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Idea for a port to 7800...Thexder

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The Coleco kitchen has a bowl already there.

 

Without hardware assisted scrolling? I think your bowl might have a bit of a hole that needs to be patched ...

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Anyhow, back to a 320 Mode Thexder - PC CGA mode doesn't look too shabby. True, Tandy 16-color & MCGA look better, but the 4 colors only is no sloutch:

 

attachicon.gifthexder-cga.png

 

A different four colors could be chosen, but you get the idea ;)

 

 

Tandy -> 7800 320 Mode :)

 

 

 

 

mosd.png

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Anyhow, back to a 320 Mode Thexder - PC CGA mode doesn't look too shabby. True, Tandy 16-color & MCGA look better, but the 4 colors only is no sloutch:

 

attachicon.gifthexder-cga.png

 

A different four colors could be chosen, but you get the idea ;)

 

Oh, it never ceases to jar my eyes at CGA graphics. I always wondered why those ugly colors were chosen hahahaha

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Pop that TI Graphics Chip used by the Colecovision and MSX PCs into the proposed cart and bypass the Maria.

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You need to lay off of whatever drugs you are using. :P

CPU, that suggestion isn't beyond your talents...

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I'm not sure you can bypass the video chip. Hellbound Hellraiser for the NES used an on-board CPU for processing and just spit out a screen full of tiles.

 

I'm sure CPUWIZ could put an ARM M0 chip in a cart and a talented developer could rig the software to output a full screen bitmap to MARIA. Basically, do the graphics calculations on a 32-bit CPU and use the 7800 as a host.

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Tandy -> 7800 320 Mode :)

 

 

 

 

mosd.png

WOW...Awesome mock-up, Marco! That would be incredible to see and have running on the system.

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It looks like RevEngs 7800basic can already do some tile based scrolling. It doesn't look like the mode he's using will have the same resolution as that mock up, though.

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Hmm.. I wonder if the firing patterns of Thexder would push the CPU too much. (Find nearest visual opponent, draw line, etc.) Tiles are doable, though not sure how clean they'll be. The bigger issue there I think is the large amount of memory needed to store the 'map'. Thexder's levels are pretty big.

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The levels need not be stored in a big way. You can have big chunks of the map be stored in groups of blocks. Here is a Sega Genesis 4 way scrolling work in progress demonstration I made. The whole level is a 24x24 array. Imagine those big blocky sections as the tunnels and corridors you see in Thexder.

 

post-13304-0-83459300-1391739334_thumb.jpg

Insomnia11.zip

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TheLoon, really it depends on how big of blocks you can make. Thexder's layout has very few large repeatable patterns, however, meaning your blocks get small and numerous really fast. (Compare to Pitfall! where each screen is basically marked with two bytes to tell you what's on it.) It doesn't have to be mindboggling huge, but it's not going to fit in a default cart by any means.

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Thexder is, simply put, a very bad game. Would someone please not waste their valuable time on this? :lol:

 

Just cause you don't like it, why should people that do suffer? :-)

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TheLoon, really it depends on how big of blocks you can make. Thexder's layout has very few large repeatable patterns, however, meaning your blocks get small and numerous really fast. (Compare to Pitfall! where each screen is basically marked with two bytes to tell you what's on it.) It doesn't have to be mindboggling huge, but it's not going to fit in a default cart by any means.

 

IIRC, wasn't the CoCo 3 version made much smaller than the Tandy 1000 version for this reason?

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When it comes to conversions, I'm more prone to desiring more Atari Games conversions. They should've been available since day one but that was the Tramiels' faults.

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There have been many ports of Thexder over the years. There's even a PSP remake out now. I dunno. Not excited.

 

I'd rather have a new game paying homage to Thexder but making it's own improvements and new levels. I hear Square-Enix likes their money too. I don't see them being afraid to sue.

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I want to see a really well thought out game that uses the 7800 sprite capabilities and the xm and megacart and have crap loads of sprites in a well thought out original game.

I feel that is what the 7800 will really shine on and impress the hell outa people.

I just wish I could thunk it..hmm

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When it comes to conversions, I'm more prone to desiring more Atari Games conversions. They should've been available since day one but that was the Tramiels' faults.

 

Or the head of Atari Games'

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