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Setting up a 512k cart


Gazoo

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You want my scuzzy hard drive image? Has a couple hundred ea3 & 5 games including the ones you were looking for?

 

Absolutely. Not being a gamer, I had trouble tracking down enough games to fill this cart. Having an ample supply would help me to construct another one.

 

Gazoo

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Yeah, it really needs a reset button (maybe a DPST that remove power from the 378 as well as reset the console). But with this cart, you don't need the 32K expansion; it'll work on a stock console. Thus, it worked for someone like my father, who still has a stock console which he and his other grandkids play with.

 

A couple cool things about the program; just as trivia; Tursi did a really cool job with the 256 bytes in VDP making this work, and Sometimes99er did an outstanding job on the font and the graphics! (I really do like the font and graphics....)

 

Well if you're interested in trivia...

 

The code that I've constructed to make this work is 'Code that moves code that moves code that moves code' and finally executes.

Sort of like the 'Star Trek The Next Generation' that had a 'Holodeck in a Holodeck in a Holodeck'. I still have trouble watching that one and figuring out what Holodeck we're watching. So just imagine keeping track of what code you're working on.

 

And then you threw me for a loop when you said that the >6000 bank doesn't reset to the first one on a quit. That required putting Rom headers where they didn't belong, and using all of the available Scratchpad Ram except 6 bytes. Actually I'm using more Scratchpad Ram than is allowed, but it doesn't seem to be hurting anything.

 

Anyway... it works. :)

 

Gazoo

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Some thoughts now that I had a couple hours (on and off, mostly off) to mess with the UberGROM cart (PLCC). It's getting really hard to find hobby time lately.

 

1) The 49F040's are rock solid. They program and verify A-OK. The sockets on the boards are what's causing my grief with them. The sure fire way to fix it (and I've been having to do it frequently) are to take a little needle (one of those like that comes with a collared shirt, really tiny), and stick it in the hole behind the metal contact on the socket; each one of them; do it STRAIGHT DOWN, don't bend it at an angle. That bends them out enough to where they work again. If we go to prod with these boards, we might want to find a different manufacturer of the sockets.

 

2) I've successfully gotten Gazoo's util cart, Gazoo's games cart, Tursi's Bank Test, and Tursi's Multicart working with the 49F040 boards.

 

3) Some of my 74LS378's power up in the first bank, some in the last. Don't ask me why. They're all TI brand. They don't have a defined power up state, but now with 512K, we can probably afford putting a safety feature in the last bank just in case as well as the normal first bank. (In fact, let's just make that a standard.)

 

4) Gazoo's games cart, the latest version, (I haven't reviewed the utility one yet for functionality) only has a few things I noticed offhand on a real console with a Corcomp Mini PEB attached:

  • Blasto just resets my system
  • Blackjack and Poker does the same
  • Hopper has something strange (not sure if it's the cart or the F18A) where I can move the kangaroo throughout the WHOLE screen; that's right, she goes through just about anything.

Everything else appears to work (selecting game and trying to start it).

 

I need to buy some more materials to finish making four that Ksarul sent me (mostly sockets and caps).

 

I the meantime, I tried to make 2048 into a cart (thinking it was a 16K ROM image), and couldn't do so, but I'll look at it a little closer and make sure it's meant to be a 16K banked ROM.

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The last week or two has given me a lot of data that needs to be added to the manual. The more people there are using the boards, the more questions there are as people try to push the envelope with it. That is a very good thing. . .although, from the comments from Acadiel and Gazoo on the foibles of PLCC sockets, it looks like we'll need to devote an entire section to the care and feeding of the PLCC sockets. I'm not sure that it will change with any other socket manufacturer (other than for burn-in sockets, which were designed to take extreme punishment), as most of the ones I've seen for sale seem to be of a similar degree of stability. Gazoo may be able to tell us more there, as he noted that he's worked with them for quite a few years in arcade machine settings.

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Some thoughts now that I had a couple hours (on and off, mostly off) to mess with the UberGROM cart (PLCC). It's getting really hard to find hobby time lately.

 

1) The 49F040's are rock solid. They program and verify A-OK. The sockets on the boards are what's causing my grief with them. The sure fire way to fix it (and I've been having to do it frequently) are to take a little needle (one of those like that comes with a collared shirt, really tiny), and stick it in the hole behind the metal contact on the socket; each one of them; do it STRAIGHT DOWN, don't bend it at an angle. That bends them out enough to where they work again. If we go to prod with these boards, we might want to find a different manufacturer of the sockets.

 

2) I've successfully gotten Gazoo's util cart, Gazoo's games cart, Tursi's Bank Test, and Tursi's Multicart working with the 49F040 boards.

 

3) Some of my 74LS378's power up in the first bank, some in the last. Don't ask me why. They're all TI brand. They don't have a defined power up state, but now with 512K, we can probably afford putting a safety feature in the last bank just in case as well as the normal first bank. (In fact, let's just make that a standard.)

 

4) Gazoo's games cart, the latest version, (I haven't reviewed the utility one yet for functionality) only has a few things I noticed offhand on a real console with a Corcomp Mini PEB attached:

  • Blasto just resets my system
  • Blackjack and Poker does the same
  • Hopper has something strange (not sure if it's the cart or the F18A) where I can move the kangaroo throughout the WHOLE screen; that's right, she goes through just about anything.

Everything else appears to work (selecting game and trying to start it).

 

I need to buy some more materials to finish making four that Ksarul sent me (mostly sockets and caps).

 

I the meantime, I tried to make 2048 into a cart (thinking it was a 16K ROM image), and couldn't do so, but I'll look at it a little closer and make sure it's meant to be a 16K banked ROM.

  • Blasto just resets my system
  • Blackjack and Poker does the same
  • Hopper has something strange (not sure if it's the cart or the F18A) where I can move the kangaroo throughout the WHOLE screen; that's right, she goes through just about anything.

 

All 3 of these carts work perfectly normally for me. Are you using a console with a standard Grom0? When I used my console with the SOB that contained TKGROM0, I got strange results, switching to a standard console made everything work normally.

 

Are you using a non-standard Grom0?

 

Gazoo

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Gazoo, stock 99/4A system except for F18A, and Corcomp Mini Peripheral Expansion system. That is it :-)

 

It's probably the Corcomp MES funky disk controller powerup causing the trouble. I assume you don't have the Millers Graphics eproms in it? If you feel up to doing an experiment, you could try removing the disk controller eproms from it and see if everything works ok then.

