fdurso224 #20226 Posted October 6, 2019 Hi guys, TwitchES@TwitchES Únete al combate en la transmisión en vivo de Furia Tica 2019, el torneo de juegos de pelea más grande de Centroamérica, en vivo desde Costa Rica. http://twitch.tv/itzromance Translated from Spanish by Join the fight in the live broadcast of Furia Tica 2019, the biggest fighting game tournament in Central America, live from Costa Rica. http://twitch.tv/itzromance Anthony.. 1 Quote Share this post Link to post Share on other sites
fdurso224 #20227 Posted October 6, 2019 Hi guys, THE KING OF FIGHTERS for GIRLS【公式・事前登録受付中!】@KOFG_info 【お知らせ】 TGS2019で販売したKOFGのグッズが SNKオンラインショップ( @snk_onlineshop )にて販売開始となりました! ■KOFGトレーディングファイター缶バッジ ■KOFGアクリルフィギュアスタンド ■KOFGブロマイドコレクションvol.1 SNKオンラインショップはこちら→ https://snk-onlineshop.com Translated from Japanese by [Notice] KOFG goods sold at TGS2019 are available at SNK online shop ( @snk_onlineshop ) Is now on sale! ■ KOFG Trading Fighter Can Badge ■ KOFG acrylic figure stand ■ Click here for KOFG bromide collection vol.1 SNK online shop →https://snk-onlineshop.com Anthony... Quote Share this post Link to post Share on other sites
fdurso224 #20228 Posted October 6, 2019 Hi guys, 【公式】KOF ALLSTAR@KOF_ALLSTAR 【ミリオンゴールド&カプセルキャンペーン】 毎日ログインして、20万ゴールドと セレクトボックス:プラスカプセル10個をGETしよう! さらに!期間中3日間以上ログインすると 追加報酬もプレゼント 開催期間:10/3 10:00~10/7 22:00 詳細はこちら▼ https://kofallstar.netmarble.jp/notice/view.aspx?idx=9412&p=1… #KOFAS #KOF Translated from Japanese by [Million Gold & Capsule Campaign] Log in every day and get 200,000 gold and select box: 10 plus capsules! further! If you log in for 3 days or more during the period, you will also receive an additional reward Period: 10/3 10: 00 ~ 10/7 22:00 Click here for details ▼https://kofallstar.netmarble.jp/notice/view.aspx?idx=9412&p=1…#KOFAS#KOF Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20229 Posted October 6, 2019 Hey guys, Back with Atariage member Neo Gunloc back doing what he does best. Enjoy some Fighting EX Layer from the kind sir. Anthony.. 1 Quote Share this post Link to post Share on other sites
fdurso224 #20230 Posted October 6, 2019 Hi guys, HAMSTER Corporation@HAMSTER_Corp Windows 10 PC「アケアカNEOGEO ネオジオカップ'98 〜THE ROAD TO THE VICTORY〜」の配信がスタートしました!1998年にSNKから発売されたサッカーゲームです。本作はPS4、Nintendo Switch、Xbox Oneでも好評配信中!ぜひお楽しみください! #アーケードアーカイブス https://microsoft.com/ja-jp/p/%E3%82%A2%E3%82%B1%E3%82%A2%E3%82%ABneogeo-%E3%83%8D%E3%82%AA%E3%82%B8%E3%82%AA%E3%82%AB%E3%83%83%E3%83%9798-the-road-to-the-victory-for-windows/9n3d4qkqw1vp… Translated from Japanese by Distribution of Windows 10 PC "ACA NEOGEO Neo Geo Cup '98-THE ROAD TO THE VICTORY-" has started! A soccer game released by SNK in 1998. This work is now on sale on PS4, Nintendo Switch and Xbox One! Please enjoy! #アーケードアーカイブスhttps://microsoft.com/ja-jp/p/%E3%82%A2%E3%82%B1%E3%82%A2%E3%82%ABneogeo-%E3%83%8D%E3%82%AA%E3%82%B8%E3%82%AA%E3%82%AB%E3%83%83%E3%83%9798-the-road-to-the-victory-for-windows/9n3d4qkqw1vp… Anthony... Quote Share this post Link to post Share on other sites
fdurso224 #20231 Posted October 6, 2019 Hi guys, HAMSTER Corporation@HAMSTER_Corp 20h ACA NEOGEO NEO GEO CUP '98: THE ROAD TO THE VICTORY is now available on Windows 10 PC ! It's a soccer game released by SNK in 1998. Take control of a legendary soccer team and aim for the World Championship trophy! #ACANEOGEO #ArcadeArchives https://microsoft.com/en-us/p/aca-neogeo-neo-geo-cup-98-the-road-to-the-victory-for-windows/9n3d4qkqw1vp… Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20232 Posted October 7, 2019 Hi guys, BDG | Romance @ECT@itzRomance 6h #KOXIV #SNKWCS Come check some of the best in LatAm fighting for the spot to compete in Japan next March live right now! Is it legendary Mexican KOF player Kula taking it? Or is it Violent Kain gonna win the Third time this tournament in a roll? http://Twitch.tv/itzromance Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20233 Posted October 7, 2019 Hi guys, Purple Witch @FuriaTica2019 @TaniaMichel . @JWonggg es el primer finalista de #SamuraiShodown del SNK World Championship en #FuriaTica2019 al vencer 3-2 al mexicano Kusanagi. @samuraishodown Translated from Spanish by . @JWonggg is the first finalist of #SamuraiShodown of the SNK World Championship in #FuriaTica2019 by defeating the Mexican Kusanagi 3-2. @samuraishodown Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20234 Posted October 7, 2019 Hi guys, AMTRS|SCORE @score33333 フランスのUltimate Fighting Arena 2019のKOF14部門とサムライスピリッツ部門の2種目で優勝出来ました!! またSNK WORLD CHAMPIONSHIPの本戦出場権も2種目共に獲得することが出来ました! 