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Arcade Games You Want On the ColecoVision


VectorGamer

Arcade CV Games  

43 members have voted

  1. 1. What arcade ports would you like see for CV?

    • Donkey Kong 3
      18
    • Any Pac-Man Yet To Be Released
      6
    • Pole Position
      15
    • Radar Scope
      6
    • Zookeeper
      25
    • Bosconian
      12
    • Other
      12
    • None
      0
  2. 2. What arcade ports would you like to see redone?

    • Time Pilot
      22
    • Mappy
      5
    • Rally-X
      8
    • Dig Dug
      12
    • Galaga
      8
    • Other
      7
    • None
      5

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We haven't done this in a while...post a list of arcade games you'd like to see for the console that delivers the arcade quality experience

 

Death Race (done in b/w with driving controller support)

Bosconian (forget the limited release Starcom - I want a Bosconian for the masses)

Eyes

Spiders

Tazzmania

Tempest

Zoo Keeper

Armored Car

Wacko

Krull

Amidar (complete with bonus stages)

Mappy

Bagman

Astro Fighter

Pop Flamer

Jr. Pac-Man (with Turbo mode)

Bubbles

Super Pac-Man

Reactor

Guzzler

Swimmer

Tac-Scan

Space Duel

 

Time's yours...

 

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Phoenix

 

Moon Cresta

 

Robotron

 

Not an Arcade game but an activision game - Megamania

 

Asteroids

 

Gauntlet

 

Sinistar

 

Missile Command

 

A redo of Astrosmash from the Intellivision

 

Lode Runner - Again not an arcade game but on many of the 80's computers

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There is many, let me see:

 

Wizard Of Wor

Qix

Arkanoid

New Rally X

Moon Patrol

Space Zap

Galaga

Pole Position

Crush Roller

Tempest

Pengo

Moon Cresta

Berzerk

Kangaroo

Boot Hill

Super Mario Brothers

Space Chaser

Bomb Jack

R-Type

Crazy Baloon

Gradius

Salamander

 

And yes, I also plays MAME. :)

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These kinds of threads are always fun. :)

 

Okay, here's my list in alphabetical order, with several obscure ones that would make the CV proud:

 

- 1942 (port of the MSX version would do nicely)

- Arabian

- Astro Blaster

- Bag Man

- Blue Print

- Bogey Manor

- Bomb Bee (perhaps with Roller Controller support?)

- Bomb Jack

- Bubble Bobble

- Cabal (with Roller Controller support)

- Chameleon

- Crystal Castles (with Roller Controller support)

- Discs of Tron

- Dock Man (a.k.a Port Man)

- Do! Run Run

- Dr Micro

- Eyes

- Funky Fish

- Funny Mouse

- Galaga

- Gauntlet (port of the MSX version would do nicely)

- Gravitar

- Guzzler

- Jack the Giant Killer

- Joust (someone add some sounds to the CV prototype!)

- Kangaroo

- Kung-Fu Master

- Lizard Wizard

- Lunar Lander

- Lunar Rescue

- Moon Cresta

- Nibbler

- Night Driver (with steering wheel support)

- Pandora's Palace

- Pengo

- Peter Pepper's Ice Cream Factory

- Phoenix

- Pole Position

- Pulsar

- R2D Tank

- Rally X

- Rampart

- Rip Cord (just because it's a Coleco vaporware title :P )

- Rootin' Tootin'

- Route 16

- Sheriff (a.k.a. Bandido)

- Solar Fox

- Super Pac-Man

- Thief

- Two Tigers

- Vanguard

- Wacko (for use with Roller Controller exclusively)

- Wizard of Wor

- Xevious

- Zoo Keeper

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Just have to get the guy that found the proto with the sound to give it to the masses instead of hiding it for himself.

Even if we had the sound code, it would still be quite a bit of work to integrate it into the protoype, because we don't have the original source code of that prototype. Daniel Bienvenu tried, and after adding minor sound effects like the "flap" sound, he gave up, mostly because the prototype did not naturally lend itself to having the sound routine+data added to it.

 

Just to give you an even better idea of the complexity of the endavour, even Mystery Man didn't want to do it...

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It may sound weird/inocent/noob but I must try it:

Who is Mistery Man?

He's the guy responsible for these Team Pixelboy titles:

 

- Quest for the Golden Chalice

- Dragon's Lair

- Zaxxon Super Game

- Buck Rogers Super Game

- Module Man

- Battle of Hoth (he provided help with the background music)

- The Black Onyx (he completed the port started by Bruce Tomlin)

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These kinds of threads are always fun. :)

 

Okay, here's my list in alphabetical order, with several obscure ones that would make the CV proud:

.....

Well then, forget the trading card project, BasicVision, your decision to stop publishing CV games and concentrate on making your own eventually. This way you can start tacking all those great games from your list and you would actually be good for at least 10 years... plus all your fans will have that great X-Mas morning email waiting for them! :P

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Even if we had the sound code, it would still be quite a bit of work to integrate it into the protoype, because we don't have the original source code of that prototype. Daniel Bienvenu tried, and after adding minor sound effects like the "flap" sound, he gave up, mostly because the prototype did not naturally lend itself to having the sound routine+data added to it.

The complete Joust proto with sound has been found and we just have to be patient to see what transpires.

Edited by NIAD
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The 3 , i have already started to develop aside my main project

 

-Outrun (using driver controller)

-Metal Slug

-Commando

 

Then the ones i would like to work on it , if i can find time :

-Green Beret

-Gauntlet (but not the msx port!!!!)

-pole position

 

Then the ones i would like somebody else release :

-Pandora Palace

-Donkey kong 3

-Zoo keeper

-Timber

-Bombjack ( could come soon)

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