 

Gazoo

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Thanks to Ksarul I've now got a couple 512K carts an an UberGROM cart. :)

 

Programmed the gamecart binary from Gazoo into one of the 512K carts and the UberGROM and so far so good. Except for my burner choking on the AT49F040 for some bizarre reason, going with the AM29F040 worked like a charm there. Burned a TC574000AD for the 512K cart.

 

This is sooooo awesome, huge thanks to everyone involved! Now if we could get every TI game cart on to a few of these bad boys... :D

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As an aside - I emailed Batronix about the issue programming the AT49F040 last night at around 9PM. I received a reply at 8AM this morning saying they replicated the issue in their lab and corrected the issue in the software suite. god I love this company... :D

 

What burner are you using? I need to purchase one soon for my fbForth 2.0 cartridge work and will be using 28-pin 27C256 EPROMs. (If this gets too far off topic, we can take it over to my fbForth thread.)

 

...lee

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I'm using an old 844USB from BK Electronics. It's a rebadged Elnec programmer, and they seem to update the software for it quite frequently for new devices :-) Definitely not a budget programmer, but after some of the cheap ones I bought on eBay, it definitely works well out of the box, which is what I wanted. I find my patience level for inexpensive stuff which you have to fiddle with has gone down as I approach 40.

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Same here. There's lot's of cheapo ways I could have gone but spending the money for a higher end device that without endless screwing around is going to work first time, every time, was the way to go.

 

To each his own.

 

I just got the cheapest one I could find to do the job, the Genius 540. It works. I'll figure out the problem and make it work if it doesn't on the first try. Why spend money needlessly on unnecessary expensive shit? I've done that in the past and the investment just wasn't worth it. But that's just me, I don't have money to flush down the toilet. Oh, and I'm 55 and already been dead twice. :)

 

Gazoo

Edited by Gazoo
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I'm on the 55 bandwagon too, Gazoo--but I haven't had the been dead experience yet. . .I buy the tools that do what I want them to do, so if they happen to be inexpensive, excellent. If they end up costing more--and I know I'll use them a lot, I buy the expensive stuff (like my Pace kits for soldering).

 

I got the chips this morning too--now I just have to build a pair of boards to put them into (I sold all of the batch I had built already).

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The second game cart is done. I managed to squeeze in a little more than the previous menu screens I posted. I'm pretty sure this one is bug free on the first try. :)

 

Gazoo

 

 

gallery_29515_833_5153.gif

 

 

gallery_29515_833_505.gif

 

[deleted attachment=341967:Gamecart2.zip]

 

Edited by Gazoo
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  • 4 weeks later...

Any chance of a 'roll your own' sort of kit for bundling carts into an image? I only ask because apparently there are many crap games on cart :D

 

Anyone is welcome to put whatever games they want into a cart. Gather together the games you want, join the images together with a hex editor, and write a simple assembly program with a menu, read a keypress, move the game out into the appropriate area from rom, and branch to the start of the game. The process is MUCH simpler than actually writing a game.

 

I recommend making up a chart like this so you know where everything is when you start to write the code.

 

 

Bank Number Eprom Addr Write to CPU Addr Start Addr Contents

----------- ---------- -------- -------- ---------- --------

 

1 >0000 >6000 GAMES menu program

2 >2000 >6002 >A000 >A000 Paddleball

3 >4000 >6004 >A000 >A056 Centipede

4 >6000 >6006 >C000 >E02E Dig Dug

5 >8000 >6008 >E000 Dig Dug

6 >A000 >600A >A000 >A072 Defender

7 >C000 >600C >A000 >A086 Donkey Kong

8 >E000 >600E >C000 Donkey Kong

9 >10000 >6010 >C000 >C020 Jungle Hunt

10 >12000 >6012 >E000 Jungle Hunt

11 >14000 >6014 >C000 >C0FE Moon Patrol

12 >16000 >6016 >E000 Moon Patrol

13 >18000 >6018 >C000 >E0AE Ms Pacman

14 >1A000 >601A >E000 Ms Pacman

15 >1C000 >601C >A000 >A052 Pacman

16 >1E000 >601E >C000 Pacman

17 >20000 >6020 >A000 >A060 Pole Position

18 >22000 >6022 >C000 Pole Position

19 >24000 >6024 >C000 >DE3A Protector

20 >26000 >6026 >E000 Protector

21 >28000 >6028 >A000 >CBDA Shamus

22 >2A000 >602A >C000 Shamus

23 >2C000 >602C >A000 >A000 Parsec

24 >2E000 >602E >BFFA Parsec

25 >30000 >6030 >DFF4 Parsec

26 >32000 >6032 >268C Parsec (length >1180)

27 >34000 >6034 >A000 >B458 Ti Invaders

28 >36000 >6036 >BFFA Ti Invaders

29 >38000 >6038 >A000 >A50C 4A Flyer

30 >3A000 >603A >2FFC >315C A-Maze-Ing (length >0C00)

31 >3C000 >603C >A000 A-Maze-Ing (length >1800)

32 >3E000 >603E >A00E >A020 Ambulance

33 >40000 >6040 >2000 >2000 Demon Attack (length >1776)

34 >42000 >6042 >A000 Demon Attack

35 >44000 >6044 >BFFA Demon Attack

36 >46000 >6046 >DFF4 Demon Attack (length >1500)

37 >48000 >6048 >2FFC >315C Hangman (length >0C00)

38 >4A000 >604A >D000 Hangman (length >1800)

39 >4C000 >604C >A000 >A542 Hopper

40 >4E000 >604E >A000 >A000 Jawbreaker

41 >50000 >6050 >BFFA Jawbreaker

42 >52000 >6052 >A000 >AADE Midnight Mason

43 >54000 >6054 >BFFA Midnight Mason (length >0080)

44 >56000 >6056 >A000 >CA82 Moon Mine

45 >58000 >6058 >BFFA Moon Mine

46 >5A000 >605A >DFF4 Moon Mine

47 >5C000 >605C >A024 >A024 Rabbit Trail

48 >5E000 >605E >CFF8 >CFF8 River Rescue

49 >60000 >6060 >EFF2 River Rescue (length >1014)

50 >62000 >6062 >A000 >DA6E Tennis

51 >64000 >6064 >BFFA Tennis

52 >66000 >6066 >A000 >B9A0 TI Toad

53 >68000 >6068 >BFFA TI Toad

54 >6A000 >606A >A000 >A00C Tombstone City

55 >6C000 >606C >BFFC >C118 Buck Rogers

56 >6E000 >606E >DFF8 Buck Rogers

57 >70000 >6070 >2000 >20D6 Blackjack & Poker

58 >72000 >6072 >A000 Blackjack & Poker

59 >74000 >6074 >A000 >A000 Cave Creatures

60 >76000 >6076 >A000 >A000 Blasto

61 >78000 >6078 >BFFA Blasto (length >0200)

62 >7A000 >607A >A000 >BD4E Burgertime

63 >7C000 >607C >BFFA Burgertime

64 >7E000 >607E >A020 >A020 Worm Attack

 

 

Gazoo

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Any chance of a 'roll your own' sort of kit for bundling carts into an image? I only ask because apparently there are many crap games on cart :D

 

Hell, I'll even give you some example code for a menu. You DO have to put it in the right place when you compile it. :)

 

Gazoo

 

 

* GAME LOADER v1.0

* Gazoo

* 5-6-14

DEF START Show where program starts.

