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Wow! My Sam's Club sure is sucky!!! According to my friend who is a manager at a Sam's Club in Ohio, the Citrus Heights, Calif. Sam's Club (about 1 mile from me) has had all the Flashbacks in-store since Nov. 3. As of yesterday, they had not put them out on the floor. I finally went to another Sam's Club about nine miles away and they had Flashbacks galore! Atari, CV, Genesis, Intellevision. I'm still undecided if I'll get one or not.

 

I assume they may wait until closer to xmas, which I don't understand at all.

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I received my Dollar General CV Flashback today and got a chance to test it If you have seen my other posts about the one I got from Bed Bath & Beyond

You saw I had problems and thanks to Bill Was informed it had the wrong ROM in it

 

it boots fine works great and has all the games it should I went with Dollar General because of the bonus game which was on the BB & B version by mistake but was fun little game

 

So Ill retract my slamming of AtGames to a point wish there was an SD slot or Cart slot but we all know abt Licensing

 

I will keep the wrong rom unit as a display piece or if it is worth selling I might but I guess more of these will pop out as time goes on Hard to imagine that my unit was the only one with a mistaken rom chip in it

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Does Flipper Slipper play at a different speed than the original? Once you hit 20000 points the ball immediately speeds up, and at the higher speed I can't keep up with it so my games always end just above 20000. (a spinner/paddle controller would certainly help!)

Edited by bkrownd

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Does Flipper Slipper play at a different speed than the original? Once you hit 20000 points the ball immediately speeds up, and at the higher speed I can't keep up with it so my games always end just above 20000. (a spinner/paddle controller would certainly help!)

I need to try this one using the Roller Controller with the Joystick/Roller switch set to Joystick... on a real CV of course.

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So far, I haven't seen these in the Portland, ME area yet (though I haven't checked Toys R Us). Sam's Club and Walgreens have the Atari, Sega and Intelivision FBs.

Found this today at the Walmart in Scarborough. They had Sega, Coleco and Atari FB, but no Intellivision. I had looked in the Electronics section, asked one person who had no idea what I was talking about, then checked the toys section and it wasn't there either. I had given up but on my way to check out, near the entrance there were some other electronic displays (TV's, etc) and the FBs were on a shelf in this section.

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My DG CV Flashback system when playing Pepper II on the higher levels the tracks blink on and off. Is it supposed to do that or is it a defect? Also get the color bars on startup. Should I return it? Thanks for any help!

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Just to state the point: you usually see color bars in startup, it depends on how fast is your TV to synchro with video.

 

And no, it is not a bug, it should enter automatically in games menu afterwards.

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Just to state the point: you usually see color bars in startup, it depends on how fast is your TV to synchro with video.

 

And no, it is not a bug, it should enter automatically in games menu afterwards.

 

 

Thanks. What about the Pepper II problem?

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Thanks. What about the Pepper II problem?

 

I'm more a fan of Frenzy, I don't have played Pepper II so long :)

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I checked a local Walmart yesterday and still no ColecoVision or Intellivision flashbacks, or even the Sega flashbacks. They only had a couple Atari flashbacks :(

It's weird how inconsistent the roll out has been of these flashbacks...

 

 

Does Flipper Slipper play at a different speed than the original? Once you hit 20000 points the ball immediately speeds up, and at the higher speed I can't keep up with it so my games always end just above 20000. (a spinner/paddle controller would certainly help!)

 

It's the same on real, original hardware. I have the Roller Controller always hooked up to the console and keep the hand controllers hooked up to the Roller Controller and put it in my lap when I play. Once you hit 20,000 points the ball immediately bounces around about twice as fast. I usually don't last long after that, if I even make it that far :!: I think that is skill 1, but it's been a while since I last played it.

Edited by gamecat80

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My old lady got me a coleco flashback today :) kinda makes me want a real one. My favorite game on it so far is Mecha 8 :) too bad golden chalice is on here, that game looks pretty sweet

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My old lady got me a coleco flashback today :) kinda makes me want a real one. My favorite game on it so far is Mecha 8 :) too bad golden chalice is on here, that game looks pretty sweet

The homebrews are amazing. It's fun to see what people have done for the system. Princess Quest is a lot of fun, but the controls leave something to be desired....trying to move with that thumb stick, shoot with one side button, AND jump with the other side button all at once is tough and cramps the hands after a while.

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Thanks. What about the Pepper II problem?

it's been a while since I jad an extended play session of Pepper II, but IIRC, in the later rounds the zipper track maze is invisible and flashes at certain points. Might want to watch a Youtube video or two of Pepper II in action as well as look up the owner's manual on Digital Press.

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Thanks. What about the Pepper II problem?

 

Normal. In skill levels 2,3,4, once you clear all 4 mazes the first time, they switch visible/invisible approx every 30 seconds.

