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Hi guys,

 

Fellow Atariage member Alex from AusRetroGamer did a great interview with fellow Neo-Geo contributor for the thread, NeoGeoCollector (NGC).

 

A thumping good article with fantastic pictures to enjoy. :) Hope you all like it.

 

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AUSRETROGAMER

THE AUSTRALIAN RETRO GAMER E-ZINE

You are here: Home / Retro Gaming Culture / Interview With The Neo·Geo Collector
Interview With The Neo·Geo Collector
January 6, 2017 By ausretrogamer

NeoGeoCollector_HDR.pngThere are Neo·Geo collectors, and then there is Frazer Rhodes – he is the real-deal, as he is known as the Neo·Geo Collector on Twitter. Having rebuilt his Neo·Geo collection countless times, it is hard to argue Frazer’s loyalty, determintation and passion towards SNK’s Neo·Geo family of systems.

As is normal on social media, we met Frazer on Twitter – it was his handle and avatar that caught our eye. His collection is second to none and as fellow Neo·Geo fans, we knew we had to grab Frazer for an exclusive interview. Get yourself comfortable and start reading!

(WARNING: some drooling will be inevitable!)

AUSRETROGAMER [ARG]: Welcome Frazer, let’s start with, how old were you when you got into gaming? Do you remember your first system and first game?
Frazer Rhodes [FR]: I started to get into gaming when I was 8 or 9 years old with an Atari 800XL. The Atari was bought second hand but came with loads of games on tape and also the large floppy disks. I spent hours on that computer. I don’t remember what my first game was, but I vividly remember playing Green Beret, IK+, Ghostbusters and Pole Position to name just a few. Other friends had Spectrums, both the 48K and 128K models, but we all quickly moved on to 16 bit machines. Most of my mates opted for the Amiga, and I stuck with Atari and went for a 520STE. The one game on the ST that I always recall is Zak McKracken and the Alien Mindbenders – I loved that game!

ARG: When did you first play on a Neo·Geo? Do you remember the first Neo·Geo game you played?
FR: The first Neo·Geo I ever played was an Electrocoin 4 slot (MVS) machine in Manchester. It had four games, NAM-1975, Magician Lord, Baseball Stars and Top Players Golf. I elected for NAM-1975, which is still one of my favourite games today. That would have been around 1991. I bought an Electrocoin 4 slot in 2009 and added those four original MVS games. The machine currently resides in my kitchen alongside a Sega Astro City!

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ARG: What was it about the Neo·Geo that got you hooked?
FR: At the time I played on that Electrocoin, a limited amount of information about the Neo·Geo was starting to appear in video game magazines. The machines were available on grey import but it wasn’t that easy to find information on the machine or the games. Some magazines, C&VG in particular, would give initial snippets of information on the Neo·Geo, and it wasn’t till 1992 that they started to review many of the games as they were released. By this time, the Neo·Geo had officially launched in the UK.

Some of the gaming mags at the time gave the console a really hard time and very critical reviews. Let’s be honest, the price of the games was always going to be an issue, especially the new releases, but at the time, the SNES games were creeping up in price – I recall Street Fighter 2 for the Super Famicom being around the £90-100 mark on import, so the Neo·Geo games weren’t too far from that price point.

The Neo·Geo AES was like no other console – the carts were enormous, the joysticks were chunky and felt just like those at the arcade, it had a memory card to save your games….the list goes on.

At the time, the gulf between arcades games and home computers and consoles was considerable. Here was a console you could own which was exactly the same as the arcade – no compromises of any kind. I was hooked, I had to own one. I worked during the holidays at a screen printing factory – not particularly glamorous and not well paid either but nevertheless, I saved hard. I think my parents, now thoroughly bored of me going on about the Neo-Geo, realised how committed I was to owning this console. The system had just been released in the UK and one evening after work, my dad picked me up and rather than heading home, he said we needed to go run an errand. We arrived at a house not too far from home. Turns out my dad spotted a for sale advert for a Neo·Geo in the local paper and we’d come to buy it. I had a fair bit saved up and my dad put the rest towards it. I couldn’t believe it, not only was I going to own a Neo·Geo, but the machine came with two control pads plus Fatal Fury and Robo Army, the two games which had just been reviewed in C&VG – they happened to be the titles I wanted the most!