DATA >D820,>07D0,>6000

START B @START1 Go to actual start of program.

VDPWD EQU >8C00

VDPST EQU >8802

SCAN EQU >000E

GPLWS EQU >83E0

VDPWA EQU >8C02 VDP write address register.

VDPRD EQU >8800 VDP read data register.

BUFFER EQU >0FC0

SOUND1 BYTE >06,>BF,>DF,>FF,>80,>05,>92,>0A,>01,>9F,>00

H01 BYTE >01

H03 BYTE >03

H05 BYTE >05

EVEN

ZERO DATA >0000 Define null character.

START1 LIMI 2

LWPI >8300 Load workspace.

LI R0,>0180 Set VDP register 1.

BLWP @VWTR

LI R0,>0200 Set VDP register 2.

BLWP @VWTR

LI R0,>030E Set VDP register 3.

BLWP @VWTR

LI R0,>0401 Set VDP register 4.

BLWP @VWTR

LI R0,>0506 Set VDP register 5.

BLWP @VWTR

LI R0,>0600 Set VDP register 6.

BLWP @VWTR

LI R0,>0717 Set VDP register 7.

BLWP @VWTR

LI R0,>0380

LI R1,SVENTN

LI R2,>0010

BLWP @VMBW

NOP

LI R0,>0800 Load menu character set.

LI R1,CHRDAU

LI R2,>0400

BLWP @VMBW

NOP

LI R0,>0000 Put menu on screen.

LI R1,MENU

LI R2,>0300

BLWP @VMBW

NOP

LI R0,>01E0 Set VDP register 1.

BLWP @VWTR

BL @BEEP Sound a beep

NOP

MOVB @H03,@>8374

KLOOP1 BLWP @KSCAN Check for keypress.

MOVB @>837C,R0

JEQ KLOOP1

CLR R1

MOVB @>8375,R1

CI R1,>0F00 Quit if escape is pressed.

JEQ SEL00

CI R1,>4100 A

JEQ SEL01

CI R1,>4200 B

JEQ SEL02

CI R1,>4300 C

JEQ SEL03

CI R1,>4400 D

JEQ SEL04

CI R1,>4500 E

JEQ SEL05

CI R1,>4600 F

JEQ SEL06

CI R1,>4700 G

JEQ SEL07

CI R1,>4800 H

JEQ SEL08

CI R1,>4900 I

JEQ SEL09

CI R1,>4A00 J

JEQ SEL10

CI R1,>4B00 K

JEQ SEL11

CI R1,>4C00 L

JEQ SEL12

CI R1,>4D00 M

JEQ SEL13

CI R1,>4E00 N

JEQ SEL14

CI R1,>4F00 O

JEQ SEL15

CI R1,>5000 P

JEQ SEL16

CI R1,>5100 Q

JEQ SEL17

CI R1,>5200 R

JEQ SEL18

CI R1,>5300 S

JEQ SEL19

CI R1,>5400 T

JEQ SEL20

CI R1,>5500 U

JEQ SEL21

CI R1,>5600 V

JEQ SEL22

CI R1,>5700 W

JEQ SEL23

CI R1,>5800 X

JEQ SEL24

CI R1,>5900 Y

JEQ SEL25

CI R1,>5A00 Z

JEQ SEL26

CI R1,>3100 1

JEQ SEL27

CI R1,>3200 2

JEQ SEL28

CI R1,>3300 3

JEQ SEL29

CI R1,>3400 4

JEQ SEL30

CI R1,>3500 5

JEQ SEL31

CI R1,>3600 6

JEQ SEL32

CI R1,>3700 7

JEQ SEL33

CI R1,>3800 8

JEQ SEL34

B @KLOOP1

SEL00 BL @BEEP

B @QUIT

SEL01 B @AA

SEL02 B @BB

SEL03 B @CC

SEL04 B @DD

SEL05 B @EE

SEL06 B @FF

SEL07 B @GG

SEL08 B @HH

SEL09 B @II

SEL10 B @JJ

SEL11 B @KK

SEL12 B @LL

SEL13 B @MM

SEL14 B @NN

SEL15 B @OO

SEL16 B @PP

SEL17 B @QQ

SEL18 B @RR

SEL19 B @SS

SEL20 B @TT

SEL21 B @UU

SEL22 B @VV

SEL23 B @WW

SEL24 B @XX

SEL25 B @YY

SEL26 B @ZZ

SEL27 B @A1

SEL28 B @A2

SEL29 B @A3

SEL30 B @A4

SEL31 B @A5

SEL32 B @A6

SEL33 B @A7

SEL34 B @A8

******************************************************************************

QUIT LIMI 2

CLR @>837C

LWPI >83E0

BLWP @>0000 Go bye-bye.

******************************************************************************

BEEP LI R1,SOUND1

LI R0,BUFFER

LI R2,11

BLWP @VMBW

LIMI 0

LI R10,BUFFER

MOV R10,@>83CC

SOCB @H01,@>83FD

MOVB @H01,@>83CE

LIMI 2

SNDLP MOVB @>83CE,@>83CE

JNE SNDLP

LIMI 0

RT

*******************************************************************************

BEPCLR LI R1,SOUND1 Beep.

LI R0,BUFFER

LI R2,11

BLWP @VMBW

LIMI 0

LI R10,BUFFER

MOV R10,@>83CC

SOCB @H01,@>83FD

MOVB @H01,@>83CE

LIMI 2

SNDLP1 MOVB @>83CE,@>83CE

JNE SNDLP1

LIMI 0

LI R0,>0000 Clear screen.

LI R1,SPACE

LI R2,>300

BLWP @VMBW

NOP

LI R0,>0800 Load TI standard character set.

LI R1,CHRDAT

LI R2,>0400

BLWP @VMBW

NOP

MOVB @ZERO,@>8374 Set key unit to 0.