今後も気を引き締め、さらに努力し続けたいと思います!! #KOF #SAMURAISHODOWN #UFA2019 Translated from Japanese by We won the second in the KOF14 category and Samurai Spirits category of Ultimate Fighting Arena 2019 in France! ! In addition, SNK WORLD CHAMPIONSHIP was able to win both the second event! I will continue to work harder and make further efforts! ! #KOF#SAMURAISHODOWN#UFA2019 Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20235 Posted October 7, 2019 Hi guys, Furia Tica@FuriaTica 5h @JWonggg won the @SNKPofficial World Championship stop at @FuriaTica @snk_oda @SNKPofficial_jp @NobuyukiKuroki SOOO DAMN BEAUTIFUL!!! Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20236 Posted October 7, 2019 Hi guys, Bitmap Books@bitmap_books11h Working with SNK has been a dream come true. Collection coming on nicely and very much looking forward to adding to it #metalslug #neogeo #snk #retrogaming @NeoGeoCollector Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20237 Posted October 7, 2019 Hi guys, Arcade Dojo@arcadedojo Oct 6 REAL BOUT FATAL FURY 2: THE NEWCOMERS tournament on Friday, Nov 29, 2019 at 7:00 PM EET at Sugoi Arcade, #Helsinki. Prizes for the top 3. All players of all levels are welcome! https://twitch.tv/events/ZU8iJWlwTWOKSeVBMiuUaw… https://facebook.com/events/2598586716830737/… #リアルバウト餓狼伝説2 #SNK #NEOGEO #Sugoipelihalli Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20238 Posted October 7, 2019 Hi guys, Iggy@IggyNintendo Oct 5 ACA NEOGEO MAGICIAN LORD for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO MAGICIAN LORD at ACA NEOGEO MAGICIAN LORD ACA NEOGEO MAGICIAN LORD for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO MAGICIAN LORD at no cost using our giveaway download codes that you can redeem on the Nintendo eShop.... eshopswitch.com Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20239 Posted October 7, 2019 Hi guys, Iggy@IggyNintendoOct 5 ACA NEOGEO KING OF THE MONSTERS for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO KING OF THE ACA NEOGEO KING OF THE MONSTERS ACA NEOGEO KING OF THE MONSTERS for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO KING OF THE MONSTERS at no cost using our giveaway download codes that you can redeem on the... eshopcodes.live Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20240 Posted October 7, 2019 Hi guys, Iggy@IggyNintendo23h ACA NEOGEO SHOCK TROOPERS 2nd Squad for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO SHOCK ACA NEOGEO SHOCK TROOPERS 2nd Squad ACA NEOGEO SHOCK TROOPERS 2nd Squad for Nintendo Switch [eShop Download Codes] Get your copy of ACA NEOGEO SHOCK TROOPERS 2nd Squad at no cost using our giveaway download codes that you can redeem on... eshopcodes.live Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20241 Posted October 8, 2019 Hi guys, SNK JAPAN @SAMURAI SPIRITS好評発売中!@SNKPofficial_jp 剣戟対戦格闘ゲーム『SAMURAI SPIRITS』 大人気パズルRPG『パズル&ドラゴンズ』とコラボしたコスチュームを10月15日(火)に配信! #SNK #サムスピ #パズドラ https://prtimes.jp/main/html/rd/p/000000323.000028651.html… Translated from Japanese by A sword fighting fighting game “SAMURAI SPIRITS” A costume collaborated with the popular puzzle RPG “Puzzle & Dragons” will be delivered on Tuesday, October 15! #SNK#サムスピ#パズドラhttps://prtimes.jp/main/html/rd/p/000000323.000028651.html… Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20242 Posted October 8, 2019 Hi guys, SNK JAPAN @SAMURAI SPIRITS好評発売中!@SNKPofficial_jp 剣戟対戦格闘ゲーム『SAMURAI SPIRITS』 大人気パズルRPG『パズル&ドラゴンズ』とコラボしたコスチュームを10月15日(火)に配信! #SNK #サムスピ #パズドラ 「牙神幻十郎」専用DLCコスチューム「パズドラコラボ:ファガン」 Translated from Japanese by A sword fighting fighting game “SAMURAI SPIRITS” A costume collaborated with the popular puzzle RPG “Puzzle & Dragons” will be delivered on Tuesday, October 15! #SNK#サムスピ#パズドラ DLC costume “Pazudora Collaboration: Fagan” Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20243 Posted October 8, 2019 Hi guys, SNK JAPAN @SAMURAI SPIRITS好評発売中!