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ARG: Your Neo·Geo collection is extremely impressive – when did you start collecting and how long did it take to complete your AES collection?
FR: Having picked up that Neo·Geo in around 1992, I built up a modest selection of games – around 15 titles by 1994. We then of course had the release of the Neo·Geo CD. All the signs indicated that this would be the future, after all £40 games versus £200 was a no-brainer (or so I thought).

Obviously we know different now but I sold the AES, picked up a CD machine but never felt the same way about it as the cartridge machine, so I moved on to buy a Sony PlayStation on the day of its release. I began to get back into the Neo·Geo around 1997 having missed the games and I picked up a boxed Neo·Geo Gold System. Slowly but surely I started buying back games, which were relatively cheap back then. I bought English versions of the games and by 2002 had built up a collection of 84 English Neo·Geo titles. At the time I was looking to buy my first home and had the dilemma to either sell the Neo·Geo games and move on or stay put. With an offer from Holland for over half the collection, I took the deal and bought my own place. Fast forward to 2004 and I was again missing that Neo·Geo collection.

The English variants of the games by this time had started to rise in price considerably. I was now settled in a house with a decent income so I decided I wanted to try and get a full set. Two trips to Japan in 2006/07 certainly helped, as the games were still plentiful over there and I’d come back with a suitcase full of titles. Slowly but surely I managed to pick up the titles I needed through a good network of contacts and trusted suppliers. The collection was featured in Retro Gamer (Issue 61) in early 2009 and I was 5 titles short of the full Japanese set at that time. Not long after that article, a fellow collector and friend sold me 4 of the 5 I was short, with the final game, Overtop, purchased from a seller in Japan. In total it took around 5 years to get the complete set.

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ARG: Do you have a favourite game or genre to play on the Neo·Geo?
FR: Choosing a favourite title is a challenge. I do love fighting games and with the Neo·Geo its safe to say I’m spoilt for choice. KoF98, Last Blade 1 and 2, and Mark of the Wolves are some of my favourites. Outside of fighting games, it’s NAM-1975, Magician Lord, Metal Slug 1, X and 3, Pulstar, Shock Troopers and Baseball Stars. I’m also a big fan of the NGDevTeam games.

ARG: Are there any Neo·Geo items you are still hunting?
FR: There are a few items I’d like to find. I’m always on the lookout for any early material from the rental period in Japan (1990), and I’d like to pick up some of the third party joysticks made by Hori. The ultimate collectors piece is the Neo·Geo Deck, sometimes referred to as the Hotel system – a machine that was only released in Japan, which is very rare and very awesome – I’d love to own one.

NeoGeoCollector_2.png

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ARG: You mentioned you have been to Japan – what has been your highlight(s)?
FR: I’ve been fortunate enough to have visited Japan on three occasions. I’d always wanted to go ever since poring over those video game magazines and seeing all the consoles and games being released out there. On my first trip there, it was everything I’d ever hoped it would be. My highlights would have to be video games shopping in Tokyo and Osaka (of course!), taking a trip up the iconic Tokyo Tower, exploring the temples and traditional parts of Kyoto, seeing the stunning Mt Fuji, visiting the peaceful temples at Kamakura and a visit to the Sapporo Brewery to name just a few.

ARG: Do you play on others systems? If so, which one(s) and are there any particular games you like?
FR: I have quite a few other systems, all of which are rigged up and ready to go in my games room. My other favourite systems would have to be the Super Famicom – so many memories from my childhood with games like Super Mario World, Pilotwings, Contra and Street Fighter 2. The other favourite is the FM Towns Marty – again, another one of those machines where there was little information available from importers at the time, which had some superb games; Kyukyoku Tiger, Tatsujin Oh, and a great conversion of Viewpoint. They even released a copy of Zak McKracken on the Marty, which I’m still hunting down!

NeoGeoCollector_12.png

ARG: Do you have any projects that are either imminent or on the go you can tell us about?
FR: I’m working on something really special at the moment which is Neo·Geo related. I can’t share any details at the moment as we have a Non-Disclosure Agreement in place. All I can say is stay tuned and all going well, there will be some exciting news for all Neo·Geo fans in Spring 2017 (northern hemisphere).

ARG: Where can people reach you or keep track of all your collecting and project activities?
FR: You can find me on Twitter – I am NeoGeoCollector.

