8Bitjunkie Posted August 23, 2014 Author Share Posted August 23, 2014 @ pseudografx: same to you and your game RGB! I had the honour to try the game yesterday at Fujiyama party and it is really nice and plays well. It was a pleasure! Good luck to you! Let the good 8bit times rock!! 2 Quote Link to comment Share on other sites More sharing options...
popmilo Posted August 24, 2014 Share Posted August 24, 2014 8 days to go... https://www.youtube.com/watch?v=Bb1aoCzY_bA&feature=youtu.be Looking really good! You gotta love candy and those colored enemies 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 3, 2014 Author Share Posted September 3, 2014 (edited) Here are a few impressions from the first levels... Edited September 3, 2014 by 8Bitjunkie 9 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 4, 2014 Share Posted September 4, 2014 Looks incredible 3 Quote Link to comment Share on other sites More sharing options...
Poison Posted September 4, 2014 Share Posted September 4, 2014 It is absolutely awesome!! I love this game! I tried to play this game on Fujiyama and its wonderfully playable! 3 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 4, 2014 Author Share Posted September 4, 2014 This is probably the most colorful place in Dimo's Quest... 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 5, 2014 Share Posted September 5, 2014 Are you planning to include the intro dialogue and animations, and the same type of level selection screens? @ MrFish: Yes, i plan to do so. The atari version should be as close to the amiga version as possible. I hope there is enough time to realize this before the deadline :-) Were you ever able to add these? I haven't seen them in any of the demos yet. Quote Link to comment Share on other sites More sharing options...
barnsey123 Posted September 5, 2014 Share Posted September 5, 2014 I'm loving the look and sound of this game. Good stuff. 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 5, 2014 Author Share Posted September 5, 2014 Were you ever able to add these? I haven't seen them in any of the demos yet. sadly not yet. Due to lack of free time, the storyboard didn't make it into the ABBUC version. But that's not the final Version I keep you informed... 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted September 5, 2014 Share Posted September 5, 2014 sadly not yet. Due to lack of free time, the storyboard didn't make it into the ABBUC version. Totally understandable. But that's not the final Version I keep you informed... Sounds good. A translation of those animation scenes and level selection screens would be really nice to see on the A8's. Quote Link to comment Share on other sites More sharing options...
Bunsen Posted September 5, 2014 Share Posted September 5, 2014 But that's not the final Version Ouch, never say this. Better say: it will get a successor. 3 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 5, 2014 Author Share Posted September 5, 2014 Ouch, never say this. Better say: it will get a successor. he he he. That is exaclty what i mean: The ABBUC version is called "Dimo's Quest in ABBUC Land". The successor will be called "Dimo's Quest returns on Atari 8bit" har har har 2 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 6, 2014 Author Share Posted September 6, 2014 Level 1 to 8 (from 17) Sneak Preview... https://www.youtube.com/watch?v=e4m6MRQbkfk&feature=youtu.be 3 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 17, 2014 Author Share Posted October 17, 2014 A few pictures of the higher levels... Have fun... 4 Quote Link to comment Share on other sites More sharing options...
Marius Posted October 17, 2014 Share Posted October 17, 2014 Hi 8bitjunkie I really love this game. Played it for quite some time now on the Abbuc Disks, and it is an awesome game. Thanks for bringing this to a8, this game will give us atarians hours of fun. 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 17, 2014 Author Share Posted October 17, 2014 (edited) For NON-ABBUC-Members:You may download the game and the level-editor (windows-based) for free from my website: http://www.talios.de/dimo But you have to wait until the ABBUC anual meeting took place:From 26th october 2014 the download will be available... Edited October 17, 2014 by 8Bitjunkie 2 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 17, 2014 Author Share Posted October 17, 2014 Hello Prowizard: Thank you very much! I hope, many people will have fun with the game.And i DO hope, many people will create their own Level and SHARE them with the Atari community. :-) 2 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 17, 2014 Author Share Posted October 17, 2014 (edited) just in case you see odd visuals in Dimo's Quest: Edited October 17, 2014 by 8Bitjunkie Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 18, 2014 Share Posted October 18, 2014 I like the smooth movement of Dimo in both horizontal and vertical directions. 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted October 20, 2014 Share Posted October 20, 2014 I have a feature request: I only can select level 1-8 from start screen, but it would be really neat if I could select any level I want. This game is absolutely fantastic. I love this type of game (just like Stone Age (mental Age on a8) and Johnny The Ghost...) 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 20, 2014 Author Share Posted October 20, 2014 (edited) @Philsan: Thank you. i will forward it to the graphic Artist: Tobias Prinz :-)@Prowizard: Yes, this is a design decision made by me. Let me explain my thoughts: If i make all Levels available, many People would play e few seconds, and skip the Level if they want. So less people would "see the whole Thing".In most shoot'em'ups you cannot choose the starting level, as the mastering of the lower level is part of the fun and thrill (will i reach a new Level this time). As the first 7 Level introduce the game elements, i offer to skip them at the beginning. Nevertheless there will be a successor called "Dimo's Quest Returns To Atari 8Bit" - which will offer an individual password-system, so you can start where you left last time, a Highscore list, a storyline and - hopefully many, many levels created by the Atari community - stay tuned :-) Edited October 20, 2014 by 8Bitjunkie 4 Quote Link to comment Share on other sites More sharing options...
Marius Posted October 20, 2014 Share Posted October 20, 2014 @8bitjunkie: It's okay… another reason to keep my a8 on… I might use the Freezer… have to dig it up (I'm in a re-organization in my house) … I'm currently using my a8 the old fashioned way… a simple 64K 800XL with not more than a 1050 disk drive. And I'm amazed that this is still fabulous enough to enjoy everything I want! 2 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 20, 2014 Author Share Posted October 20, 2014 On the Vintage Computing Festival 2014 in Berlin two weeks ago I gave a lecture. It was held in german language, but maybe it is some kind of interesting? It is about the demake of the 20 year-old Amiga game "Dimo's Quest" for the 35 year old Atari computer... http://vimeo.com/109411937 6 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 21, 2014 Share Posted October 21, 2014 (edited) I wasn't going to post comments until the contest is over but I've got stuck on level 15. Is this doable? Is so perhaps a small hint I can't get to the boots on the right side and the 3rd circle thingy to get the other yellow key is on the right side too so I can't see how to get that. When I pull the plunger the top row arrow changes colour - but I can't see what this does! On this level one of the middle rows seems to be changing colour as I move for no reason too - glitch perhaps? [i'm a muppet - think I've figured it out!] [nope but I got a bit further - might still need that hint on how to get the last yellow key!] I've had a couple of glitches in Dimo's pmg sometimes odd pixel below him on middle of screen, once a whole ghost Dimo image but this erased as he moved down through it. I really like Dimo's Quest (and one of the cats does too - keeps watching him move!), there are lots of nice elements. It's simiar to the Robbo games but thankfully it's not frustrating as they can be. I really hope we get lots of new levels for this as there's tons of potential. Some of the music reminds me of Zone X and International Karate The movement is a little quick but you get used to it, however a non Atari friend played and struggled a bit; you might consider an easy option with everything slowed down a little. I'm playing on 800XL/1050 PAL/CRT TV Edited October 21, 2014 by therealbountybob 1 Quote Link to comment Share on other sites More sharing options...
+skr Posted October 22, 2014 Share Posted October 22, 2014 That might be the C64 version then... The movement is a little quick but you get used to it, however a non Atari friend played and struggled a bit; you might consider an easy option with everything slowed down a little. 4 Quote Link to comment Share on other sites More sharing options...
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