@SNKPofficial_jp 剣戟対戦格闘ゲーム『SAMURAI SPIRITS』 大人気パズルRPG『パズル&ドラゴンズ』とコラボしたコスチュームを10月15日(火)に配信! #SNK #サムスピ #パズドラ 「色」専用DLCコスチューム「パズドラコラボ:ハク」 Translated from Japanese by A sword fighting fighting game “SAMURAI SPIRITS” A costume collaborated with the popular puzzle RPG “Puzzle & Dragons” will be delivered on Tuesday, October 15! #SNK#サムスピ#パズドラ "Color" exclusive DLC costume "Pazudora Collaboration: Haku" Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20244 Posted October 8, 2019 Hi guys, SNK JAPAN @SAMURAI SPIRITS好評発売中! @SNKPofficial_jp 「SWC JAPAN TOUR」対象大会の「第2回 YUBIWAZA CUP」が10月25日~10月27日に開催されます!『SAMURAI SPIRITS』の予選大会は10月26日、決勝大会は10月27日。エントリーは10月11日(金)お昼12時まで! #SNK #SWC SWC JAPAN TOUR https://snk-corp.co.jp/swc/swcjt/ YUBIWAZA CUP https://mbs.jp/yubiwazacup/ Translated from Japanese by The “2nd YUBIWAZA CUP” for the “SWC JAPAN TOUR” tournament will be held from October 25th to October 27th! The SAMURAI SPIRITS qualifying tournament will be held on October 26th and the final tournament on October 27th. Entry is Friday, October 11 until 12:00 noon! #SNK#SWC SWC JAPAN TOUR https://snk-corp.co.jp/swc/swcjt/ YUBIWAZA CUP https://mbs.jp/yubiwazacup/ Anthony... Quote Share this post Link to post Share on other sites
fdurso224 #20245 Posted October 8, 2019 Hi guys, 【公式】KOF ALLSTAR @KOF_ALLSTAR 2人のゼロがZERO DAYをお知らせします 今日の主役の ゼロ(オリジナル)とゼロ(クローン)で2人の誕生日である 10月7日00:00をお知らせいたしました! 2人のゼロの誕生日をぜひコメントでお祝いしましょう! #KOFAS #KOFBD #誕生日おめでとう #ゼロオリジナル生誕祭 #ゼロクローン生誕祭 Translated from Japanese by Two zeros will announce ZERO DAY Today's leading role Zero (Original) and Zero (Clone) announced their birthday of October 7th, 00:00! Celebrate your two birthdays with comments! #KOFAS#KOFBD#誕生日おめでとう#ゼロオリジナル生誕祭#ゼロクローン生誕祭 Anthony... Quote Share this post Link to post Share on other sites
fdurso224 #20246 Posted October 8, 2019 (edited) Hi guys, Back with Laird's Lair with another fun video for us to watch. Let's see what he has to say about the story of the unreleased Hyper Neo Geo 64 console. Enjoy. Anthony... Edited October 8, 2019 by fdurso224 Quote Share this post Link to post Share on other sites
fdurso224 #20247 Posted October 8, 2019 (edited) Hi guys, Great Q&A article by ArcadeAttackUK, fellow Atariage member Arcade_Adriano, and myself regarding a upcoming 16/32 bit Beat'em up title called "Fallen City Brawl". Once the game become available on modern gaming consoles, Mike Wells (the creator) is interested on trying to develop this game over to Neo-Geo. He will be borrowing my units to code and explore other possibilities on the Neo-Geo for future titles. Enjoy. Arcade Attack@arcadeattackUK @FallenCityBrawl looks to homage Final Fight and Streets of Rage in this brand new beat em up from solo dev Mike Wells! Read our Q&A and check exclusive gameplay footage here: https://arcadeattack.co.uk/fallen-city-brawl/… #retrogaming #indiedev Arcade Attack Fallen City Brawl (Mike Wells) – Indie Feature arcadeattack13th Sep 2019AA Articles, Indie FeaturesLeave a Comment Here’s some tasty indie beat em up action for you! Paying homage to the genre is never an easy thing as our interviewee this week will tell you. Mike Wells is the solo developer of the intriguing Fallen City Brawl which evokes memories of our favourite arcade and 16-bit beat em ups. Adrian sent him lots of questions to find out more. Thank you for taking the time from your busy schedule Mike. For those that are unfamiliar on who you are, could you please tell us a little about yourself. Thank you for the opportunity to talk about Fallen City Brawl! I’m Mike Wells, I’m an indie developer based in the North West of the UK, I’ve been creating Fallen City Brawl for around 2 years now. How did you get involved in video games Mike? Was it true passion at first sight? I’ve always loved playing games, plus creating small games and demos. I grew up with a Spectrum+2 and enjoyed creating some basic games in BASIC. Target Renegade was one of my favourite Spectrum games, and introduced me to scrolling beat ’em ups. I then had a