NeoGeoCollector_1.png

As we pick up our jaw off the floor and wipe away the drool, we manage to thank Frazer for making time to talk to us about his love for the Neo·Geo and his video games playing days.

Anthony...

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Hi guys,

 

Back with the Neo-Geo Anthology Kickstarter with the video to go along with it.

 

Hi guys

More from the Kickstarter page.

https://www.kickstar...?token=ca47779c

Neo Geo Anthology: History & Complete Games Library

Over 500 pages, every AES, MVS, CD, Hyper N.Geo and Pocket game cataloged, the history behind SNK and the Neo·Geo. A work of rerefence.

Neo Geo Anthology: History & Complete Games Library
Over 500 pages, every AES, MVS, CD, Hyper N.Geo and Pocket game cataloged, the history behind SNK and the Neo·Geo. A work of rerefence. Read more
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Neo Geo Anthology: History & Complete Games Library

Over 500 pages, every AES, MVS, CD, Hyper N.Geo and Pocket game cataloged, the history behind SNK and the Neo·Geo. A work of rerefence.

Neo Geo Anthology: History & Complete Games Library
Over 500 pages, every AES, MVS, CD, Hyper N.Geo and Pocket game cataloged, the history behind SNK and the Neo·Geo. A work of rerefence. Read more
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About this project

THE NEO·GEO SYSTEM

Neo·Geo. This mythical name is still synonymous with pleasure, happiness and quality to all those who fell in love with it, as well as frustration to all those not lucky enough to have owned one, back in the day. Having first appeared more than 25 years ago, the "Cadillac of Console Gaming" aroused more lustful feelings than any other, still haunting many a gamer's soul to this very day... It embodied a concept. It brought a dream to life, one that, at the time, seemed unattainable. The dream of taking the arcade home with you.

NEO·GEO ANTHOLOGY

To celebrate this console that a whole generation of gamers will forever hold dear, Franck Latour and Geeks-Line are proud to present the Neo·Geo Anthology, a unique work of reference. Over its 400-plus pages, the author retraces SNK's incredible history through their first arcade machines; breaking down the brand's triumphs and failures, the console's first baby steps, and every single game ever released in any country, as well as all the collectibles sought after today. On top of all that, Franck scrupulously dissects the machine itself to find out what made it tick, and interviews those involved with the franchise about its glorious past, as frankly as possible.

CONTENTS

HISTORY

To fully understand the Neo·Geo phenomenon, it's important to know about its genesis, the context in which its development took place, the marketing conditions, but, above all, SNK's foundations, as a company known for its arcade machines between 1970 and 1990. Throughout almost 200 richly illustrated pages, the author takes an in-depth look at the video game giant's journey, its technology, "Game Centers", games, consoles, victories, shortcomings, strengths and weaknesses.

ca240a6bdbca68dba1992c4764df5b47_originaEnglish Edition Excerpt

 

2bbce28e1104189f6bd2cb657913ce90_originaFrench Edition Excerpt

Table Of Contents Of The History Section:

Neo·Geo: Origins (1971-1989)

  • The Arcade Revolution (1971-1982)
  • The Fruits of Labor (1983-1986)
  • The Beginning of an Era (1987-1989)

The Home Arcade (1990-1997)

  • The Future Is Now! (1990-1991)
  • An Offensive on All Fronts (1992-1993)
  • The Tech Race (1994-1997)

Decline and Downfall (1998-2001)

  • Swansong (1998-1999)
  • False Hope (2000-2001)

Rebirth (2001-2004)

Legacy (2004-2016)

  • Change Within Continuity (2004-2006)
  • Resurrection (2006-2016)
50e9d660df1450f696d2fe1aa101a6a0_originaFrench Edition Excerpt

COMPLETE GAMES LIBRARY

Over 150 pages are dedicated to the impressive catalog of games and Neo·Geo systems (AES, MVS, CD, Hyper Neo·Geo 64 and Neo·Geo Pocket), official and unofficial alike. A given amount of page space is dedicated to each game based on its quality and reputation. For example, The King Of Fighter has earned itself a full page, whereas titles of lesser renown will be covered on a half-page. The author delves deep into each game, offering up detailed info and anecdotes, many of which have never before been published. This book presents every single published game on every system released (AES, MVS, CD, Hyper Neo·Geo 64, Neo·Geo Pocket), with detailed information including their release date, developer, publisher, genre, rarity index, NGH number, and a rating out of five.