RT

******************************************************************************

RUN LWPI >83E0

LI R11,>0024

CLR @>837C

B @>8300

******************************************************************************

* UTILITIES *

******************************************************************************

SET DATA >2000

SAVE DATA 0

REGS BSS 32

EVEN

VMBW DATA REGSV,V1

REGSV DATA 0,0,0,>8C02

DATA >8C00,0,>8800,0

DATA >4000,>8000,0,0

DATA 0,0,0,0

V1 MOV R13,R7

MOV *R7+,R0

MOV *R7+,R1

MOV *R7+,R2

SWPB R0

MOVB R0,*R3

SWPB R0

SOC R8,R0

MOVB R0,*R3

NOP

V2 MOVB *R1+,*R4

DEC R2

JNE V2

RTWP

VSBW DATA REGSV,V3

V3 MOV R13,R7

MOV *R7+,R0

SWPB R0

MOVB R0,*R3

SWPB R0

SOC R8,R0

MOVB R0,*R3

NOP

MOVB *R7,*R4

RTWP

VWTR DATA REGSV,V4

V4 MOV *R13,R0

SOC R9,R0

SWPB R0

MOVB R0,*R3

SWPB R0

MOVB R0,*R3

RTWP

KSCAN DATA KSCAN,KSCAN+4

MOV *R11,R12

LWPI >83E0

BL @>000E

LWPI KSCAN

MOV R12,*R11

RTWP

****************************************************************

MENU DATA >2041,>202D,>2050,>6163,>6D61,>6E20 ' A - Pacman '

DATA >2020,>0D20,>4C20,>2D20,>5072,>6F74 ' . L - Prot'

DATA >6563,>746F,>7220,>2020,>2042,>202D 'ector B -'

DATA >2050,>6172,>7365,>6320,>2020,>0D20 ' Parsec . '

DATA >4D20,>2D20,>416D,>6275,>6C61,>6E63 'M - Ambulanc'

DATA >6520,>2020,>2043,>202D,>2053,>6861 'e C - Sha'

DATA >6D75,>7320,>2020,>0D20,>4E20,>2D20 'mus . N - '

DATA >4D6F,>6F6E,>204D,>696E,>6520,>2020 'Moon Mine '

DATA >2044,>202D,>2048,>6F70,>7065,>7220 ' D - Hopper '

DATA >2020,>0D20,>4F20,>2D20,>4365,>6E74 ' . O - Cent'

DATA >6970,>6564,>6520,>2020,>2045,>202D 'ipede E -'

DATA >2054,>656E,>6E69,>7320,>2020,>0D20 ' Tennis . '

DATA >5020,>2D20,>4D73,>2050,>6163,>6D61 'P - Ms Pacma'

DATA >6E20,>2020,>2046,>202D,>2042,>6C61 'n F - Bla'

DATA >7374,>6F20,>2020,>0D20,>5120,>2D20 'sto . Q - '

DATA >4275,>7267,>6572,>7469,>6D65,>2020 'Burgertime '

DATA >2047,>202D,>2048,>616E,>676D,>616E ' G - Hangman'

DATA >2020,>0D20,>5220,>2D20,>5061,>6464 ' . R - Padd'

DATA >6C65,>6261,>6C6C,>2020,>2048,>202D 'leball H -'

DATA >2044,>6967,>2044,>7567,>2020,>0D20 ' Dig Dug . '

DATA >5320,>2D20,>4A61,>7762,>7265,>616B 'S - Jawbreak'

DATA >6572,>2020,>2049,>202D,>2054,>4920 'er I - TI '

DATA >546F,>6164,>2020,>0D20,>5420,>2D20 'Toad . T - '

DATA >412D,>4D61,>7A65,>2D49,>6E67,>2020 'A-Maze-Ing '

DATA >204A,>202D,>2034,>4120,>466C,>7965 ' J - 4A Flye'

DATA >7220,>0D20,>5520,>2D20,>5449,>2049 'r . U - TI I'

DATA >6E76,>6164,>6572,>7320,>204B,>202D 'nvaders K -'

DATA >2044,>6566,>656E,>6465,>7220,>0D20 ' Defender . '

DATA >5620,>2D20,>4275,>636B,>2052,>6F67 'V - Buck Rog'

DATA >6572,>7320,>0B0B,>0B0B,>0B0B,>0B0B 'ers ........'

DATA >0B0B,>0B0B,>0B0B,>0C0B,>0B0B,>0B0B '............'

DATA >0B0B,>0B0B,>0B0B,>0B0B,>0B0B,>0B0B '............'

DATA >2020,>2020,>2057,>202D,>2057,>6F72 ' W - Wor'

DATA >6D20,>4174,>7461,>636B,>2020,>2020 'm Attack '

DATA >2020,>2020,>2020,>2020,>2020,>2020 ' '

DATA >2058,>202D,>2044,>6F6E,>6B65,>7920 ' X - Donkey '

DATA >4B6F,>6E67,>2020,>2020,>2020,>2020 'Kong '

DATA >2020,>2020,>2020,>2020,>2059,>202D ' Y -'

DATA >204A,>756E,>676C,>6520,>4875,>6E74 ' Jungle Hunt'

DATA >2020,>2020,>0102,>0320,>2020,>2020 ' ... '

DATA >2020,>2020,>205A,>202D,>204D,>6F6F ' Z - Moo'

DATA >6E20,>5061,>7472,>6F6C,>2020,>2020 'n Patrol '

DATA >0405,>0620,>2020,>2020,>2020,>2020 '... '

DATA >2031,>202D,>2052,>6976,>6572,>2052 ' 1 - River R'

DATA >6573,>6375,>6520,>2020,>0708,>0920 'escue ... '

DATA >2020,>2020,>2020,>2020,>2032,>202D ' 2 -'

DATA >2052,>6162,>6269,>7420,>5472,>6169 ' Rabbit Trai'

DATA >6C20,>2020,>2020,>2020,>2020,>2020 'l '

DATA >2020,>2020,>2033,>202D,>2044,>656D ' 3 - Dem'

DATA >6F6E,>2041,>7474,>6163,>6B20,>2020 'on Attack '

DATA >2020,>2020,>2020,>2020,>2020,>2020 ' '

DATA >2034,>202D,>2050,>6F6C,>6520,>506F ' 4 - Pole Po'

DATA >7369,>7469,>6F6E,>2020,>2020,>2020 'sition '

DATA >2020,>2020,>2020,>2020,>2035,>202D ' 5 -'

DATA >2054,>6F6D,>6273,>746F,>6E65,>2043 ' Tombstone C'

DATA >6974,>7920,>2020,>2020,>2020,>2020 'ity '

DATA >2020,>2020,>2036,>202D,>204D,>6964 ' 6 - Mid'

DATA >6E69,>6768,>7420,>4D61,>736F,>6E20 'night Mason '