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My old lady got me a coleco flashback today :) kinda makes me want a real one. My favorite game on it so far is Mecha 8 :) too bad golden chalice is on here, that game looks pretty sweet

Thanks! :) What golden chalice?

 

The homebrews are amazing. It's fun to see what people have done for the system. Princess Quest is a lot of fun, but the controls leave something to be desired....trying to move with that thumb stick, shoot with one side button, AND jump with the other side button all at once is tough and cramps the hands after a while.

Thanks! :)

 

I've to admit is kind of complicated with the switched buttons... originally left button was the one for firing and right button for jumping.

 

But nevertheless playable. ;)

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Thanks! :) What golden chalice?

 

 

Thanks! :)

 

I've to admit is kind of complicated with the switched buttons... originally left button was the one for firing and right button for jumping.

 

But nevertheless playable. ;)

I know this may be sacrilege to diassemble the new CV Flashback, but .......... you can easily switch the fire buttons so they work like the original CV ones. Take that sucker apart and carefully swith right to left and left to right; there is just enough wire to do that. Then you have the original fire button order.

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I know this may be sacrilege to diassemble the new CV Flashback, but .......... you can easily switch the fire buttons so they work like the original CV ones. Take that sucker apart and carefully swith right to left and left to right; there is just enough wire to do that. Then you have the original fire button order.

My question is how did Atgames botch this in the first place? :???:

 

Also if I've never played Coleco before will I notice the difference?

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My question is how did Atgames botch this in the first place? :???:

 

Also if I've never played Coleco before will I notice the difference?

AtGames botched a lot of things with the release of the CVFB, especially when compared to the other Flashback offerings of other systems. There was a lengthy discussion here about what we hope to see done with a CVFB 2 and hopefully AtGames will pay attention to our requests/suggestions or Bill can pass them along... if they decide to release an updated version in the future.

 

For $40 and with 60 or 61 games it's still a worthy pickup and all us diehard CV fans are glad to see the CV get some much needed love, but to really experience the CV fully, it is still best to buy a real system even with all the quirks that come with 30+ year old hardware and they can be had for around $40-$60. Then an AtariMax Ultimate SD Cart can be purchased, every single rom image can be copied to the SD Card and played the way they are supposed to be, you know, without the issues that have been discussed with the CVFB. This minimalist setup of a CV and MultiCart takes up about the same space as a CVFB considering the controllers can be stored in the controller well of the CV.

 

While I have no interest in an Atari 2600, if I did, I would definetely go the route of a real system along with the Harmony MultiCart over any of the FB incarnations, but different strokes for different folks.

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Thanks! :) What golden chalice?

 

A tremendous version of the Atari 2600 game called Adventure. It was released in CIB form by Team Pixelboy and the very last copy left was/is being auctioned off on eBay.

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After an hour or so of trying the FB out and pretty much enjoying it for what it is, I was inspired to actually bring the real thing back out (from storage) into my primary gaming area and move the FB to another (less trafficked) room). :-)

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After an hour or so of trying the FB out and pretty much enjoying it for what it is, I was inspired to actually bring the real thing back out (from storage) into my primary gaming area and move the FB to another (less trafficked) room). :-)

 

I can NOT play an Atari Flashback without doing the same exact thing. Flashback ends up getting packed away before too long. :lol:

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After an hour or so of trying the FB out and pretty much enjoying it for what it is, I was inspired to actually bring the real thing back out (from storage) into my primary gaming area and move the FB to another (less trafficked) room). :-)

 

 

 

I can NOT play an Atari Flashback without doing the same exact thing. Flashback ends up getting packed away before too long. :lol:

 

With my Atari Flashback 2 and 4, I find myself doing the same thing... ...but with a PC running Stella hooked up to a CRT TV... ...gotta have my Space Rocks, Donkey Kong VCS, and Pacman 2600

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A thought occurred to me recently when someone noted in one of the other CV FB threads that the CV FB uses 9 pins for the controller input rather than the original CV's 7 pins. The Intellivision controller uses 9 pins. The INTV FB rearranges the 9 pins but is still 9 pins. The CV FB uses the INTV FB's PCB (the two systems' PCBs have the same ID printed on them, which includes the INTV FB's AtGames model number, "IN460"). Is the CV FB's total controller backward incompatibility therefore due to the CV FB PCB being a reuse of the INTV FB PCB? That is, the reuse of an existing design, to save on R&D resources, is the direct cause of the incompatibility, as opposed to any engineering "easier to implement the controller this way" advantage?

 

As an aside, my mail last week included weekly ads for Bed Bath & Beyond and Target; both of them advertised AtGames' Genesis console and Atari FB5 but had no mention at all of either the CV FB or INTV FB. :( Thanks for your marketing efforts, BBB and Target.

 

onmode-ky

 

P.S. Man, as a huge Star Trek fan, I would have been floored to have gotten post #1701 in this thread, but no, I just have the USS Constitution's registry number. ;P And no, I'm not going to double post just for that.

Edited by onmode-ky
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