INTERVIEWS

To fully grasp the situation, the market, and the story, it's important to hear from those who experienced this epic from the inside. Geeks-Line interviewed the men that helped build the legend that is the Neo·Geo.

9853c31998ab56dee03ade804ee252bd_originaEnglish Edition Excerpt

 

HARDWARE

In this section, we take a look at the core of Neo·Geo systems: the various reworkings, models, accessories, packaging, cartridges, cases... We also find out what made SNK's console the most powerful on the market at the time through simple, effective explanations.

6673c5e1aa075024ad8cf7cee7fa61ae_originaEnglish Edition Excerpt

COLLECTIBLE GAMES AND OBJECTS

The notoriety of Neo·Geo games was such that numerous by-products were produced, some of which are quite rare today. In this section, the author worked tirelessly to showcase all the collectible games as well as the most surprising, memorable and sought-after merchandise; a collector's holy grail.

82698fd545631a941f8d7ae167e97e7a_originaEnglish Edition Excerpt

 

e19613ef2cedbd5eaf9605ceaa395ca1_originaEnglish Edition Excerpt

 

a0d80206fd668042bff9512debf3fd6a_originaEnglish Edition Excerpt

PROTOTYPES, UNRELEASED AND HOMEBREWS

Discover the machine's prototypes, the games that never made it onto shelves and the various Homebrews, important aspects of any console's life, even more so for the Neo·Geo.

HYPER NEO·GEO 64

With MVS being the most common arcade system in 1996, SNK decided to follow in its rival's footsteps, joining the 3D race with a brand-new system: The Hyper Neo·Geo 64. Though it was quickly revealed to be a mistake from the company’s standpoint, with its late marketing and lack of games from which to choose (a total of seven), the new technology was abandoned after only two years. A commercial and financial failure, but does it deserve all the harsh criticism it received when it was released? That's what we're here to find out.

838879970546450d9f124c21038f4aea_originaEnglish Edition Excerpt

NEO·GEO POCKET

In 1998, with the Hyper Neo·Geo 64 arcade system falling short of the success SNK had hoped for it, the company tried its hand at making handheld consoles. History may remember this console as a money pit for its creator, in no small part due to the release of the Game Boy Color a week earlier, but it often leaves out its many qualities and almost faultless game library. A look back at a console that could have been – and should have been –a benchmark...

2 EDITIONS: "PRO-GEAR" EDITIONS AND "NEO" EDITION

"PRO-GEAR" EDITION:

This Pro-Gear edition includes the Neo·Geo Anthology and Box Art supplement, which compiles the cases of every version of every game released for the Neo·Geo AES and Neo·Geo CD.
528 pages of pure pleasure!

120-page Box Art Supplement (included in the Pro-Gear Edition)

An extra 120 pages containing all the Neo·Geo CD and AES game box designs. That’s over 159 illustrations by the Osaka-based brand’s most talented artists.

d37c902a795d4a44bc344dee5854714e_origina

The Box Art edition comes with a Certificate of Authenticity signed by both the author and the Publisher.

a7166adfa0f5bc8944a9a91e3586f71b_origina

The "Pro-Gear" edition includes:

• Neo·Geo Anthology Neo Edition
• 120-page Box Art Supplement
• A Deluxe Dust Cover
• Publisher’s Certificate of Authenticity
• Hard Cover

0af63befdc4a40c37cd268538b00fb29_origina

The "Neo" Edition includes:

• Neo·Geo Anthology
• Hard Cover
• Total of 408 Pages

c62ce41373b19518102f5fc665b6997b_originaThe "Neo" Edition

SHIPPING

Shipping To Europe
All European deliveries (outside Switzerland and Norway) will be carried out by Amazon, so as to guarantee optimal service in terms of delivery dates and packaging. For Switzerland and Norway, all deliveries will be made by respective national post services.

Shipping To The USA
Orders within the USA will be processed by a USA-based company specializing in the distribution of books. This minimizes any issues that occasionally arise with Kickstarter fulfillment. We will be working with the printers to devise the best packaging solution.

