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The Official NEO-GEO Thread!

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Hi guys,

 

  1. Kraut Buster will be released in late November 2018. A JAMMA version without sprite flickering and without slowdowns is planned for the end of 2019. New game mechanics have been announced: http://www.arcadebelgium.net/t5235-kraut-buster#34911 #arcade #krautbuster #neogeo #mvs #ngdevteam @ngdevteampic.twitter.com/hrbySBY6fw

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Anthony...

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  1. Much love for SNK, I'm moving in a new house and I'm doing a little SNK corner, It's not 100/100 completed but I think the first part is good #mysnklife #snk #neogeo @snk_onlineshop @snk_enter @SNKPofficial @SNKPofficial_jp @snk_oda @falcoon_masterpic.twitter.com/i3ar7qaNPZ

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Anthony...

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You're welcome Dave. Always a pleasure. :thumbsup: :)

 

Keep us updated on how your progress is being made. We would love to know the outcome for sure. :)

 

Anthonny..

 

Anthonny…

 

If you know my story I have staid around here, I had a bunch of classic consoles that went MIA from my mothers house. I spent about 10 hours looking and was not able to find a single one....they were sitting there for over 20 years...

 

Well I got a text today with this image..

 

Sitting backwards in this box looks like a NeoGeo AES with the original cables and power cord (and my original Atari Jaguar too)

 

I should be getting them this weekend....You don't know how happy I actually am about this ! I replaced some of the consoles, so I will pick the best looking ones and the others will be going up for sale.

post-66219-0-96551800-1540854691_thumb.jpg

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Anthonny…

 

If you know my story I have staid around here, I had a bunch of classic consoles that went MIA from my mothers house. I spent about 10 hours looking and was not able to find a single one....they were sitting there for over 20 years...

 

Well I got a text today with this image..

 

Sitting backwards in this box looks like a NeoGeo AES with the original cables and power cord (and my original Atari Jaguar too)

 

I should be getting them this weekend....You don't know how happy I actually am about this ! I replaced some of the consoles, so I will pick the best looking ones and the others will be going up for sale.

Hey Dave.

 

WOW!! That's great to see and to know bro. Glad that you found them. :thumbsup:

 

Yep, that looks like an AES unit on the left alright. We need to hook that bad boy up and back running like it use to. Now if you need further assistance since it's been a while from the days of being used, contact Chris, he can keep it a good cleaning, capacitor replacement , and make it run just like it was brand new again.

 

Of better yet, leave it the way it is to take a pic like you taken it out of a time capsule. After 20 years, it's like finding the Delorean in Back To The Future III hidden away for decades. :-D

 

Great news for sure Dave. Thank you for the update on this. :)

 

Anthony...

Edited by fdurso224
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  1. SNK唯一のサイキックアイドル麻宮アテナを大特集! そのアテナは本当に麻宮さん?【電撃PS】 http://dengekionline.com/elem/000/001/817/1817586/ #dengekips #麻宮アテナ #SNK #KOFpic.twitter.com/Y6yBb06eVw

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    Translated from Japanese by Microsoft

    SNK's only psychic idol, a great feature of the Asamiya Athena! Is that Athena really, Mr. Asamiya? [Dengeki PS] http://dengekionline.com/elem/000/001/817/1817586/ #dengekips #麻宮アテナ #SNK #KOF

     

    Dqq4I_RU4AIqi_M.jpg

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  1. 【NEOGEOmini 対戦格闘ゲーム攻略本】 NEOGEOminiに収録されている、人気対戦格闘ゲーム21タイトルを大攻略!1f44d.png 必殺技コマンド全掲載2728.png なんと、隠しキャラの出し方も分かります2757.png 明日より8階にて発売します1f600.png#ネオジオミニ #neogeomini @SNKPofficial_jppic.twitter.com/0qavKeQYPx

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    Translated from Japanese by Microsoft