Mega Drive and played a lot of Streets of Rage, usually in 2 player mode with my brother. I’ve continued to play games ever since, working on game ideas and practicing pixel art. According to your social media accounts, your upcoming title that’s being developed is called, “Fallen City Brawl”. Sounds intriguing to say the least, Would you be able to give a brief description of it and what inspired you to make this? Fallen City Brawl is a scrolling beat ’em up inspired by some of the classics like Streets of Rage, Final Fight and Double Dragon. I’m creating the game with the intention of it being among the best in the genre, building on some of the foundations of those classics but adding a lot to it, particularly building in some of the developments that have happened over the years in one-on-one fighters, and really pushing the action and pixel art to make it stand out from the crowd! Did you ever work on any previous games before starting work on Fallen City Brawl? Yes, I’ve developed lots of small games and demos previously, including an R-Type style shoot ’em up, a platform shooter and a sprite-scaling driving game. It might be good to resurrect these projects in future, I quite liked some of the mechanics in them. Fallen City Brawl will be my first published game. Fallen City Brawl looks amazing and has really captured the 16-bit/32-bit retro feel perfectly. How many hours have been dedicated so far on making this game and when do you hope to see it complete? Thanks! I’m not sure how many hours in total, but I’ve been working on Fallen City Brawl for around 2 years, though not full time. I plan to create a Kickstarter to fund the cost of the game’s further development and completion. That will influence the completion date, I’m aiming for mid-late 2020. Have you always been a fan of the beat em up genre and do you have a personal favourite beat em up? The Streets of Rage series, especially SOR1 is a personal favourite. Some other highlights for me are Target Renegade, Golden Axe and Guardian Heroes for the Saturn. I’m developing Fallen City Brawl to have the look and feel of a game that would be right at home in a 90’s seaside arcade – big sprites, thumping soundtrack. I really enjoyed Double Dragon and Final Fight in the arcades, there’s a lot of features in Fallen City Brawl that anyone who grew up with arcades will recognise – small things like the flashing ‘Insert Coin’ text instead of ‘press start’ for example. Fallen City Brawl has arcade blood running all the way through it. With Streets of Rage 4 on the horizon, the side-scrolling genre seems to have had quite a big resurgence of late. Why do you think this genre is now making a comeback? I think the growth in indie development has helped with this. I think scrolling beat ’em ups fell out of favour with larger publishers, as one-on-one fighters began to gain popularity from the time Street FIghter 2 hit. In a way, the genre has continued as core parts of other games – the Yakuza series for example. I think there was also a trend for games to be increasingly complex, whereas the best beat ’em ups are often quite simple to play (though with a lot of depth in their systems). The rise of indie development has meant that games can be created Advances in game-making tools (I use Game Maker Studio 2 and also Aseprite for pixel art), and social media helping enable indie developers to have a greater voice have supported the resurgence too. How have you aimed to make Fallen City Brawl stand out from the crowd and are there any clever game mechanics you can reveal to our readers? One of the features I’ve worked on recently is destructible scenery. There will be multiple routes through stages – maybe you’ll smash through a wall by throwing an enemies into it, giving access to a new sub-stage. In some areas the floor might collapse with enough impact, revealing another route. You’ll be accompanied by a Wolf in some stages, you’ll be able to command him to attack or defend, and train him up to listen more! I hope players will develop a bond with him as they play through the game. The combat system will incorporate a