Shipping To The Rest Of The World
For all orders shipping outside of Europe or the USA (Canada, South America, Oceania, Asia), the postage fees involved (FedEx, UPS, USPS, national postal services, etc.) will be unavoidably expensive. Unfortunately, our books are too bulky to allow us to negotiate special postage rates. We would like to apologize in advance for this additional expense.

All orders are shipped with a tracking number that will become available as soon as your package is sent out.

Geeks-Line, A Guarantee Of Quality

Geeks-Line can be trusted to deliver on their promises and produce a product of the highest possible quality. Here are some of testimonials and comments about the Nintendo 64 Anthology book.

Cristopher A:
You guys definitely have a long-term buyer if future books are of this quality.
Nikki C:
Glad I backed this. Great work.
Jose M:
I just received my book: It's awesome.
Mike L:
Hey! I just received my book! Thank you! It looks amazing, I cannot wait to read it.
Andrew B:
Awesome book guys, thanks!

Please, visit us at: www.geeksline-publishing.com

Our Partners:

Established in 2008, retrogamescollector.com has grown into a popular and highly regarded source of news and information regarding retro gaming and retro gaming culture. Regular features include 'Show us Your Collection' where gamers from around the globe show off their vintage consoles, computers and games. We are proud to be supporting Geeks-Line with their campaign for an English version of the excellent Neo·Geo Anthology.

75b8aabc290215b58195ecdade013996_origina

Retro Video Gamer or RVG as we call ourselves aims to be a one stop retro hub covering, reviews, previews, homebrew news, guides a popular forum and much more. Come and see us at: www.retrovideogamer.co.uk

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Note: This book is not authorized nor endorsed by SNK. All registered trademarks, game art, and game screenshots used are the property of their respective holders, subject to copyright, and are utilized here under fair use. Books will be shipped in June 2017. We hope you will support our campaign. Thank you.

Risks and challenges

This book is an adaptation of the “Neo·Geo Anthologie” already published in France. It has been reworked and rewritten in order to meet the specific requirements of the American and British markets. It is currently 98% complete. The only risk of it not being published is by not reaching the Kickstarter goal.

Learn about accountability on Kickstarter
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Anthony...

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While having the rep for not having some of the nicest people around the Neo-Geo forums aren't too bad, and despite that has a lot of really good info. One thing I picked up early on there since you mentioned it, the six slot cabinet can be a problem. I do not recall the details but supposedly power issues can make the board somewhat finicky I think it was causing glitches or failing to run something or work right. I don't recall, something to look into. The 4 slot though runs the same general board +2 slots and power requirements so you can throw a 1,2 or 4 in the same cabinet while the 6 is a stand out. I'm no big player, just got into it as an owner instead of a kid into the big red in the 90s just last May. The original one I think I said had 9 legit +the multicart. I added the others wisely, mostly alone, but one buy was a set of three out of Mexico as it was a value. I have a nice list of stuff I'd like to get including stuff even on the multicart like Top Hunter for one random thing from the list.

 

As far as counterfeits go, it's already there, at the least from external views. About 2 years ago now, and I'm one who in person can not be fooled, I ended up buying a bootleg GBA game overseas from the UK where it was only released. They even provided a nice large shot of the game itself on the auction (ebay.) When I got it, it still looked right. Only because of my OCD habit of cleaning/sanitizing used games when I opened it up with my triwing screwdriver I learned the truth. On the outside the plastic shell front/bank Nintendo moldings and all were right, even the two halves of the plastic weren't cheaper or rough or off center. Looking into the bottom the pins were right, the Nintendo in white etching was too. Internally though the board while using solid good parts wasn't original, and being more complex than what Nintendo used between the chips was a glop top, a multiplexor to dumb down the signal both ways for the lower amount of pins on the cart so the GBA could handle it. The game even saved data right (despite being a knockoff used a modern rewriteable save chip without a battery.) It took me finding a higher resolution picture of the sticker on the outside to notice ink for ink, image for image, everything was right except 2 things which literally were a pixel off and it was the width of the product code, and then the name of the company under their emblem...the usual CE (or ESRB for US) were spot on as was the rest. I ultimately flagged it, demanded action, and ebay just blacklisted the guy and let me keep it. ;) That was 2 years ago, and they're better now yet, even the pokemon games out of Asia have the right shiny reflective stickers too. Only having a security bit/screw driver and knowing what's right inside works now.