    [Neogeomini fighting game strategy Book] It is recorded in Neogeomini, a large capture the popular fighting game 21 title! Special Moves command all the publication, I know how to put out the hidden characters will be released #ネオジオミニ #neogeomini @SNKPofficial_jp on the eighth floor than tomorrow

     

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  1. The first 5 free DLC titles for the upcoming SNK 40th Anniversary Collection have been revealed! Check out our blog post to see what they are: (http://bit.ly/SNK40DLC ) #SNK40thpic.twitter.com/ceopqxY7pu

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SNK 40th ANNIVERSARY COLLECTION Introduces First Five of 10 Free DLC Titles!
Home / Blog / SNK 40th ANNIVERSARY COLLECTION Introduces First Five of 10 Free DLC Titles!
  • SNK40th_Article_Image_800x450_0.jpg?itok

SNK 40th ANNIVERSARY COLLECTION will come to the Nintendo Switch™ with 13 titles and an extensive Museum Mode on November 13! Plus, 10 more titles will be available December 11 as free DLC! Check out the first half in our new trailer!

Munch Mobile

In Munch Mobile, control a car with a human limb and cruise through various scenic routes to reach your ultimate destination: the garage. Pick up various objects along the way, such as fruit and gas canisters. What a handy vehicle, don't you think?

Munch.png

Fantasy

Your sweetheart has been captured and it's time to get her back in Fantasy! To rescue your loved one, trek through wild jungles and soar above the seas—seems like nothing can get in between you and Sherry!

Fantasy.png?itok=tUmO1saX

Sasuke vs. Commander

As the title suggests, in Sasuke vs. Commander, you are the legendary shuriken-wielding ninja Sasuke. You must protect your master, the Shogun, against enemy ninja. Fulfill your duty in this classic set in feudal Kyoto!

Sasuke.png?itok=1RI9CM9X

Chopper I

"Emergency! This is not a drill!" It doesn't get much more metal than this! Shoot up tanks, ships, planes, and more to defend against enemy troops. See if you've got enough firepower to carry out your mission in Chopper I!

Chopper.png?itok=RvVJZFMW

Time Soldiers

Traverse through time with the "D-Scanner" to rescue your comrades in Time Soldiers. There's just one caveat: if you're not in the correct place in history, you must defeat that era's boss before making the leap to the right time period your fellow soldier is trapped in.

Time%20Soldiers.png?itok=Q6br6Rvi

Words aren't enough to describe these classics, so mark your calendars for SNK 40th ANNIVERSARY COLLECTION launching November 13 for Nintendo Switch™! Stay tuned: this is just half of what's to come!

©SNK CORPORATION ALL RIGHTS RESERVED.

 

Anthony...

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Hi guys,

 

This morning, we're with Nestalgica. Here we see the cool dude doing a great cover from Metal Slug 3 . Great job he did. Enjoy. :)

 

From the description,

"Metal Slug 3 - Desert theme (aka Demolition Desert)

This is as metal as it gets folks! MTLSFK!!

Composers: Playmore Sound Team

Enjoy!"

 

 

Anthony...

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Hi guys,

 

Great Q&A interview from the great people at Arcade Attack that I helped out with fellow writer at Arcade Attack and Atariage member Arcade Adriano. Hope you all enjoy it. :)

 

  1. This week we welcome SNK legend Nobuyuki Kuroki to Arcade Attack! He’s helped bring to life some of our favourite SNK fighting games and over 20 years later has returned to the company with even greater success! Have a read of our quick Q&A: https://www.arcadeattack.co.uk/nobuyuki-kuroki-snk/ #retrogamingpic.twitter.com/XHHHDiQm2p

Arcade Attack
Nobuyuki Kuroki (SNK) – Interview

arcadeattack

26th October 2018AA ArticlesLeave a Comment

https://www.arcadeattack.co.uk/nobuyuki-kuroki-snk/

Kuroki-SNK-Banner.jpg?fit=600%2C257&ssl=

This week we welcome SNK legend Nobuyuki Kuroki to Arcade Attack! He’s helped bring to life some of our favourite SNK fighting games and over 20 years later has returned to the company with even greater success! A lot of you will have seen the teaser trailer for the new Samurai Shodown (Samurai Spirits) game but I’ve included it below for those of you who haven’t. Needless to say, it looks amazing!

