xxl Posted April 20, 2014 Share Posted April 20, 2014 test version: http://atari.pl/veeblefetzer.mp3 http://atari.pl/veeblefetzer.xex about Phaser1: http://battleofthebits.org/lyceum/View/Phaser1 8 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 20, 2014 Share Posted April 20, 2014 test version: http://atari.pl/veeblefetzer.mp3 http://atari.pl/veeblefetzer.xex about Phaser1: http://battleofthebits.org/lyceum/View/Phaser1 Awesome, as always! Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 21, 2014 Share Posted April 21, 2014 Nice music as always. Technically great too. Is there a link to a table of the differences between all the different versions? There's a lot of formats now, but if I was to use one of the formats, how would I know which one to choose without going through all of the features of each one? It'd be good if it had values like: Format Name: <name> Player Exists For: Atari / Spectrum ... etc. Drum Channels: 1 Tone Channels: 2 Notable features: Uses less CPU time than <other format> Does such a table exist? Quote Link to comment Share on other sites More sharing options...
xxl Posted April 21, 2014 Author Share Posted April 21, 2014 Here is a description of various engines and editors that you can use (I recommend BEEPOLA and 1TRACKER) http://battleofthebits.org/lyceum/View/zxbeep%20(format) use this engine, which according to you generate best sound. all they taking almost 100% CPU time meanwhile Phaser1 almost finished: original: http://battleofthebits.org/arena/Entry/Doris+Clawford+Theme/4521/ atari: http://atari.pl/doris.mp3 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 21, 2014 Share Posted April 21, 2014 Thank you for the clarification. Quote Link to comment Share on other sites More sharing options...
+slx Posted April 21, 2014 Share Posted April 21, 2014 (edited) This is amazing but could someone explain how this actually works? I do think I know what GTIA does normally but how is it "bent" to make music instead of graphics? Thanks! Edited April 21, 2014 by slx Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 21, 2014 Share Posted April 21, 2014 As far as I understand, the GTIA is able to make a sound, just the click when you type. If you switch it on and off enough times in a second, you can make different sounds. Please correct me if I am wrong... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 21, 2014 Share Posted April 21, 2014 There are 4 I/O pins on GTIA, this is a carry over from the TIA in the 2600. The TIA was used to read 3 of the console switches. Since there was a single I/O pin left, it can be used for outputting. Since there is only 1-bit resolution, you have to switch it incredibly fast in order to make a tone. This is where the magic lies - getting multiple channels of digitized sound pushed through the chip with the limited CPU bandwidth. 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted April 21, 2014 Author Share Posted April 21, 2014 ok. now Phaser1 with percussion. http://atari.pl/slash.mp3 if someone could contact with this man and politely ask for the source of this music? https://soundcloud.com/jredd/1-bit-pirate 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted April 26, 2014 Author Share Posted April 26, 2014 phaser1 rewritten to utilize IRQ: http://atari.pl/phaserIRQ.xex http://atari.pl/phaser1IRQ.xex http://atari.pl/phaser2IRQ.xex try on real atari... 2 Quote Link to comment Share on other sites More sharing options...
w1k Posted April 26, 2014 Share Posted April 26, 2014 sound good.. i made video.. on my channel (uploading now) Quote Link to comment Share on other sites More sharing options...
iesposta Posted April 26, 2014 Share Posted April 26, 2014 Can anyone make a GTIA to 2600 TIA engine? I would love to make music like this on the Atari 2600! 1 Quote Link to comment Share on other sites More sharing options...
w1k Posted April 26, 2014 Share Posted April 26, 2014 2600 is for games only.. buy XE/XL for normal use Quote Link to comment Share on other sites More sharing options...
xxl Posted April 26, 2014 Author Share Posted April 26, 2014 @iesposta here my attempt to 1bit sqeeker engine on a2600 @w1k have you made a video? show. 4 Quote Link to comment Share on other sites More sharing options...
xxl Posted April 26, 2014 Author Share Posted April 26, 2014 ahhh, sorry, bad links :/ http://atari.pl/phaser1IRQ.xex http://atari.pl/phaser1IRQ1.xex http://atari.pl/phaser1IRQ2.xex 2 Quote Link to comment Share on other sites More sharing options...
iesposta Posted April 26, 2014 Share Posted April 26, 2014 @iesposta here my attempt to 1bit sqeeker engine on a2600 @w1k have you made a video? show. @xxl I have the binary. It is awesome. You have not shared any source, so I asked about playing these 8-bit squeeks on the 2600 TIA. I would like to compose my own as well. @w1k I own an XE and an 800XL. Quote Link to comment Share on other sites More sharing options...
w1k Posted April 27, 2014 Share Posted April 27, 2014 http://www.youtube.com/watch?v=JaPujcrUPeQ Quote Link to comment Share on other sites More sharing options...
xxl Posted May 11, 2014 Author Share Posted May 11, 2014 final version of player for next Beep'em All, I think: http://atari.pl/1.mp3 and http://atari.pl/2.mp3 7 Quote Link to comment Share on other sites More sharing options...
ivop Posted May 12, 2014 Share Posted May 12, 2014 Nice! Quote Link to comment Share on other sites More sharing options...
xxl Posted May 16, 2014 Author Share Posted May 16, 2014 perc improvement, gr.3 onscreen, some cpu time for user and still nice sound I think. http://atari.pl/3.mp3 4 Quote Link to comment Share on other sites More sharing options...
Xuel Posted May 16, 2014 Share Posted May 16, 2014 Nice player! Can you fix it so that the song doesn't slow down in the complex parts? Quote Link to comment Share on other sites More sharing options...
xxl Posted May 22, 2014 Author Share Posted May 22, 2014 Can you fix it so that the song doesn't slow down in the complex parts? player fixed: http://atari.pl/3a.mp3 compare with original: http://chipmusic.org/jredd/music/1-bit-body-puncher 4 Quote Link to comment Share on other sites More sharing options...
Xuel Posted May 22, 2014 Share Posted May 22, 2014 player fixed: Cool! It's much better but I still think it still slows down a little bit in the rapid arpeggio sections at 0:20-0:23 and 0:53-0:55 whereas the original has constant tempo throughout. But I'm probably pickier than most about such things. Quote Link to comment Share on other sites More sharing options...
xxl Posted May 24, 2014 Author Share Posted May 24, 2014 you're right. in player was another bug. check now. http://atari.pl/3b.mp3 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted May 25, 2014 Author Share Posted May 25, 2014 ultimate speed control https://www.youtube.com/watch?v=tEJegdZb6AQ 2 Quote Link to comment Share on other sites More sharing options...
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