Bilejoni Posted May 14, 2020 Share Posted May 14, 2020 Any info about this project? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 14, 2020 Share Posted May 14, 2020 6 hours ago, Bilejoni said: Any info about this project? Was it ever a project? I don't think there's a single game coder involved here. Quote Link to comment Share on other sites More sharing options...
Bilejoni Posted May 15, 2020 Share Posted May 15, 2020 14 hours ago, MrFish said: Was it ever a project? I don't think there's a single game coder involved here. Well, there were some screen mockups posted in this topic... 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 15, 2020 Share Posted May 15, 2020 12 minutes ago, Bilejoni said: Well, there were some screen mockups posted in this topic... Yeah, I understand. I'm not diminishing the efforts to get a project started here. But in my opinion, there's no real potential for a project until someone capable of programming it expresses interest and starts writing code. 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted May 15, 2020 Share Posted May 15, 2020 On 10/18/2018 at 5:35 PM, José Pereira said: A first possible looking that is Antic4 (seems to fit in: 1charset for text at the top in hi-res, on that pink place the hi-res white over black and playing area 2:1 ratio the other): This is: BAK: Black; PF0: Light colour; PF1: Blue; PF2: Pink; PF3: Green / DLI / Blue; So this way there isn't PF2&PF3 clashes; All guys are software sprites and PMGs are on Mappy. Of course that this was just a 'quicky' so gfxs must be improved... Get it? On 10/19/2018 at 4:27 PM, José Pereira said: Some update for today... All PFs / DLIs the same as before but now the top scores is showing. It's better having it, like I said in a own charset but to also to save Memory it can be in GR.1 mode because 64chars are more than enough though it is redone to 7scanlines high instead of the original 6. On the game-playing area the windows on the roof are now redone and I think that's the best we can have. Now will go to other objects and then the guys sprites... Here's the current looking: On 10/23/2018 at 1:23 PM, José Pereira said: It seems that in some is green and others red: http://www.mobygames.com/game/mappy/screenshots and it is on my in green but it can change to any colour like is in the arcade version . On 2/26/2019 at 6:38 PM, José Pereira said: Not that I know but I could go more further with the gfxs if anyone is interesting in coding it. Yes, first @Synthpopalooza then me but sadly no ones takes it ?. It would be fairly simple as is described by me above with our guy PMGs then others soft sprites and using charmode on an Antic4 screen. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 15, 2020 Share Posted May 15, 2020 It looks pretty good Jose. I'd go for hi-res scores though. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted May 15, 2020 Share Posted May 15, 2020 I have some of the music done already 2 Quote Link to comment Share on other sites More sharing options...
n8n8baby Posted November 30, 2020 Share Posted November 30, 2020 (edited) @Synthpopalooza@José Pereira I don't want to get anybody's hopes up at this point, but I would like to take a crack at coding this up. I found this thread by searching for Atari 8-bit Mappy to make sure it didn't already exist. Any music/graphics work you guys could give me would definitely help me get motivated to get something up on screen and playing through the speakers. This will be my first Atari 8-bit project since I was a teenager, but I am a software guy and did a decade in the games industry back in the PS1/2 era, and I am fairly familiar with the constraints of the hardware considering my lack of (memorable) experience with it, so I think I am capable of doing a decent job of it. I also have personal reasons for wanting this combination of game and platform, which I believe will motivate me to make it play, sound, and look as closely to the arcade version as is reasonably possible. Anyways, if you would like to take a chance by sending me your existing work, it would give me a lot of initial velocity Cheers, Nate Edited November 30, 2020 by n8n8baby 5 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 30, 2020 Share Posted November 30, 2020 Will do. I coded the music for 7800 using POKEY. May have to tweak it a bit, as level music uses all channels (7800 uses TIA for sfx). Will send my stuff in the next couple days. Quote Link to comment Share on other sites More sharing options...
n8n8baby Posted November 30, 2020 Share Posted November 30, 2020 1 minute ago, Synthpopalooza said: Will do. I coded the music for 7800 using POKEY. May have to tweak it a bit, as level music uses all channels (7800 uses TIA for sfx). Will send my stuff in the next couple days. Cool...I was thinking I might port to 7800 after getting micro/5200 versions done. To do it properly may require a lot of graphics rework, but at least I'll have the juiced out music ready to go Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 30, 2020 Share Posted November 30, 2020 Cool. Will send the 3 and 4 channel versions then. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 2, 2020 Share Posted December 2, 2020 On 11/30/2020 at 10:18 PM, n8n8baby said: @Synthpopalooza@José Pereira I don't want to get anybody's hopes up at this point, but I would like to take a crack at coding this up. I found this thread by searching for Atari 8-bit Mappy to make sure it didn't already exist. Any music/graphics work you guys could give me would definitely help me get motivated to get something up on screen and playing through the speakers. This will be my first Atari 8-bit project since I was a teenager, but I am a software guy and did a decade in the games industry back in the PS1/2 era, and I am fairly familiar with the constraints of the hardware considering my lack of (memorable) experience with it, so I think I am capable of doing a decent job of it. I also have personal reasons for wanting this combination of game and platform, which I believe will motivate me to make it play, sound, and look as closely to the arcade version as is reasonably possible. Anyways, if you would like to take a chance by sending me your existing work, it would give me a lot of initial velocity Cheers, Nate Enter in contact anytime you wish. Quote Link to comment Share on other sites More sharing options...
n8n8baby Posted December 2, 2020 Share Posted December 2, 2020 5 minutes ago, José Pereira said: Enter in contact anytime you wish. Oops...My user name at gmail 1 Quote Link to comment Share on other sites More sharing options...
Peruchi Posted November 9, 2021 Share Posted November 9, 2021 Did this result in anything? Quote Link to comment Share on other sites More sharing options...
Paul Westphal Posted November 9, 2021 Author Share Posted November 9, 2021 I would just - nicely - ask Jose in a PM 1 Quote Link to comment Share on other sites More sharing options...
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