Thanks again to Keisuke Nishikawa at SNK for making the interview possible and also for the translation. Enjoy.

 

What inspired you to become an artist and did you always want to work in the video game industry?

Since I was a child, I loved plastic models, anime, manga and video games. I did not intend to become an artist but more naturally became one.

First of all, I wanted to get a job linked to art since when I was a student so I decided to go to the art school.

To tell the truth, I wanted to become a manga artist. But I gave up my dream because I realised that I was not talented in it.

In those days, there was no internet or SNS as today and there was not much information about the video game companies. That was why I had no idea to create the video games.

However I found the requirement list for SNK on the bulletin board at my school by chance.

 

How did you get the opportunity to work at the amazing SNK?

When I visited the SNK office, I saw the pinnacle dot artworks and those looked amazing. Another reason was the existence of Art of Fighting.

Well, all factors of Art of Fighting such as the artwork, sound effects, music, gameplay and so on were totally my taste.

I was like “Okay…this is just really cool…” .

I still remember the moment when I saw Ryuuko Ranbu first time.

I’d never experienced shaking my hands with huge excitement for anything like that, except Art of Fighting.

And then, I thought that I would like to work for this company which developed this fantastic masterpiece.

 

What was the first SNK game you created artwork for and how do you reflect back on this title?

My first works were to create the character artworks for the muscular men at Yuri Sakazaki’s stage and geese for Art of Fighting 2. I just managed to handle what my senior colleagues at the office said to me.

I was an assistant for Art of Fighting 2. But I finally I worked on Jin brothers for Fatal Fury 3 on my own. I really managed to work on these characters whilst feeling like “What am I supposed to do? How should I do this?” That is why I strongly still remember those days. The artworks I worked on at the time make me feel a bit awkward when I see them now. But I got how difficult it is for the artists to create the original characters from zero.

 

What are your main inspirations when you are looking to create such iconic and high-quality artwork for a game?

It may sound like a common story but, I’ve always got a huge influence from the films, manga or video games which I encounter at the time.

Apart from those things, I love to see the art from other countries ever since I was a child.

I used to watch western cowboy films with my father because he was a huge fan of John Wayne. And also I was crazy about the fantasy genre such as Dragonlance and The Lord of the Rings.

I sometimes watch the old films or fantasy arts and still gain inspiration from them.

 

As an art director, what are your main responsibilities that help SNK to what it is today?

Not only my work for the company as the art director, and to make our fans happy with it but also to create high-quality graphics.

For the goals, the first thing I always keep in my mind is to train internal staff members.

Without increasing the number of art directors, developing multiple titles is difficult and we cannot create the artworks which we show to the world with self-confidence without raising up staff’s skills.

We know that we need to improve SNK’s 3D graphic techniques more.

We have a lot of things which we have to learn. But I believe that you will see how our internal staffs are growing up with our latest title Samurai Shodown!

My goal is to create artworks which surprise everybody each time we announce the latest titles.

 

 

 

Art of Fighting and the Fatal Fury series have become legendary franchises, did you ever expect it to have the kind of status that you see today compared in the 1990’s?

When I started to work at SNK, Art of Fighting was already a big title. For Fatal Fury series, we were thinking of that this title would be another big title in Japan.

To be honest, I had no idea how much the Fatal Fury series was a hit in other countries until I had a talk with foreign media or fans from other countries when I took a business trip to participate in KOF XIV’s event.

 

How do you make sure the art style and animation is correct for each character you have worked on?

When we worked on Art of Fighting or Fatal Fury, all staff were great rivals to each other. We’d thought that we should surprise other colleagues first before our fans!

However they like, how should say, eccentric tastes. I am not sure whether our fans would have the same taste as our colleagues!