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While having the rep for not having some of the nicest people around the Neo-Geo forums aren't too bad, and despite that has a lot of really good info. One thing I picked up early on there since you mentioned it, the six slot cabinet can be a problem. I do not recall the details but supposedly power issues can make the board somewhat finicky I think it was causing glitches or failing to run something or work right. I don't recall, something to look into. The 4 slot though runs the same general board +2 slots and power requirements so you can throw a 1,2 or 4 in the same cabinet while the 6 is a stand out. I'm no big player, just got into it as an owner instead of a kid into the big red in the 90s just last May. The original one I think I said had 9 legit +the multicart. I added the others wisely, mostly alone, but one buy was a set of three out of Mexico as it was a value. I have a nice list of stuff I'd like to get including stuff even on the multicart like Top Hunter for one random thing from the list.

 

As far as counterfeits go, it's already there, at the least from external views. About 2 years ago now, and I'm one who in person can not be fooled, I ended up buying a bootleg GBA game overseas from the UK where it was only released. They even provided a nice large shot of the game itself on the auction (ebay.) When I got it, it still looked right. Only because of my OCD habit of cleaning/sanitizing used games when I opened it up with my triwing screwdriver I learned the truth. On the outside the plastic shell front/bank Nintendo moldings and all were right, even the two halves of the plastic weren't cheaper or rough or off center. Looking into the bottom the pins were right, the Nintendo in white etching was too. Internally though the board while using solid good parts wasn't original, and being more complex than what Nintendo used between the chips was a glop top, a multiplexor to dumb down the signal both ways for the lower amount of pins on the cart so the GBA could handle it. The game even saved data right (despite being a knockoff used a modern rewriteable save chip without a battery.) It took me finding a higher resolution picture of the sticker on the outside to notice ink for ink, image for image, everything was right except 2 things which literally were a pixel off and it was the width of the product code, and then the name of the company under their emblem...the usual CE (or ESRB for US) were spot on as was the rest. I ultimately flagged it, demanded action, and ebay just blacklisted the guy and let me keep it. ;) That was 2 years ago, and they're better now yet, even the pokemon games out of Asia have the right shiny reflective stickers too. Only having a security bit/screw driver and knowing what's right inside works now.

 

This is really interesting and informative that you provided for us Tanooki. :thumbsup: We could really benefit from your knowledge that you have to offer and can use it for reference on future concerns.Seems you know your way around counterfeiters. The community can use a good man like you doing detective work to protect the community from fraudulent merchandise.

 

That's what I was reading as well about those 6-slot units as well from the years lurking as a guest. plus, I remeber hearing once from a video game vendor that they sometimes get stuck with the select button trying to switch the games on slot 5 & 6. But It always looked cool seeing them in arcades just to have 6 cartridges in one cabinet :)

 

Thank you for sharing your knowledge. Really learned a lot from reading your postings! :)

 

Anthony...

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Hi guys,

 

More from Pitfall Harry.

 

  1. [uSED] #NeoGeo-CD Console System Front Loading/[Japan Import] #retrogaming #ebay http://www.retrodeals.net/OATUoBvlbn

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  2. #NeoGeo Pocket Color STONE BLUE and LAST BLADE Gekka no Kenshi from Japan #retrogaming #ebay http://www.retrodeals.net/adefxVXgGC

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  3. SNK/#NeoGeo CDZ Console bundle ( Console + 2x Pro Controller pad + 6 Games!! ) #retrogaming #ebay http://www.retrodeals.net/UPGvlaoJDR

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Anthony...

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Hi guys,

 

Saben, ese KOFXIV está bien perro. Ya tiene mi pulgar bien adolorido.

Translate from Spanish

Translated from Spanish by BingWrong translation?

You know, that KOFXIV is good dog. You already have my sore thumb well.

 

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Anthony...

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Hi guys,

 

他のコラボメニューはこんな感じ。 ドリンクとかおしゃれやねw

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Translated from Japanese by BingWrong translation?

Other collaboration menu looks like. Drink, fashion's w

 

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Anthony...

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Well guys I finished my list of Neo Geo games by megs. The video will be made soon.

