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Laser Hawk (and a quick Ducks Ahoy)


playsoft

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This is a conversion of Laser Hawk by Andrew Bradfield with graphics by Harvey, first published by Red Rat in 1986. You may recognise the design on the splash screen if you played through the last ATARI BLAST! demo.

 

This is the first conversion I have done of an 8-bit game which needs more than 16K to run (so I had to do a full disassembly, no being lazy this time). Excluding the splash screen, Laser Hawk has 37K of code/data and requires 10K RAM for the screen buffer, player/missiles, character sets and variables.

 

As such I have created a 64K ROM image which uses the same 32K bank switching scheme as M.U.L.E. This is supported by the Atarimax Ultimate SD cart and Altirra.

 

I have mapped the controls:

 

START = start

PAUSE = pause/resume

RESET = reset

# = select level

* = select number of players

1 = toggle beginner mode (on the title screen, you get a "B")

3 = toggle engine noise

 

You can see the original Red Rat packaging here:

 

http://www.atarimania.com/game-atari-400-800-xl-xe-laser-hawk_2903.html

 

And other re-releases here:

 

http://www.atarimania.com/game-atari-400-800-xl-xe-laser-hawk_7028.html

http://www.atarimania.com/game-atari-400-800-xl-xe-laser-hawk_25151.html

http://www.atarimania.com/game-atari-400-800-xl-xe-4-star-compilation-volume-1_6831.html

 

It was played in the 8-bit High Score Club where there are links to Harvey's web pages with some discussion about the program and graphics design:

 

http://atariage.com/forums/topic/123246-hsc5-contest-7-laser-hawk/?p=1496950

lh.bin

lh_source.zip

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This is a conversion of Laser Hawk by Andrew Bradfield with graphics by Harvey, first published by Red Rat in 1986. ................

 

Paul, Thank you so much. This game is great. I've been wanting a good shooter on the 5200 and this is excellent.

I really like the auto-fire for this conversion. Also the stock controller works perfectly. Well done! :thumbsup:

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The analog stick is made to look like a digital one, so I would think it will play best with a digital (I only have analog).

Good to know. I have one of grips' NeoGeo arcade stick conversions to the 5200 but alas, I do not have the Ultimate SD...yet.

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Thank you. This and all of these other amazing conversions are making the SD Cart the best investment ever. Thank you. Thank you. Thank you.

 

Thanks! If you haven't already may I suggest you try the current ATARI BLAST! demo http://atariage.com/forums/topic/217200-something-new-gtiablast-5200-wip-for-ultimate-sd-cart/?p=2900181. This uses the 512K format supported by the SD cart. I am hoping to get details of the cart's programming API which could open up all sorts of possibilities.

 

 

Paul, Thank you so much. This game is great. I've been wanting a good shooter on the 5200 and this is excellent.

I really like the auto-fire for this conversion. Also the stock controller works perfectly. Well done! :thumbsup:

 

It's great when the little things are noticed. I ported without auto-fire first but I find having to repeatedly press and release the fire button is not good on the standard controller.

 

Good to know. I have one of grips' NeoGeo arcade stick conversions to the 5200 but alas, I do not have the Ultimate SD...yet.

 

All the ports I've done so far work in this manner. Grip's arcade stick looks fantastic! I have converted Thorn/EMI Pool but want to see if I can take advantage of the analog stick, since I find it hard to finely position the cross-hair on the original. I'll mention on any future conversions when analog control has been added.

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awesome work how do you decide which ones to convert?

 

i suppose ducks ahoy is near the bottom of the list

 

It's been either ones that I have fond memories of, or ones where I have some connection (I'm working on ATARI BLAST! with Harvey - he did the graphics for Laser Hawk).

 

Ducks Ahoy wasn't even on my list as I'd never heard of it. I've given it a quick port and it seems to be working, let me know if you find any problems with it.

da.bin

da_source.zip

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oh and thank you

 

 

this may sound crazy but since you are so quick nobody has ever converted a game that is already on the 5200

 

just wondering how a400 digdug or frogger would turn out i wonder if one could even tell the difference

 

i'm not really familar with all the stuff already converted

 

 

but if you want a little list in no order and if coincidentally you are working one one i already listed feel free to just post it and make me think you are a miracle worker

 

atlantis

demon attack

mr robot

mean 18 (do we have a golf game?)

ace of aces

desert falcon

hardball

superman 3

tower toppler

aztec challenge

hard hat mac (i used to play the heck out of that on a 8088 cga computer at school)

colony 7

flight simulator 2

floyd of the jungle

gumball

baja buggies

bumperball

golden gloves

quazimoto

moon lander

tutti frooty

ghostbusters

spare change

alley cat

billiards

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How long it takes to port depends on the game - those that run on a 16K machine are the simplest and if you are lucky, like I was with Ducks Ahoy, can be ported in a few hours. Laser Hawk where I had to do a full disassembly and shuffle everything around probably took 3 or 4 times as long. Some games won't port because they require too much RAM.

 

I have some other stuff to be getting on with now but I will try and do one port a month. I do have Pool running on the 5200 but I want to try and make use of the analogue joystick before releasing it.

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It's been either ones that I have fond memories of, or ones where I have some connection (I'm working on ATARI BLAST! with Harvey - he did the graphics for Laser Hawk).

 

Ducks Ahoy wasn't even on my list as I'd never heard of it. I've given it a quick port and it seems to be working, let me know if you find any problems with it.

Ducks ahoy worked great. Played with the analog stick, once I figured out what to do I played a nice game, got 47 ducks home. :)

Thank you as always.

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Paul-here is my data:

 

L 01, R 90, U 01, D 9A, Center 51 47

 

The full range is 01 to E4 with a centre around 70 - like ON gets with his Wico. Standard sticks tend not to be as good but have more range than yours.

 

I used Kenfused's joystick code in Laser Hawk (it was better than mine) - you need a value of A4 or greater for right/down but you are only getting 90/9A.

 

I guess you could try calibrating the 5200 pot or I can send you versions of C3 and LH adjusted for your sticks.

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