Kylearan Posted April 20, 2014 Share Posted April 20, 2014 Hi, I have just released a new demo for the PAL VCS on the Revision demo party. You can find it here, if you are interested: http://www.pouet.net/prod.php?which=62944 Direct download link: ftp://ftp.scene.org/pub/parties/2014/revision14/demo_oldskool/tim1t_cluster.zip I would like to thank you all for being such a great resource of information and help, especially Omegamatrix, SeaGtGruff, Thomas Jentzsch and Spiceware. This is my first production for the VCS, and almost every time I had a question, I would search this forum first and invariably find an answer to it by one of you a couple of years ago already. This demo wouldn't have been possible without you. (And to pre-emptively answer Thomas Jentzsch: I know I have 3 frames with a scanline count of != 312, which I will fix in the final version. Right now I'm terribly exhausted and glad I met the deadline at all. ) -Kylearan 5 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 20, 2014 Share Posted April 20, 2014 Excellent demo! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 20, 2014 Share Posted April 20, 2014 I especially like the end with the bit counter. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted April 20, 2014 Share Posted April 20, 2014 Very cool! Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
iesposta Posted April 20, 2014 Share Posted April 20, 2014 Yeah! Bravo! I love these demos... Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 21, 2014 Share Posted April 21, 2014 Nicely done! Quote Link to comment Share on other sites More sharing options...
lotek_style Posted April 21, 2014 Share Posted April 21, 2014 Fucking awesome dude! Great music! Quote Link to comment Share on other sites More sharing options...
lotek_style Posted April 21, 2014 Share Posted April 21, 2014 Oh... btw... we covered you here: http://demozoo.org/productions/109136/ Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted April 22, 2014 Share Posted April 22, 2014 I'm impressed. Well done. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted April 22, 2014 Share Posted April 22, 2014 Awesome! The four-at-once part is really over the top! Quote Link to comment Share on other sites More sharing options...
kamakazi Posted April 24, 2014 Share Posted April 24, 2014 Holy crap!!! And that was on a 2600?!?! I especially loved the scaling and 3-D effects. Very nicely done! Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted April 24, 2014 Share Posted April 24, 2014 Cool! Quote Link to comment Share on other sites More sharing options...
+nanochess Posted April 24, 2014 Share Posted April 24, 2014 I'm in awe... I liked specially the four effects at once in screen, the scaling of blocks, the 3D-like rotating letters and the 3D-style chessboard. The music is amazing, great use of volume and it doesn't "show" the classic TIA limitations. Great work! Quote Link to comment Share on other sites More sharing options...
Kylearan Posted May 14, 2014 Author Share Posted May 14, 2014 If anyone's interested, I've published the sources for my demo, raw and unpolished as I had finished it at the party place: http://www.compoundeye.net/demoscene/Cluster_DMA_TIM1T_Source.zip For a glimpse into madness, have a look at Upscroll.asm starting at label .initrow (lines 680-2017) for the largest cycle-exact kernel by far in this demo. 2 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted May 17, 2014 Share Posted May 17, 2014 Damn you slick Assembly geniuses. You make we batariBasic-dependent game programmers look like lazy idiots. Amazing demo! Quote Link to comment Share on other sites More sharing options...
Kylearan Posted May 18, 2014 Author Share Posted May 18, 2014 Damn you slick Assembly geniuses. You make we batariBasic-dependent game programmers look like lazy idiots. Amazing demo! Thanks, but don't forget that we demo programmers can cut more corners, fake heavier and don't have to take care of so many things like unexpected input from players (or any input at all). In the end, we only have to concentrate on one specialized effect per screen, which makes it a lot easier. I for one have the highest respect for you game programmers! Quote Link to comment Share on other sites More sharing options...
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