 

Puzzled- 22megs

League Bowling- 26megs

Puzzle de Pon!- 30megs

Puzzle de Pon ! R- 32megs

Andro Dunos- 32megs

Bust-A-Move- 32megs

Quiz Daisousa Sen- 34megs

Gururin- 40megs

Mahjong Kyoretsuden- 42megs

Robo Army- 45megs

Last Resort- 45megs

Soccer Brawl- 46megs

Super Baseball 2020- 46megs

Thrash Rally- 46megs

Riding Hero- 46megs

Panic Bomber- 46megs

Ninja Combat- 46megs

NAM 1975- 46megs

Magician Lord- 46megs

Flip Shot- 46megs

Eight Man- 46megs

Zupapa!- 46megs

Bust-A-Move Again- 46megs

Alpha Mission 2- 47megs

Football Frenzy- 48megs

Mahjong Bakatonosama Manyuki- 48megs

Legend of Success Joe- 50megs

Neo Mr. Do- 50megs

Quiz Meitantei Neo & Geo- 50megs

Crossed Swords- 50megs

Cyber-Lib- 50megs

Blues Journey- 50megs

Baseball Stars Professional- 50megs

Super Sidekicks- 54megs

Mahjong Minnasano Okagesamadesu- 54megs

Mutation Nation- 54megs

Ninja Combat- 54megs

Burning Fight- 54megs

Fatal Fury- 55megs

Ghost Pilots- 55megs

King of the Monsters- 55megs

Sengoku- 55megs

The Super Spy- 55megs

Master of Syougi- 58megs

Pop 'N Bounce- 58megs

Top Players Golf- 62megs

Baseball Stars 2- 68megs

Windjammers- 74megs

Viewpoint- 74megs

King of the Monsters 2- 74megs

Sengoku 2- 74megs

Money Puzzle Exchanger- 78megs

Power Spikes 2- 82megs

Magical Drop 2- 82megs

Quest of Jong Master- 82megs

World Heroes- 82megs

Spinmaster- 90megs

Street Hoop- 94megs

Fight Fever- 98megs

Stakes Winner- 98megs

Aero Fighters 2- 102megs

Art of Fighting- 102megs

Super Sidekicks 2- 106megs

Neo Drift Out- 106megs

3 Count Bout- 106megs

Captain Tomaday- 106megs

Irritating Maze- 106megs

Fatal Fury 2- 106megs

Zed Blade- 110megs

Goal! Goal! Goal!- 110megs

Top Hunter- 110megs

Samurai Shodown- 118megs

Chibi Marukochan Deluxe Quiz- 118megs

Karnov's Revenge- 122megs

Quiz King of Fighters- 122megs

Tecmo World Soccer '96- 122megs

Neo Turf Masters- 133megs

Neo Bomberman- 138megs

World Heroes 2- 146megs

Pleasure Goal- 146megs

Twinkle Star Sprites- 146megs

Fatal Fury Special- 150megs

Aero Fighters 3- 154megs

Super Sidekicks 3- 158megs

Neo Geo Cup '98- 162megs

Nightmare In The Dark- 166megs

Galaxy Fight- 169megs

Bang Bead- 170megs

Magical Drop 3- 174megs

World Heroes 2 Jet- 178megs

Stakes Winner 2- 178megs

Ganryu- 178megs

Double Dragon- 178megs

Art Of Fighting 2- 178megs

Aggressors of Dark Kombat- 178megs

Voltage Fighter Gowcaizer- 186megs

Super Dodge Ball- 190megs

Savage Reign- 190megs

Metal Slug- 193megs

The King of Fighters '94- 196megs

Samurai Shodown 2- 202megs

Kabuki Klash- 202megs

Breakers- 210megs

Over Top- 212megs

Super Sidekicks 4: The Ultimate 11- 226megs

World Heroes Perfect- 226megs

Kizuna Encounter- 242megs

Breakers Revenge- 242megs

The King Of Fighters '95- 250megs

Waku Waku 7- 259megs

Fatal Fury 3- 266megs

Samurai Shodown 3: Blades Of Blood- 282megs

Art Of Fighting 3: Path Of The Warrior- 298megs

Pulstar- 305megs

Ninja Master's- 330megs

Ragnagard- 338megs

Real Bout Fatal Fury- 346megs

Blazing Star- 346megs

Shock Troopers- 346megs

Metal Slug 2- 362megs

The King Of Fighters '96- 362megs

Sengoku 3- 364megs

Samurai Shodown 4: Amakusa's Revenge- 378megs

Real Bout Fatal Fury Special- 394megs

The King Of Fighters '97- 460megs

Last Blade- 474megs

Prehistoric Isle 2- 478megs

Metal Slug X- 506megs

Shock Troopers 2nd Squad- 514megs

Real Bout Fatal Fury 2- 539megs

Metal Slug 4- 553megs

Last Blade 2- 554megs

Rage Of The Dragons- 564megs

Matrimelee- 646megs

The King Of Fighters '99- 673megs

The King Of Fighters 2001- 681megs

The King Of Fighters 2002- 681megs

Strikers 1945 Plus- 681megs

The King Of Fighters '98- 683megs

Garou: Mark Of The Wolves- 688megs

The King Of Fighters 2000- 688megs

Metal Slug 3- 708megs

Metal Slug 5- 708megs

Samurai Shodown 5- 708megs

Samurai Shodown 5 Special- 708megs

SVC Chaos: SNK vs. Capcom- 708megs

The King Of Fighters 2003- 716megs

Pochi and Nyaa- ???megs

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Hi guys,

 