 

You have worked on so many classic fighting games. Out of all the characters, do you have a personal favourite?

Well, there are many choices, but if I can pick up only one, it will be Terry Bogard.

 

The King of Fighters XIV is a success and been chosen in just about all fighting tournaments worldwide. In fact, it’s been enjoyed by countless gamers repeatedly. How does that make you feel as a director on how well it’s doing and for the SNK?

I would say that for our fans, we at SNK have worked harder on developing the game with KOF XIV. We feel that fan expectation for SNK is always increasing and it inspires us as a dev team a lot.

Also we are really glad to see that a number of our fans enjoy our games, from the bottom of our hearts.

Every time we watch the gameplay by the KOF top players, we think like “Wow, the characters we created can be moved like that!”

On the other hand, there are unfortunately some parts which we could not achieve what we wanted with our techniques at the time, to be honest.

 

Is there a particular piece of artwork within your SNK back catalogue that you are most proud of and can you explain?

In the era of NeoGeo, it was Garou: Mark of the Wolves. I was in charge of the most parts about the characters in the game.

I proposed the characters should take a different direction than previous Fatal Fury series. I believe that we created one of the highest quality-animation in the NeoGeo fighting games.

Not only me but also all staff who worked on Fatal Fury or Art of Fighting made used of their all past experiences on this title.

In addition to this, I cannot say the details but… another one will be Samurai Shodown!

 

What was your exact role on Garou: Mark of the Wolves and do you feel we will ever see a release of the long-awaited sequel?

For the 2D fighting games, we kick off the artwork with the start pose for the animation. This part will be one of the most important works. In this process, most of character’s design is fixed as. And then the background artwork will fit around the character’s artwork.

This process becomes the first pose for all animations. If the quality is not reached at this stage, the quality of the title itself becomes bad.

I created 9 characters’ poses and checked and directed for rest of the other characters.

For the character animation, I created Rock Howard and B. Jennet by myself. And I reviewed or helped my colleagues for rest of other characters’ animations.

 

How close was the sequel in development and were you involved in this project?

Yes, I worked on the sequel too.

Regarding Garou: Mark of the Wolves 2, the animation work was almost done. It’s really a shame that the project broke down.

If we could use a lot of our fans requests, I think we could show GMOW2 not in 2D art style but in 3D. Our dev team wants to think about it, someday.

I don’t know why the project got derailed but I think that it was probably due to the bankruptcy.

 

What advice would you offer anyone looking to work in the video game and art industry?

You can train and gain the skills after you start to work at a company.

However, your unique ideas come out from what you experienced.

To create brand new characters is absolutely difficult and you can come up only from your experiences. Even if any experience which looks not directly linked or totally different, it could bring great influences for the animations or artworks.

I always give juniors my advice to experience anything which you think interesting for your hobby, sports, trips or so on.

 

How do you reflect back on your time working at SNK and did the company change a lot throughout the years?

26 years already have passed since I jumped into the videogame industry. If I didn’t experience 7 years until SNK went bankruptcy, I don’t think I would continue to work at SNK like this. I am truly grateful that I experienced a lot of valuable things during those times.

I came back to SNK in 2014. When I came back, I didn’t think that there was a huge difference with the old SNK. But now I feel the company has changed in a good way.

 

What are your top three video games of all time and why?

Fatal Fury, Diablo 3 and Call of Duty 4: Modern Warfare

Fatal Fury impressed me a lot and naturally brought me to do this job.

With regard to Diablo 3, I can’t stop talking about this title haha… But I just was amazed by this title with its vast dedicated content from the beginning to the end. Also this title is good to get rid of some stress for me!

COD series is the title which made me to recognise the turning point for the video game. I did not believe like “Is this film or video game? How could we create something like this?” Call of Duty 4: Modern Warfare is my favourite title which I played for the second longest time. First one is Diablo 3!

 

If you could share a few drinks with a video game character, who would choose and why?

