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AtariAge Welcomes AtariSoft Programmer Matt Householder


thevnaguy

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Atari was not licensed by Coleco as a publisher/developer on ColecoVision.

If Coleco had decided to sue Atari for developing/publishing without a license, Atari was more likely to win if the Atarisoft games did not use Coleco bios calls.

 

Yeah -- why trust some buggy bios anyway...

Would like to have you on The ColecoVisions Podcast when we get to Moon Patrol (once our orders come in from Collectorvision :) )

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  • 2 months later...

Anyone know how to get ahold of Jim Eisenstein that did the Atarisoft Galaxian for the ColecoVision? We will be covering that game and Star Wars Arcade on the next ColecoVisions Podcast. I already was provided a contact for Wendell Brown for the Star Wars Arcade port from my buddy Nurmix over at the Intellivisionaries Podcast :)

 

Thanks!

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  • 11 months later...

Defender - Chris Merkel (not sure of spelling)

Chris Markle

 

By the way, while it's crossing my mind, I was told by Sean Kelly that Larry Clague was not involved with Joust for ColecoVision. This information comes from Larry Clague himself.

CV Joust was programmed by Mike Hendricks. Larry only worked on Centipede and Dig Dug.

 

Anyone know how to get ahold of Jim Eisenstein that did the Atarisoft Galaxian for the ColecoVision?

I've tried to track him down in the past, but have not been successful.

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Not to be a kiss-ass, but Atarisoft's ColecoVision games were among the best for the system. Householder's game was frustrating as hell to hack back into Moon Patrol, though. The enemies weren't so tough, but man, the title screen broke me. I had to let someone else do it because I didn't have the slightest idea where the code was. The farthest I got was "Maoo Patrol." Heh.

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