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Correct Sentinel ROM Header

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Thanks once again to RevEng, we finally have the Sentinel ROMs for the NTSC and PAL regions with a correct header.

 

To quote RevEng directly:

 

"It appears that the a78 header uses a "3" in the second cart-type byte, which translates to pokey+supergame.

But the game appears to want ROM in the area that pokey is usually mapped in...change the "3" to a "2" (supergame only)"

 

Here are the correct set header (*.a78) ROM files: Sentinel NTSC & PAL Correct Header.zip

 

Keep in mind for Sentinel, the difficulty switch setting affects whether sound is off or on*.

 

B - Left Position - Sound On

A - Right Position - Sound Off

 

Note too though, as far as I am aware of, there is no Atari 7800 emulator that simulates a light gun yet.

 

*Thanks again to RevEng for reminding me of that..lol. :dunce:

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Note too though, as far as I am aware of, there is no Atari 7800 emulator that simulates a light gun yet.

 

Wii7800 will do it.

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Wii7800 will do it.

Thanks for the clarification...There is no Windows/MacOS/Linux publicly released emulator that supports the Light Gun...yet. ;)

 

Somewhat funny how the 'Wii platform' has a more up to date publicly released version of the ProSystem emulator than the aforementioned platforms.

:ponder:

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Thanks for the clarification...There is no Windows/MacOS/Linux publicly released emulator that supports the Light Gun...yet. ;)

 

Somewhat funny how the 'Wii platform' has a more up to date publicly released version of the ProSystem emulator than the aforementioned platforms.

:ponder:

EMU7800 for free in the windows store on windows 8 seems to also have mouse to light gun emulation

 

 

 

and somehow every game I can think of included....

Edited by thucom

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Yeah I grabbed the ROM from mitch's site way back when I was working on and test A7800x. I also updated the prosystem.dat file to reflect the proper info if I remember correctly.

 

I had forgotten about the emu7800 light gun support code. I remember looking at it. Not possible (I think) with the mess 1.07 code. However what they did should work with the latest MESS framework (1.53?).

Edited by Shannon

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