DATA >2020,>2020,>2020,>2020,>2020,>2020 ' '

DATA >2037,>202D,>2043,>6176,>6520,>4372 ' 7 - Cave Cr'

DATA >6561,>7475,>7265,>7320,>2020,>2020 'eatures '

DATA >2020,>2020,>2020,>2020,>2038,>202D ' 8 -'

DATA >2042,>6C61,>636B,>6A61,>636B,>2026 ' Blackjack &'

DATA >2050,>6F6B,>6572,>2020,>2020,>2020 ' Poker '

****************************************************************

CHRDAT DATA >0000,>0000,>0000,>0000,>0000,>003F

DATA >3F30,>3030,>3030,>30F0,>F000,>0000

DATA >0000,>00FF,>FF00,>0000,>3030,>303F

DATA >3F00,>0000,>0000,>00F0,>F030,>3030

DATA >3030,>3030,>3030,>3030,>0000,>0000

DATA >0000,>0000,>3C42,>9991,>9942,>3C00

DATA >0020,>0018,>241C,>0408,>3C42,>99A1

DATA >A199,>423C,>0040,>0020,>2038,>2438

DATA >0070,>5070,>4854,>1C14,>0070,>4070

DATA >001C,>1010,>0020,>0018,>243C,>2018

DATA >0040,>0814,>101C,>1010,>0040,>4040

DATA >1824,>2418,>0020,>2020,>2808,>0808

DATA >0040,>4058,>2408,>103C,>0040,>4058

DATA >2408,>2418,>0000,>0000,>0000,>0000

DATA >0040,>405C,>1018,>0418,>0040,>4048

DATA >1038,>2418,>0040,>405C,>0408,>1010

DATA >0040,>4058,>2418,>2418,>0040,>4058

DATA >241C,>0408,>0040,>4040,>1824,>3C24

DATA >0040,>4050,>101C,>141C,>0040,>4040

DATA >1C10,>101C,>0040,>4444,>041C,>141C

DATA >0070,>7070,>7070,>7070,>0040,>4C50

DATA >101C,>1010,>0000,>0000,>0000,>0000

DATA >0010,>1010,>1010,>0010,>0028,>2828

DATA >0000,>0000,>0028,>287C,>287C,>2828

DATA >0038,>5450,>3814,>5438,>0060,>6408

DATA >1020,>4C0C,>0020,>5050,>2054,>4834

DATA >0008,>0810,>0000,>0000,>0008,>1020

DATA >2020,>1008,>0020,>1008,>0808,>1020

DATA >0000,>2810,>7C10,>2800,>0000,>1010

DATA >7C10,>1000,>0000,>0000,>0030,>1020

DATA >0000,>0000,>7C00,>0000,>0000,>0000

DATA >0000,>3030,>0000,>0408,>1020,>4000

DATA >0038,>4444,>4444,>4438,>0010,>3010

DATA >1010,>1038,>0038,>4404,>0810,>207C

DATA >0038,>4404,>1804,>4438,>0008,>1828

DATA >487C,>0808,>007C,>4078,>0404,>4438

DATA >0018,>2040,>7844,>4438,>007C,>0408

DATA >1020,>2020,>0038,>4444,>3844,>4438

DATA >0038,>4444,>3C04,>0830,>0000,>3030

DATA >0030,>3000,>0000,>3030,>0030,>1020

DATA >0008,>1020,>4020,>1008,>0000,>007C

DATA >007C,>0000,>0020,>1008,>0408,>1020

DATA >0038,>4404,>0810,>0010,>0038,>445C

DATA >545C,>4038,>0038,>4444,>7C44,>4444

DATA >0078,>2424,>3824,>2478,>0038,>4440

DATA >4040,>4438,>0078,>2424,>2424,>2478

DATA >007C,>4040,>7840,>407C,>007C,>4040

DATA >7840,>4040,>003C,>4040,>5C44,>4438

DATA >0044,>4444,>7C44,>4444,>0038,>1010

DATA >1010,>1038,>0004,>0404,>0404,>4438

DATA >0044,>4850,>6050,>4844,>0040,>4040

DATA >4040,>407C,>0044,>6C54,>5444,>4444

DATA >0044,>6464,>544C,>4C44,>007C,>4444

DATA >4444,>447C,>0078,>4444,>7840,>4040

DATA >0038,>4444,>4454,>4834,>0078,>4444

DATA >7850,>4844,>0038,>4440,>3804,>4438

DATA >007C,>1010,>1010,>1010,>0044,>4444

DATA >4444,>4438,>0044,>4444,>2828,>1010

DATA >0044,>4444,>5454,>5428,>0044,>4428

DATA >1028,>4444,>0044,>4428,>1010,>1010

DATA >007C,>0408,>1020,>407C,>0038,>2020

DATA >2020,>2038,>0000,>4020,>1008,>0400

DATA >0038,>0808,>0808,>0838,>0000,>1028

DATA >4400,>0000,>0000,>0000,>0000,>007C

DATA >0000,>2010,>0800,>0000,>0000,>0038

DATA >447C,>4444,>0000,>0078,>2438,>2478

DATA >0000,>003C,>4040,>403C,>0000,>0078

DATA >2424,>2478,>0000,>007C,>4078,>407C

DATA >0000,>007C,>4078,>4040,>0000,>003C

DATA >405C,>4438,>0000,>0044,>447C,>4444

DATA >0000,>0038,>1010,>1038,>0000,>0008

DATA >0808,>4830,>0000,>0024,>2830,>2824

DATA >0000,>0040,>4040,>407C,>0000,>0044

DATA >6C54,>4444,>0000,>0044,>6454,>4C44

DATA >0000,>007C,>4444,>447C,>0000,>0078

DATA >4478,>4040,>0000,>0038,>4454,>4834

DATA >0000,>0078,>4478,>4844,>0000,>003C

DATA >4038,>0478,>0000,>007C,>1010,>1010

DATA >0000,>0044,>4444,>4438,>0000,>0044

DATA >4428,>2810,>0000,>0044,>4454,>5428

DATA >0000,>0044,>2810,>2844,>0000,>0044

DATA >2810,>1010,>0000,>007C,>0810,>207C

DATA >0018,>2020,>4020,>2018,>0010,>1010

DATA >0010,>1010,>0030,>0808,>0408,>0830

DATA >0000,>2054,>0800,>0000,>0046,>4F52

DATA >0103,>0303,>0000,>0000,>0000,>0000

***************************************************

CHRDAU DATA >0000,>0000,>0000,>0000,>0103,>0303

DATA >0303,>0303,>FC04,>0505,>0406,>020C

DATA >0080,>4040,>8000,>0C12,>FF80,>C040

DATA >6038,>1C0E,>1921,>213D,>0505,>05C4

DATA >BA8A,>8ABA,>A1A1,>A122,>0301,>0000

DATA >0000,>0000,>E231,>1018,>0C07,>0300

DATA >4C90,>2040,>4020,>E000,>3C42,>99A1

DATA >A199,>423C,>0000,>00FF,>0000,>0000

DATA >1010,>10FF,>0000,>0000,>1010,>1010

DATA >1010,>1010,>0020,>0018,>243C,>2018

DATA >0040,>0814,>101C,>1010,>0040,>4040

DATA >1824,>2418,>0020,>2020,>2808,>0808

DATA >0040,>4058,>2408,>103C,>0040,>4058

DATA >2408,>2418,>0040,>4054,>141C,>0404

DATA >0040,>405C,>1018,>0418,>0040,>4048

DATA >1038,>2418,>0040,>405C,>0408,>1010

DATA >0040,>4058,>2418,>2418,>0040,>4058

DATA >241C,>0408,>0040,>4040,>1824,>3C24

