using extra characters, but you need to make changes uniformly for all banks. i.e. When you edit the provided score_graphics.asm in one bank (and change the start of the graphics to allow for more characters) you need to modify the score_graphics.asm graphics start location similarly in all banks. The underlying reasons you need to do this are 1)bank-switch routines normally need to be the same place in each bank, and 2)the bank-switch switch routine for these frameworks is in the score_graphics file, right after the graphics data. I appreciate the inside info. I'm almost certain I've bugged you about this before. Only resorted to this after trying and failing more than a few times I saw this topic: http://atariage.com/forums/topic/126058-defining-a-f-in-score-graphicsasm/ ..and tried to replace this code: ifconst ROM2k ORG $F77C ; was ORG $F7AC else ifconst bankswitch if bankswitch == 8 ORG $2F64-bscode_length ; was ORG $2F94-bscode_length RORG $FF64-bscode_length ; was RORG $FF94-bscode_length endif if bankswitch == 16 ORG $4F64-bscode_length ; was ORG $4F94-bscode_length RORG $FF64-bscode_length ; was RORG $FF94-bscode_length endif if bankswitch == 32 ORG $8F64-bscode_length ; was ORG $8F94-bscode_length RORG $FF64-bscode_length ; was RORG $FF94-bscode_length endif else ORG $FF6C ; was ORG $FF9C endif endif The last line with ORG statements appears different in the multi kernel framework. I'm wondering if this is the key section I have to change (besides adding the extra 6 character data). I'm also not sure what the changed values should be. Quote Share this post Link to post Share on other sites
+RevEng #27 Posted November 20, 2018 Yes, it's the last ORG that needs to change, since the frameworks don't use native bB bankswitching. For 6 new characters the bottom ORG needs to be FF3C. To get that answer, I just used a calculator with a hex setting and punched in "ff6c−(6×8)" 1 Quote Share this post Link to post Share on other sites