lot of cool things from one-on-one fighters – depth in the combo system, RIOT moves which work like a ‘Super’ move and counters for example. Also, the fight continues when enemies are on the ground. Ground & Pound and submissions will be a part of the fighting, some characters will be especially good at the ground game. You’ll be able to train between rounds, learning new moves and skilling up some basic stats like power and speed too. Same for the wolf too! Can give us a brief breakdown of the games plot and key characters? I’m still working this through. Story is important and I want players to feel invested in the world of Fallen City Brawl and the characters. I like conflicted characters, so nobody will be entirely ‘good’ or ‘bad’, everyone will have their flaws, these will either have led to their current situation at the start of the game, or will come to shape events as the story unfolds. The character in most of the clips so far will have a history of working in special law enforcement, undercover. His past will catch up with him! Revenge will be one of the key themes of the plot, will play out differently for each character. Can you run us through a typical day working on Fallen City Brawl? I start each element of the game with the pixels – so for example when developing the new gym stage, I start with pixeling the stage, and the assets that will be part of it, in this case the destructible walls and swinging punchbags. I then code those assets into the game. So basically I draw what I want to happen, then bring that into the game as closely as I can in code, using those assets. I then play, tweak, play, tweak again until it looks and feels how I want it to, then move on. I’m developing one stage at a time, and introducing new features as I go along. Once the game is 100% complete, what platforms do you hope to release the game on? My aim is to release the game on PC and also current consoles – PS4, Switch, Xbox one. Where is the best place for our readers to keep up to date with the games progress and development? The newsletter is where I share the latest game clips and screenshots too. Its free to sign up on the Fallen City Brawl website, here’s the link www.fallencitybrawl.com/subscribe I also really enjoy talking with people about the game on Twitter (@FallenCityBrawl) and Instagram ([email protected]) too. Are there any other games that you have in mind to develop after Fallen City Brawl? Right now, totally focussed on Fallen City Brawl, and will continue to support the game long after its release. I do like the idea of developing a ‘Chase HQ’ type driving game – really pushing the pixel art visuals and action past what could be achieved at the time Chase HQ was developed. For now though, the focus is 100% Fallen City Brawl. If you found yourself actually inside Fallen City Brawl, which fictional video game fighter from any game would you choose to work alongside side you and why? Awesome question! Robert Garcia from the King of Fighters /Art of Fighting series can handle himself, Goh Hinogami from Virtua Fighter 4 Evolution always impressed me with vicious Judo skills too. Outside of one-one-one fighters I’d say Shiva from SOR 2/3. Outside of people, I’d say the Trico from The Last Guardian, wonderful character and would balance things up a bit when outnumbered! What are your favourite console and your top 3 games of all time? Favourite console of all time would have to be the Sega Saturn. Some wonderful exclusives, and conversions of NEO-GEO’s top games too. There was something about the system’s underdog status too. Sega’s AM divisions and third parties like Labotomy (Exhumed, Quake) pushed the machine so hard, squeezing results from it that it really shouldn’t have been possible. My top 3 games of all time would probably be Streets of Rage 1, ICO, Shadow of the Colossus. Some other great games that might make it into my top three depending on what day you asked me would be Command and Conquer, The Last of Us, Chase HQ, Street Fighter 2 SCE, Flashback and Resogun. If you had a chance to live in a video game for a day, which would you choose and why? A