Terry and B. Jennet. I feel like that I’d even forget small concerns or complaints if I could have a chat with them.

 

Adrian & Anthony

 

If you enjoyed this, please follow us on Twitter and/or Facebook for more SNK news in the future!

If you want similar articles to this from around the web, please follow Anthony on twitter and check out his Atariage forum Neo Geo thread here.

 

Anthony...

Edited by fdurso224
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  1. Windows 10 PC「アケアカNEOGEO」シリーズ。新たに「サムライスピリッツ 斬紅郎無双剣」「ブレイジングスター」など5タイトルの配信が開始されました。これでWindows向けの「アケアカNEOGEO」シリーズは55タイトルとなりました。ぜひPCでもお楽しみください! #アケアカNEOGEO https://www.microsoft.com/ja-jp/store/search/games?q=%E3%82%A2%E3%82%B1%E3%82%A2%E3%82%ABneogeo&devicetype=pc pic.twitter.com/RVZUYZt7X3

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    Translated from Japanese by Microsoft

    Windows 10 PC "Akeaka NeoGeo" series. The delivery of five titles, such as "Samurai spirits slashing crimson Warriors sword" and "Blazing Star" has been launched. The "Akeaka NeoGeo" series for Windows now has 55 titles. Please enjoy it by all means PC! #アケアカNEOGEO

     

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  1. New titles have been released on ACA NEOGEO for Windows 10 PC. The new added titles are... "SHOCK TROOPERS","SAMURAI SHODOWN III","Magical Drop III","THE LAST BLADE 2" and "BLAZING STAR". Please enjoy the master pieces of NEOGEO on PC!#ACANEOGEO https://www.microsoft.com/en-us/store/search/games?q=aca+neogeo&devicetype=pc&orderby=releasedate+desc pic.twitter.com/p5zfOWum8g

    DqiXO4VXQAECGNv.jpg

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"Garou: Mark of the Wolves 2, the animation work was almost done. It’s really a shame that the project broke down."

 

Sad that SNK basically used old KoF animations in their games for year after this, and basically forgot about their Flagship Fatal Fury Game Series outside of Merchandising

 

 

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"Garou: Mark of the Wolves 2, the animation work was almost done. It’s really a shame that the project broke down."

 

Sad that SNK basically used old KoF animations in their games for year after this, and basically forgot about their Flagship Fatal Fury Game Series outside of Merchandising

 

 

 

Yeah, I agree enoofu. Too bad. They could've done better for sure.

 

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  1. 「第1回SNKヒロインズ フォトコンテスト」結果発表! 非常に多くの力作の中から受賞11作品を決定しました。 http://game.snk-corp.co.jp/official/snkheroines/photocontest なお受賞者には後ほどDMにて連絡いたします。 今後ともSNKヒロインズをお楽しみください! #第1回SNKヒロインズフォトコン #SNKヒロインズpic.twitter.com/U2h2hFdAtQ

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    Translated from Japanese by Microsoft

    "1st SNK Heroines Photo Contest" Results announced! We have decided on 11 awards from a great many of our masterpieces. The winner will be http://game.snk-corp.co.jp/official/snkheroines/photocontest contacted later by DM. Enjoy SNK heroines in the future! #第1回SNKヒロインズフォトコン #SNKヒロインズ

     

    Dqzc6RGVYAAJpQ3.jpg

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  1. なお、受賞者にはオリジナルのI LOVE KYO Tシャツ(最優秀賞)とキャンバスボード(最優秀賞、優秀賞)を授与します。11月中旬~下旬に発送いたしますので、今しばらくお待ち下さい。pic.twitter.com/OkN7m0yuPL

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    The award winners will receive the original I LOVE KYO t-shirt (best prize) and canvas Board (Best Prize, Excellence Award). We will ship from mid to late November, please wait for a while.

