muffie Posted April 10, 2014 Share Posted April 10, 2014 Have you guys heard about this: http://www.msx.org/news/en/muffies-conversions-coleco-and-sg-1000-released-cartridge I did the conversions by patching the original BIOS, including an emulator of the SN sound chip. *before anyone asks, everything is free, I'm not charging a penny for it neither I'm making any money out of carts. The guy selling that is only covering costs. As the SN sound chip lacks noise emulation (MSX Sound chip has fewer noise frequencies), now, I'm trying to change some of the sound inside the roms. I saw that you guys have some special tools for homebrew development. Maybe I could use one of those to it. I mean, anyone knows how the native sound format is too different from AFX format used by Shiru's AYFX editor? http://shiru.untergrund.net/software.shtml Best Regards, Muffie 4 Quote Link to comment Share on other sites More sharing options...
coleconut Posted April 11, 2014 Share Posted April 11, 2014 I have seen references to your work and congratulations. There hasn't been much or maybe any chatter on here about it that I am aware of, most colecovision fans seem to be more interested in the MSX-to-CV conversions of course. Although a world-wide forum to be sure, I am guessing that most here are from N. America where MSX is not shall we say fully embraced. I have 3 MSX machines myself, 2 are Spectravideo and I finally picked up a Zemmix after searching for a while. Next on my list is an MSX2 (Sony? Panasonic?) so I can play some of my MSX2 games I have never played. Quote Link to comment Share on other sites More sharing options...
muffie Posted April 11, 2014 Author Share Posted April 11, 2014 Thank you coleconut. I can tell you that my job was, for sure, easier than trying to convert the other way around. I mean, I have full 64k RAM available for instance. I have MSX Turbo-R myself. It's an amazing piece of engineering that was never explored up to it's full potential. Not sure if you know about it. Here's more information: Panasonic FS-A1ST (http://www.old-computers.com/MUSEUM/computer.asp?c=775) Anyway, it would be nice if you join www.msx.org to discuss retrocomputing with the European community. The sw library for MSX is vast. Maybe if you start a discussion there, a lot of people would be able to, for instance, tell which games would be possible candidates for a Coleco conversion. Best Regards, Muffie. 2 Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 12, 2014 Share Posted April 12, 2014 Wow! Looks great! Fantastic work! Quote Link to comment Share on other sites More sharing options...
Mangia-Boy Posted May 30, 2019 Share Posted May 30, 2019 Just discovered Muffie's conversions to MSX. Played Tutankham and Montezuma's Revenge already. Compared to the originals, I think the conversions play better because the controllers are more responsive. Great work. I hope with more training I can manage now stage 9 or more, that are sthe stages where the deadly bats appear. Quote Link to comment Share on other sites More sharing options...
artrag Posted May 30, 2019 Share Posted May 30, 2019 I have coded the menu with muffie Try to reboot the msx keeping esc pressed with the cartridge inserted. You need to keep esc pressed till the menu appears, you should start and hidden extra game (time pilot). Quote Link to comment Share on other sites More sharing options...
Taylor the Gaming Guy Posted July 7, 2020 Share Posted July 7, 2020 On 4/10/2014 at 9:25 AM, muffie said: Have you guys heard about this: http://www.msx.org/news/en/muffies-conversions-coleco-and-sg-1000-released-cartridge I did the conversions by patching the original BIOS, including an emulator of the SN sound chip. *before anyone asks, everything is free, I'm not charging a penny for it neither I'm making any money out of carts. The guy selling that is only covering costs. As the SN sound chip lacks noise emulation (MSX Sound chip has fewer noise frequencies), now, I'm trying to change some of the sound inside the roms. I saw that you guys have some special tools for homebrew development. Maybe I could use one of those to it. I mean, anyone knows how the native sound format is too different from AFX format used by Shiru's AYFX editor? http://shiru.untergrund.net/software.shtml Best Regards, Muffie Hello there Muffie, as you know, I'm Taylor Stokes (Taylor's Everything Channel on MSX.org). I like the ColecoVision to MSX conversions by you guys, even me. You did a good job on those games, even Mikie. ? Nice to meet you. Quote Link to comment Share on other sites More sharing options...
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