DATA >0040,>4050,>101C,>141C,>0040,>4040

DATA >1C10,>101C,>0040,>4444,>041C,>141C

DATA >0070,>7070,>7070,>7070,>0040,>4C50

DATA >101C,>1010,>0000,>0000,>0000,>0000

DATA >0010,>1010,>1000,>1000,>0028,>2828

DATA >0000,>0000,>0028,>7C28,>287C,>2800

DATA >0038,>5430,>1854,>3800,>0044,>4C18

DATA >3064,>4400,>0020,>5020,>5448,>3400

DATA >0008,>1020,>0000,>0000,>0008,>1010

DATA >1010,>0800,>0020,>1010,>1010,>2000

DATA >0044,>287C,>2844,>0000,>0010,>107C

DATA >1010,>0000,>0000,>0000,>0030,>1020

DATA >0000,>007C,>0000,>0000,>0000,>0000

DATA >0030,>3000,>0004,>0810,>2040,>0000

DATA >003C,>4C54,>6444,>3800,>0010,>3010

DATA >1010,>3800,>0038,>4408,>1020,>7C00

DATA >0038,>4418,>0444,>3800,>0008,>1828

DATA >487C,>0800,>0078,>4078,>0444,>3800

DATA >0038,>4078,>4444,>3800,>007C,>0408

DATA >1020,>2000,>0038,>4438,>4444,>3800

DATA >0038,>4444,>3C04,>7800,>0000,>3030

DATA >0030,>3000,>0000,>3030,>0030,>1020

DATA >0000,>1020,>4020,>1000,>0000,>007C

DATA >007C,>0000,>0000,>1008,>0408,>1000

DATA >0038,>4408,>1000,>1000,>0038,>4454

DATA >5840,>3C00,>0038,>4444,>7C44,>4400

DATA >0078,>2438,>2424,>7800,>0038,>4440

DATA >4044,>3800,>0078,>2424,>2424,>7800

DATA >007C,>4078,>4040,>7C00,>007C,>4078

DATA >4040,>4000,>0038,>4440,>4C44,>3800

DATA >0044,>447C,>4444,>4400,>0038,>1010

DATA >1010,>3800,>0004,>0404,>0444,>3800

DATA >0044,>4850,>7048,>4400,>0040,>4040

DATA >4040,>7C00,>0044,>6C54,>4444,>4400

DATA >0044,>6454,>544C,>4400,>0038,>4444

DATA >4444,>3800,>0078,>4444,>7840,>4000

DATA >0038,>4444,>544C,>3C00,>0078,>4444

DATA >7848,>4400,>0038,>4430,>0844,>3800

DATA >007C,>1010,>1010,>1000,>0044,>4444

DATA >4444,>3800,>0044,>4444,>4428,>1000

DATA >0044,>4444,>5454,>2800,>0044,>2810

DATA >1028,>4400,>0044,>4428,>1010,>1000

DATA >007C,>0810,>2040,>7C00,>0038,>2020

DATA >2020,>3800,>0000,>4020,>1008,>0400

DATA >0038,>0808,>0808,>3800,>0010,>3854

DATA >1010,>1000,>0000,>0000,>0000,>7C00

DATA >0020,>1008,>0000,>0000,>0000,>0038

DATA >4848,>3C00,>0020,>2038,>2424,>3800

DATA >0000,>001C,>2020,>1C00,>0004,>041C

DATA >2424,>1C00,>0000,>001C,>2830,>1C00

DATA >000C,>1038,>1010,>1000,>0000,>001C

DATA >241C,>0438,>0020,>2038,>2424,>2400

DATA >0010,>0030,>1010,>3800,>0008,>0008

DATA >0808,>4830,>0020,>2024,>3828,>2400

DATA >0030,>1010,>1010,>3800,>0000,>0078

DATA >5454,>5400,>0000,>0038,>2424,>2400

DATA >0000,>0018,>2424,>1800,>0000,>0038

DATA >2438,>2020,>0000,>001C,>241C,>0404

DATA >0000,>0028,>3420,>2000,>0000,>001C

DATA >300C,>3800,>0010,>1038,>1010,>0C00

DATA >0000,>0024,>2424,>1C00,>0000,>0044

DATA >2828,>1000,>0000,>0044,>5454,>2800

DATA >0000,>0024,>1818,>2400,>0000,>0024

DATA >241C,>0438,>0000,>003C,>0810,>3C00

DATA >000C,>1010,>2010,>100C,>0010,>1010

DATA >0010,>1010,>0060,>1010,>0810,>1060

DATA >0000,>2054,>0800,>0000,>0000,>0000

DATA >0000,>0000,>0000,>0000,>0000,>0000

***********************************************************

SPACE DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

DATA >2020,>2020,>2020,>2020,>2020,>2020,>2020,>2020

***********************************************************

SVENTN DATA >1717,>1717,>1717,>1717,>1717,>1717,>1717,>1717

THIRTN DATA >1313,>1313,>1313,>1313,>1313,>1313,>1313,>1313

***********************************************************

AA BL @BEPCLR * Pacman

LWPI >83E0

LI R1,AADATA

LI R2,>8300

LI R3,>003A

LOOPAA MOV *R1+,*R2+

DECT R3

JGT LOOPAA

B @RUN

AADATA DATA >D820,>07D0,>601C,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>601E,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A052

********************************************************

BB BL @BEPCLR * Parsec

LWPI >83E0

LI R1,BBDATA

LI R2,>8300

LI R3,>006A

LOOPBB MOV *R1+,*R2+

DECT R3

JGT LOOPBB

B @RUN

BBDATA DATA >D820,>07D0,>602C,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>602E,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6030,>0201,>6000,>0202

DATA >DFF4,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6032,>0201,>6000,>0202

DATA >268C,>0203,>1180,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A000

*******************************************************

CC BL @BEPCLR * Shamus

LWPI >83E0

LI R1,CCDATA

LI R2,>8300

LI R3,>003A

LOOPCC MOV *R1+,*R2+

DECT R3

JGT LOOPCC

B @RUN

CCDATA DATA >D820,>07D0,>6028,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>602A,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>CBDA

*******************************************************

DD BL @BEPCLR * Hopper

LWPI >83E0

LI R1,DDDATA

LI R2,>8300

LI R3,>0022

LOOPDD MOV *R1+,*R2+

DECT R3

JGT LOOPDD

B @RUN

DDDATA DATA >D820,>07D0,>604C,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A542

*******************************************************

EE BL @BEPCLR * Tennis

LI R0,>0713 Set VDP register 7.