Back with Gamer888MPH doing another fun video for us to view. Here we see him talking about the NGCD and how slow it is.....or is it?! :)

 

From the description,

"Neo Geo CD is a cheaper alternative to the AES and MVS, but it's slow loading or is it?"

 

https://www.youtube.com/watch?v=RPP6weYm7Z8

 

Anthony...

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This is really interesting and informative that you provided for us Tanooki. :thumbsup: We could really benefit from your knowledge that you have to offer and can use it for reference on future concerns.Seems you know your way around counterfeiters. The community can use a good man like you doing detective work to protect the community from fraudulent merchandise.

 

That's what I was reading as well about those 6-slot units as well from the years lurking as a guest. plus, I remeber hearing once from a video game vendor that they sometimes get stuck with the select button trying to switch the games on slot 5 & 6. But It always looked cool seeing them in arcades just to have 6 cartridges in one cabinet :)

 

Thank you for sharing your knowledge. Really learned a lot from reading your postings! :)

 

Anthony...

 

No problem. I do keep up because I kind of walk both sides of the line. I'm actually pro-bootleg, but only when they're done on the highest quality as in life with anything I don't like a halfassed effort with lame creative license or looking like some grade schooler with photoshop did it. :) I've got that Crossed Swords 2 MVS bootleg that Razoola did the CD conversion of and it's reflashed chips sitting on a Samurai Shodown board inside its original shell with a perfectly solid sticker on the face. I keep up on fakes because my Nintendo interests anymore these days due to scalper human garbage are handheld games and they're the most widely bootlegged. I read up online, but I also check flea markets anywhere I go to ogle the fakes and not to keep up on it. The Sega stuff actually is easier to do because they used lower quality sticker paper and inks (which is why so many Gen/GG/SMS/32X carts have worn, whited out, or ripped labels.) Anyone with a home office quality ($300 tier and up) color non-laser printer using glossy matte or just matte paper meant for a laser printer (I know seems odd not matching) can actually with a high enough DPI image make a passable fake almost everyone would think is original. Same can be said for the Super GB era and after GB, GBC, and N64 games too as they used the same poor quality junk ink/stickers. I learned the tricks a few years back as I have a friend who gets publishing rights to sell old games as new again on (and off) original hardware from the original owners.

 

And yeah I recall the select button issue, it's again a board that's too much for the power supply, an undervoltage? issue I guess. A 6 slot an be more stable with a bigger power supply I imagine but I don't know the details as I don't own one so I didn't care to read up on it. Yeah 6 slots would be nice, sometimes I wish I had 4, and I could easily update to that with my setup, but I doubt I will. I'm kind of OCD on a few things, one being keeping an original setup original and my cabinet is all matching serials from the outside plate, back stickers, stickers on the boards, etc. It is as it left the factory other than a little wear. I mean sure I could just unscrew and store the motherboard and 2 slot frame in a box with an electrostatic bag but that would feel wasteful letting it rot.

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I threw together a cheapo shelf, but at least it's somewhere to put my Geo games where they're easily accessible. Will have to upgrade after 9 more titles it looks like, lol

 

 

Looking good Chaos! :thumbsup:

 

Like the way you have it so nice & neat. Thank you for sharing this with us! :)

 

Anthony...

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