day in the world of Fumito Ueda’s ICO, Shadow of the Colossus, The Last Guardian – spend the morning exploring the castle in ICO, ride the Trico for a while and then fight a Colossus before tea. Wonderful games and a unique world with a fantastic atmosphere. If you share a few drinks with a video game character who would you choose and why? Well, a night out drinking with Kazuma Kiryu from the Yakuza games would not be dull! I should mention, there will be a bar-fight stage in Fallen City Brawl which will rival Road House’s Double Deuce! Anthony... Edited October 8, 2019 by fdurso224 4 Quote Share this post Link to post Share on other sites
Mike7599 #20248 Posted October 9, 2019 3 hours ago, fdurso224 said: Hi guys, Great Q&A article by ArcadeAttackUK, fellow Atariage member Arcade_Adriano, and myself regarding a upcoming 16/32 bit Beat'em up title called "Fallen City Brawl". Once the game become available on modern gaming consoles, Mike Wells (the creator) is interested on trying to develop this game over to Neo-Geo. He will be borrowing my units to code and explore other possibilities on the Neo-Geo for future titles. Enjoy. Arcade Attack@arcadeattackUK @FallenCityBrawl looks to homage Final Fight and Streets of Rage in this brand new beat em up from solo dev Mike Wells! Read our Q&A and check exclusive gameplay footage here: https://arcadeattack.co.uk/fallen-city-brawl/… #retrogaming #indiedev Arcade Attack Fallen City Brawl (Mike Wells) – Indie Feature arcadeattack13th Sep 2019AA Articles, Indie FeaturesLeave a Comment Here’s some tasty indie beat em up action for you! Paying homage to the genre is never an easy thing as our interviewee this week will tell you. Mike Wells is the solo developer of the intriguing Fallen City Brawl which evokes memories of our favourite arcade and 16-bit beat em ups. Adrian sent him lots of questions to find out more. Thank you for taking the time from your busy schedule Mike. For those that are unfamiliar on who you are, could you please tell us a little about yourself. Thank you for the opportunity to talk about Fallen City Brawl! I’m Mike Wells, I’m an indie developer based in the North West of the UK, I’ve been creating Fallen City Brawl for around 2 years now. How did you get involved in video games Mike? Was it true passion at first sight? I’ve always loved playing games, plus creating small games and demos. I grew up with a Spectrum+2 and enjoyed creating some basic games in BASIC. Target Renegade was one of my favourite Spectrum games, and introduced me to scrolling beat ’em ups. I then had a Mega Drive and played a lot of Streets of Rage, usually in 2 player mode with my brother. I’ve continued to play games ever since, working on game ideas and practicing pixel art. According to your social media accounts, your upcoming title that’s being developed is called, “Fallen City Brawl”. Sounds intriguing to say the least, Would you be able to give a brief description of it and what inspired you to make this? Fallen City Brawl is a scrolling beat ’em up inspired by some of the classics like Streets of Rage, Final Fight and Double Dragon. I’m creating the game with the intention of it being among the best in the genre, building on some of the foundations of those classics but adding a lot to it, particularly building in some of the developments that have happened over the years in one-on-one fighters, and really pushing the action and pixel art to make it stand out from the crowd! Did you ever work on any previous games before starting work on Fallen City Brawl? Yes, I’ve developed lots of small games and demos previously, including an R-Type style shoot ’em up, a platform shooter and a sprite-scaling driving game. It might be good to resurrect these projects in future, I quite liked some of the mechanics in them. Fallen City Brawl will be my first published game. Fallen City Brawl looks amazing and has really captured the 16-bit/32-bit retro feel perfectly. How many hours have been dedicated so far on making this game and when do you hope to see it complete? Thanks! I’m not sure how many hours in total, but I’ve been working on