BLWP @VWTR

LI R0,>0380 SET COLOR >13

LI R1,THIRTN

LI R2,>0010

BLWP @VMBW

NOP

LWPI >83E0

LI R1,EEDATA

LI R2,>8300

LI R3,>003A

LOOPEE MOV *R1+,*R2+

DECT R3

JGT LOOPEE

B @RUN

EEDATA DATA >D820,>07D0,>6062,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6064,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>DA6E

********************************************************

FF BL @BEPCLR * Blasto

LWPI >83E0

LI R1,FFDATA

LI R2,>8300

LI R3,>003A

LOOPFF MOV *R1+,*R2+

DECT R3

JGT LOOPFF

B @RUN

FFDATA DATA >D820,>07D0,>6076,>0201,>6000,>0202

DATA >2000,>0203,>1C00,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6078,>0201,>6000,>0202

DATA >A000,>0203,>1800,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>20D6

********************************************************

GG LWPI >83E0 * Hangman

LI R1,GGDATA

LI R2,>8300

LI R3,>003A

LOOPGG MOV *R1+,*R2+

DECT R3

JGT LOOPGG

CLR @>A000

B @RUN

GGDATA DATA >D820,>07D0,>603A,>0201,>6000,>0202

DATA >2FFC,>0203,>0C00,>CCB1,>0643,>15FD

DATA >D820,>07D0,>604A,>0201,>6000,>0202

DATA >D000,>0203,>1800,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>315C

********************************************************

HH BL @BEPCLR * Dig Dug

LWPI >83E0

LI R1,HHDATA

LI R2,>8300

LI R3,>003A

LOOPHH MOV *R1+,*R2+

DECT R3

JGT LOOPHH

B @RUN

HHDATA DATA >D820,>07D0,>6006,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6008,>0201,>6000,>0202

DATA >E000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>E02E

********************************************************

II BL @BEPCLR * TI Toad

LWPI >83E0

LI R1,IIDATA

LI R2,>8300

LI R3,>003A

LOOPII MOV *R1+,*R2+

DECT R3

JGT LOOPII

B @RUN

IIDATA DATA >D820,>07D0,>6066,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6068,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>B9A0

********************************************************

JJ BL @BEPCLR * 4A Flyer

LWPI >83E0

LI R1,JJDATA

LI R2,>8300

LI R3,>0022

LOOPJJ MOV *R1+,*R2+

DECT R3

JGT LOOPJJ

B @RUN

JJDATA DATA >D820,>07D0,>6038,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A50C

********************************************************

KK BL @BEPCLR * Defender

LWPI >83E0

LI R1,KKDATA

LI R2,>8300

LI R3,>0022

LOOPKK MOV *R1+,*R2+

DECT R3

JGT LOOPKK

B @RUN

KKDATA DATA >D820,>07D0,>600A,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A072

********************************************************

LL BL @BEPCLR * Protector

LWPI >83E0

LI R1,LLDATA

LI R2,>8300

LI R3,>003A

LOOPLL MOV *R1+,*R2+

DECT R3

JGT LOOPLL

B @RUN

LLDATA DATA >D820,>07D0,>6024,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6026,>0201,>6000,>0202

DATA >E000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>DE3A

********************************************************

MM BL @BEPCLR * Ambulance

LWPI >83E0

LI R1,MMDATA

LI R2,>8300

LI R3,>0022

LOOPMM MOV *R1+,*R2+

DECT R3

JGT LOOPMM

B @RUN

MMDATA DATA >D820,>07D0,>603E,>0201,>6000,>0202

DATA >A00E,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A020

********************************************************

NN BL @BEPCLR * Moon Mine

LWPI >83E0

LI R1,NNDATA

LI R2,>8300

LI R3,>0052

LOOPNN MOV *R1+,*R2+

DECT R3

JGT LOOPNN

B @RUN

NNDATA DATA >D820,>07D0,>6056,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6058,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>605A,>0201,>6000,>0202

DATA >DFF4,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>CA82

********************************************************

OO BL @BEPCLR * Centipede

LWPI >83E0

LI R1,OODATA

LI R2,>8300

LI R3,>0022

LOOPOO MOV *R1+,*R2+

DECT R3

JGT LOOPOO

B @RUN

OODATA DATA >D820,>07D0,>6004,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A056

********************************************************

PP BL @BEPCLR * Ms Pacman

LWPI >83E0

LI R1,PPDATA

LI R2,>8300

LI R3,>003A

LOOPPP MOV *R1+,*R2+

DECT R3

JGT LOOPPP

B @RUN

PPDATA DATA >D820,>07D0,>6018,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>601A,>0201,>6000,>0202

DATA >E000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>E0AE

********************************************************

QQ BL @BEPCLR * Burgertime

LWPI >83E0

LI R1,QQDATA

LI R2,>8300

LI R3,>003A

LOOPQQ MOV *R1+,*R2+

DECT R3

JGT LOOPQQ

B @RUN

QQDATA DATA >D820,>07D0,>607A,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>607C,>0201,>6020,>0202

DATA >BFFA,>0203,>1FE0,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>BD4E

********************************************************

RR BL @BEPCLR * Paddleball

LWPI >83E0

LI R1,RRDATA

LI R2,>8300

LI R3,>0022

LOOPRR MOV *R1+,*R2+

DECT R3

JGT LOOPRR

B @RUN

RRDATA DATA >D820,>07D0,>6002,>0201,>6020,>0202

DATA >A000,>0203,>1FE0,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A000

********************************************************

SS BL @BEPCLR * Jawbreaker

LWPI >83E0

LI R1,SSDATA

LI R2,>8300

LI R3,>003A

LOOPSS MOV *R1+,*R2+

DECT R3

JGT LOOPSS

B @RUN

SSDATA DATA >D820,>07D0,>604E,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6050,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A000

