Xuel Posted May 25, 2014 Share Posted May 25, 2014 you're right. in player was another bug. check now. Perfect! Out of curiosity how do you keep tempo? Interrupts? Cycle counting? VCOUNT? Quote Link to comment Share on other sites More sharing options...
xxl Posted May 26, 2014 Author Share Posted May 26, 2014 IRQ/TIMER4 step 1/23.50 s (original 1/23.40s but I change it - incorrect rounding at multiplicity - when change tempo during playing). there is one imperfection in the counting time while hitting the drums, I think. I'll try to take care of this soon. 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted May 29, 2014 Author Share Posted May 29, 2014 +music position control +speed control +channels on/off 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted September 27, 2014 Author Share Posted September 27, 2014 "Heavy Phaser" by Darkman007, first place on Chaos Contructions 2014 http://atari.pl/heavy_phaser.obx 3 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted September 27, 2014 Share Posted September 27, 2014 Wow. Can I say "wow" again? Some of the audio sounds very SID like. So here's some questions. 1. Can this GTIA-based music play on a TIA? 2. If the answer to #1 is "yes", can you please offer your music to 2600 and 7800 homebrew coders? Because your music would greatly improve that chip's reputation. 3. How many channels are possible on the GTIA? 2 or more? 4. Can you use the GTIA and the POKEY at the same time like how the 7800 can use the TIA and a cartridge-based POKEY at once? [7800 Commando famously uses 6 channels between the POKEY and TIA]. 1 Quote Link to comment Share on other sites More sharing options...
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