Fallen City Brawl for around 2 years, though not full time. I plan to create a Kickstarter to fund the cost of the game’s further development and completion. That will influence the completion date, I’m aiming for mid-late 2020. Have you always been a fan of the beat em up genre and do you have a personal favourite beat em up? The Streets of Rage series, especially SOR1 is a personal favourite. Some other highlights for me are Target Renegade, Golden Axe and Guardian Heroes for the Saturn. I’m developing Fallen City Brawl to have the look and feel of a game that would be right at home in a 90’s seaside arcade – big sprites, thumping soundtrack. I really enjoyed Double Dragon and Final Fight in the arcades, there’s a lot of features in Fallen City Brawl that anyone who grew up with arcades will recognise – small things like the flashing ‘Insert Coin’ text instead of ‘press start’ for example. Fallen City Brawl has arcade blood running all the way through it. With Streets of Rage 4 on the horizon, the side-scrolling genre seems to have had quite a big resurgence of late. Why do you think this genre is now making a comeback? I think the growth in indie development has helped with this. I think scrolling beat ’em ups fell out of favour with larger publishers, as one-on-one fighters began to gain popularity from the time Street FIghter 2 hit. In a way, the genre has continued as core parts of other games – the Yakuza series for example. I think there was also a trend for games to be increasingly complex, whereas the best beat ’em ups are often quite simple to play (though with a lot of depth in their systems). The rise of indie development has meant that games can be created Advances in game-making tools (I use Game Maker Studio 2 and also Aseprite for pixel art), and social media helping enable indie developers to have a greater voice have supported the resurgence too. How have you aimed to make Fallen City Brawl stand out from the crowd and are there any clever game mechanics you can reveal to our readers? One of the features I’ve worked on recently is destructible scenery. There will be multiple routes through stages – maybe you’ll smash through a wall by throwing an enemies into it, giving access to a new sub-stage. In some areas the floor might collapse with enough impact, revealing another route. You’ll be accompanied by a Wolf in some stages, you’ll be able to command him to attack or defend, and train him up to listen more! I hope players will develop a bond with him as they play through the game. The combat system will incorporate a lot of cool things from one-on-one fighters – depth in the combo system, RIOT moves which work like a ‘Super’ move and counters for example. Also, the fight continues when enemies are on the ground. Ground & Pound and submissions will be a part of the fighting, some characters will be especially good at the ground game. You’ll be able to train between rounds, learning new moves and skilling up some basic stats like power and speed too. Same for the wolf too! Can give us a brief breakdown of the games plot and key characters? I’m still working this through. Story is important and I want players to feel invested in the world of Fallen City Brawl and the characters. I like conflicted characters, so nobody will be entirely ‘good’ or ‘bad’, everyone will have their flaws, these will either have led to their current situation at the start of the game, or will come to shape events as the story unfolds. The character in most of the clips so far will have a history of working in special law enforcement, undercover. His past will catch up with him! Revenge will be one of the key themes of the plot, will play out differently for each character. Can you run us through a typical day working on Fallen City Brawl? I start each element of the game with the pixels – so for example when developing the new gym stage, I start with pixeling the stage, and the assets that will be part of it, in this case the destructible walls and swinging punchbags. I then code those assets into the game. So basically I draw what I want to happen, then bring that into the