********************************************************

TT BL @BEPCLR * A-Maze-Ing

LWPI >83E0

LI R1,TTDATA

LI R2,>8300

LI R3,>003A

LOOPTT MOV *R1+,*R2+

DECT R3

JGT LOOPTT

CLR @>D000

B @RUN

TTDATA DATA >D820,>07D0,>603A,>0201,>6000,>0202

DATA >2FFC,>0203,>0C00,>CCB1,>0643,>15FD

DATA >D820,>07D0,>603C,>0201,>6000,>0202

DATA >A000,>0203,>1800,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>315C

********************************************************

UU BL @BEPCLR * TI Invaders

LWPI >83E0

LI R1,UUDATA

LI R2,>8300

LI R3,>003A

LOOPUU MOV *R1+,*R2+

DECT R3

JGT LOOPUU

B @RUN

UUDATA DATA >D820,>07D0,>6034,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6036,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>B458

********************************************************

VV BL @BEPCLR * Buck Rogers

LWPI >83E0

LI R1,VVDATA

LI R2,>8300

LI R3,>003A

LOOPVV MOV *R1+,*R2+

DECT R3

JGT LOOPVV

B @RUN

VVDATA DATA >D820,>07D0,>606C,>0201,>6000,>0202

DATA >BFFC,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>606E,>0201,>6000,>0202

DATA >DFF8,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>C118

********************************************************

WW BL @BEPCLR * Worm Attack

LWPI >83E0

LI R1,WWDATA

LI R2,>8300

LI R3,>003A

LOOPWW MOV *R1+,*R2+

DECT R3

JGT LOOPWW

B @RUN

WWDATA DATA >D820,>07D0,>607E,>0201,>6020,>0202

DATA >A020,>0203,>1FE0,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000

DATA >0201,>4432,>C801,>C000

DATA >0201,>4230,>C801,>C002

DATA >0201,>32B0,>C801,>C004

DATA >0460,>A020

********************************************************

XX BL @BEPCLR * Donkey Kong

LWPI >83E0

LI R1,XXDATA

LI R2,>8300

LI R3,>003A

LOOPXX MOV *R1+,*R2+

DECT R3

JGT LOOPXX

B @RUN

XXDATA DATA >D820,>07D0,>600C,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>600E,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A086

********************************************************

YY BL @BEPCLR * Jungle Hunt

LI R0,>0713 Set VDP register 7.

BLWP @VWTR

LWPI >83E0

LI R1,YYDATA

LI R2,>8300

LI R3,>003A

LOOPYY MOV *R1+,*R2+

DECT R3

JGT LOOPYY

B @RUN

YYDATA DATA >D820,>07D0,>6010,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6012,>0201,>6000,>0202

DATA >E000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>C020

********************************************************

ZZ BL @BEPCLR * Moon Patrol

LWPI >83E0

LI R1,ZZDATA

LI R2,>8300

LI R3,>003A

LOOPZZ MOV *R1+,*R2+

DECT R3

JGT LOOPZZ

B @RUN

ZZDATA DATA >D820,>07D0,>6014,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6016,>0201,>6000,>0202

DATA >E000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>C0FE

********************************************************

A1 BL @BEPCLR * River Rescue

LWPI >83E0

LI R1,A1DATA

LI R2,>8300

LI R3,>003A

LOOPA1 MOV *R1+,*R2+

DECT R3

JGT LOOPA1

B @RUN

A1DATA DATA >D820,>07D0,>605E,>0201,>6000,>0202

DATA >CFF8,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6060,>0201,>6000,>0202

DATA >EFF2,>0203,>1014,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>CFF8

********************************************************

A2 BL @BEPCLR * Rabbit Trail

LWPI >83E0

LI R1,A2DATA

LI R2,>8300

LI R3,>0010

LOOPA2 MOV *R1+,*R2+

DECT R3

JGT LOOPA2

B @RUN

A2DATA DATA >D820,>07D0,>605C,>0460,>6024

********************************************************

A3 BL @BEPCLR * Demon Attack

LWPI >83E0

LI R1,A3DATA

LI R2,>8300

LI R3,>006A

LOOPA3 MOV *R1+,*R2+

DECT R3

JGT LOOPA3

B @RUN

A3DATA DATA >D820,>07D0,>6040,>0201,>6000,>0202

DATA >2000,>0203,>1776,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6042,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6044,>0201,>6000,>0202

DATA >BFFA,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6046,>0201,>6000,>0202

DATA >DFF4,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>2000

*******************************************************

A4 BL @BEPCLR * Pole Position

LWPI >83E0

LI R1,A4DATA

LI R2,>8300

LI R3,>003A

LOOPA4 MOV *R1+,*R2+

DECT R3

JGT LOOPA4

B @RUN

A4DATA DATA >D820,>07D0,>6020,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6022,>0201,>6000,>0202

DATA >C000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A060

********************************************************

A5 BL @BEPCLR * Tombstone City

LWPI >83E0

LI R1,A5DATA

LI R2,>8300

LI R3,>0022

LOOPA5 MOV *R1+,*R2+

DECT R3

JGT LOOPA5

B @RUN

A5DATA DATA >D820,>07D0,>606A,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A00C

********************************************************

A6 BL @BEPCLR * Midnight Mason

LWPI >83E0

LI R1,A6DATA

LI R2,>8300

LI R3,>003A

LOOPA6 MOV *R1+,*R2+

DECT R3

JGT LOOPA6

B @RUN

A6DATA DATA >D820,>07D0,>6052,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6054,>0201,>6000,>0202

DATA >BFFA,>0203,>0080,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>AADE

********************************************************

A7 BL @BEPCLR * Cave Creatures

LWPI >83E0

LI R1,A7DATA

LI R2,>8300

LI R3,>0022

LOOPA7 MOV *R1+,*R2+

DECT R3

JGT LOOPA7

B @RUN

A7DATA DATA >D820,>07D0,>6074,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>A000

********************************************************

A8 BL @BEPCLR * Blackjack & Poker

LWPI >83E0

LI R1,A8DATA

LI R2,>8300

LI R3,>003A

LOOPA8 MOV *R1+,*R2+

DECT R3

JGT LOOPA8

B @RUN

A8DATA DATA >D820,>07D0,>6070,>0201,>6000,>0202

DATA >2000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6072,>0201,>6000,>0202

DATA >A000,>0203,>2000,>CCB1,>0643,>15FD

DATA >D820,>07D0,>6000,>0460,>20D6

********************************************************

TEXT ' Gazoo '

END

Edited by Gazoo
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