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Colecovision Assembler Game Template


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Template.zip

The attached archive contains the current version of my template for writing games on the Colecovision using Z80 assembler.

 

The archive contains three files, that are in the Z80 assembler style parsed by the TNIASM Z80 assembler.

 

It demonstrates the following base concepts:

  • Rom Header structure with options
  • Interrupt handler supporting the inbuilt sound routines
  • Simple sprite flicker routine allowing eight sprites per line
  • Loading character patterns
  • Loading sprite patterns
  • Capture player joystick input
  • Use of Timers

I have been working on a new set of tools, developed using .Net that I will be releasing later in the year, they will include:

  • Sprite Designer - including multi-layered sprites
  • Tile Editor
  • Compression Utility - supporting multiple compression types (and supporting assembler code to use the data)

 

All of the above tools allow active cut and paste to your project in multiple formats i.e. Raw, C and Assembler.

 

I currently use the ConText text editor, along with the TNIASM assembler and BlueMSX emulator along with it's debugger.

 

Edited by Electric Adventures
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+1

 

I've never programmed in assembler but I'm interested. Can't be too much different for C language .. I .. hope.

Assembler is Assembler ;) nothing like C maybe you can compare a bit, but Assembler is not a easy language to understand, if you programmed C or Basic or Pascal, you might be surprised.

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