game as closely as I can in code, using those assets. I then play, tweak, play, tweak again until it looks and feels how I want it to, then move on. I’m developing one stage at a time, and introducing new features as I go along. Once the game is 100% complete, what platforms do you hope to release the game on? My aim is to release the game on PC and also current consoles – PS4, Switch, Xbox one. Where is the best place for our readers to keep up to date with the games progress and development? The newsletter is where I share the latest game clips and screenshots too. Its free to sign up on the Fallen City Brawl website, here’s the link www.fallencitybrawl.com/subscribe I also really enjoy talking with people about the game on Twitter (@FallenCityBrawl) and Instagram ([email protected]) too. Are there any other games that you have in mind to develop after Fallen City Brawl? Right now, totally focussed on Fallen City Brawl, and will continue to support the game long after its release. I do like the idea of developing a ‘Chase HQ’ type driving game – really pushing the pixel art visuals and action past what could be achieved at the time Chase HQ was developed. For now though, the focus is 100% Fallen City Brawl. If you found yourself actually inside Fallen City Brawl, which fictional video game fighter from any game would you choose to work alongside side you and why? Awesome question! Robert Garcia from the King of Fighters /Art of Fighting series can handle himself, Goh Hinogami from Virtua Fighter 4 Evolution always impressed me with vicious Judo skills too. Outside of one-one-one fighters I’d say Shiva from SOR 2/3. Outside of people, I’d say the Trico from The Last Guardian, wonderful character and would balance things up a bit when outnumbered! What are your favourite console and your top 3 games of all time? Favourite console of all time would have to be the Sega Saturn. Some wonderful exclusives, and conversions of NEO-GEO’s top games too. There was something about the system’s underdog status too. Sega’s AM divisions and third parties like Labotomy (Exhumed, Quake) pushed the machine so hard, squeezing results from it that it really shouldn’t have been possible. My top 3 games of all time would probably be Streets of Rage 1, ICO, Shadow of the Colossus. Some other great games that might make it into my top three depending on what day you asked me would be Command and Conquer, The Last of Us, Chase HQ, Street Fighter 2 SCE, Flashback and Resogun. If you had a chance to live in a video game for a day, which would you choose and why? A day in the world of Fumito Ueda’s ICO, Shadow of the Colossus, The Last Guardian – spend the morning exploring the castle in ICO, ride the Trico for a while and then fight a Colossus before tea. Wonderful games and a unique world with a fantastic atmosphere. If you share a few drinks with a video game character who would you choose and why? Well, a night out drinking with Kazuma Kiryu from the Yakuza games would not be dull! I should mention, there will be a bar-fight stage in Fallen City Brawl which will rival Road House’s Double Deuce! Anthony... It’s always exciting to hear when a game may be ported to the neo geo and this game looks fantastic! Fingers crossed that it happens! 1 Quote Share this post Link to post Share on other sites
fdurso224 #20249 Posted October 9, 2019 5 hours ago, Mike7599 said: It’s always exciting to hear when a game may be ported to the neo geo and this game looks fantastic! Fingers crossed that it happens! I agree Mike. I really I'm willing to help Mike Wells on this project that I'll be glad to let him borrow my Neo-Geo units to contribute. Glad you like the article and thank you for stopping by to see it bro. Anthony.. Quote Share this post Link to post Share on other sites
fdurso224 #20250 Posted October 9, 2019 Hi guys, SNK GLOBAL @SAMURAI SHODOWN - Available Now!@SNKPofficial 4h Announcement: We are supporting this tournament via our e-sports support program! #SNK #SamuraiShodown #KOFXIV https://facebook.com/events/2325365724376345/… Anthony.. Quote Share this post Link to post Share on other sites