     

    DqzdUxWUwAA-2Ar.jpg
    DqzdVfwU0AEnd5X.jpg

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  1. 11月2日(金)から博多マルイにて、『THE KING OF FIGHTERS Limited SHOP in Hakata MARUI』開催決定! SNKタイトル作品やTGS2018で先行発売した人気商品を販売! NEOGEO miniや周辺機器の販売も行います! #SNK #KOF #NEOGEO https://buff.ly/2zeOTuR pic.twitter.com/ry3Ts65GFb

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    The KING of Fighters Limited SHOP in Hakata MARUI will be held at Hakata Marui from November 2 (Fri)! Sale of popular products that were released in the tgs2018 and SNK title works! We also sell NEOGEO Mini and peripherals! #SNK #KOF #NEOGEO

     

    Dqzh9jqWwAAEMZq.jpg

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  1. 【イベントのお知らせ】 東急ハンズ名古屋店にて『「SNK×東急ハンズ渋谷店」コラボイベントin名古屋』開催中!SNK関連グッズやNEOGEO mini&周辺機器の販売を行っております!東急ハンズ限定グッズもぜひゲットしてくださいね! #SNK #NEOGEO #東急ハンズ http://buff.ly/2NyFfYZ pic.twitter.com/IJM3KEJhtb

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    【 Event Announcement 】 "Snk× Tokyu Hands Shibuya" Collaboibent in Nagoya is held at Tokyu Hands Nagoya store! We sell SNK related goods and NeoGeo Mini & peripherals! Please get the Tokyu Hands Limited goods! #SNK #NEOGEO #東急ハンズ

     

    DqziMNDXcAAcUB9.jpg

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Hi guys,

 

This morning, we're with MCE. Here we see a cool review of the Terry Bogard statue. What a beauty this is. :)

 

From the description,

"Today I have the pleasure of getting an early look at the Kinetiquettes Terry Bogard statue. In this video, I review this massive statue and give you my first thoughts.

Should you pre-order this statue? Watch this video before you do.

Pre-Order Kinettiquettes Terry Bogard today at Sideshow Collectibles: http://side.sh/a75

Thanks for watching!"

 

 

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  1. 『アケアカNEOGEO フットサル ~5 ON 5 MINI SOCCER~』がSwitch、PS4、Xbox Oneで11月1日に配信決定 https://www.famitsu.com/news/201810/31166820.html pic.twitter.com/uAkc8LqE2D

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    Translated from Japanese by Microsoft

    "Akeaka NeoGeo Futsal ~ 5 on 5 MINI SOCCER ~" will be delivered on November 1 on the switch, PS4 and Xbox One

     

    Dq0lfWOUcAAVbqj.jpg

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  1. PS4/Nintendo Switch/Xbox One「アケアカNEOGEO フットサル ~5 ON 5 MINI SOCCER~」配信日決定 各国の強豪… https://game.watch.impress.co.jp/docs/news/1150824.html #アケアカNEOGEOpic.twitter.com/92D5NcfAMJ

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    PS4/Nintendo Switch/Xbox One "Akeaka neogeo Futsal ~ 5 ON 5 MINI SOCCER ~" Delivery date determined national powerhouse... https://game.watch.impress.co.jp/docs/news/1150824.html #アケアカNEOGEO

     

    Dq0lt2AVYAAISSh.jpg

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  1. The future is now! RG 187 celebrates 40 years of SNK with an extra mini-booklet and stickers 1f525.png1f525.png1f525.png. Plus: 1f46e-200d-2642-fe0f.pngNarc 1f308.pngGame Boy Color 1f409.pngThe Eidolon 1f920.pngThe Bluffer’s Guide to Westerns 1f693.pngThe Getaway And much more! 1f5e1.png1f41b.png1f344.png Pick it up this Thursday!pic.twitter.com/00bh0v4zcB

    DqquUGiXcAAHpGk.jpg

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Hi guys,

 

Happy Halloween from the Neo-Geo thread. To celebrate, let's see Mickey Diamond play and discuss the ever so quirky Nightmare in the Dark for the MVS. Enjoy. :)

 

 

Anthony..

Edited by fdurso224

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