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Vector Pong (Vectrex)

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The Vectrex was missing a version of Pong in its library so I knocked up a quick version.

1 or 2 players.

Analog or digital controls.

Normal Mode or 'Battle Mode'.

Optional moving obstacles.

post-33699-0-55093200-1399129973_thumb.png

Enjoy! :)

 

*edit* v1.01 Update - Various bug fixes, better opponent AI, more visible barriers in 'battle mode', improved deflection of the ball and faster speed.

 

*edit* v1.02 Update - Various bug fixes, better opponent AI, better digital controls, improved sfx.

 

*edit* v1.03 Update - RHS wall bug fix, tweaked ball speeds and bat position now determines serve angle.

 

*edit* v1.04 Update - *Properly working* RHS wall deflect bug fix, tweaked ball speeds.

 

Read more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdf

Read more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdf

Video of Battle Mode

VectorPongV104.BIN

Edited by KidQuaalude
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That site responds with:

 

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To post the screenshot here just click on "Use Full Editor", which can be found below the textbox. That'll expose the controls which let you attach files.
Edited by SpiceWare

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I'm aware of that one. However that game is really Pong in name only. Only 1 player and you just bounce a ball against a wall until you lose it.

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Finally played this on a real machine today after my Vectrex was fixed. Hmmmm way too slow/boring imo, it was a good bit faster emulated. I will update soon with a few tweaks/fixes now my Vectrex is back in action.

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Works perfect. Yesterday i thought, there is a real multiplayer pong missing (only the one player pong) and searched around. And today searching again - i find this multiplayer elaborated pong. .-) So i have to program another game or make discrimination pong again .-)

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Just checked out "discrimination pong", did you do this Ia1n? Brilliant work.

 

Updated first post with a binary of v1.01

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Looks like a great version :D

 

The battle mode reminds me a bit of Sanrio World Smash Ball for the Super Famicom :)

 

A bit of constructive critique would perhaps be that the AI behaviour is a bit obvious at the moment as it keeps tracking the X position of the ball even as it moves away from it.

A possible way of making it act more natural could be to only track the ball when the ball's Y velocity is moving it towards said AI player.

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Yeah, the enemy AI is a little dumb right now but it gives a reasonable challenge. I'll probably give this another update soonish to address a couple things like that and probably add a 4 player option too.

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Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? ;)

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Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? ;)

 

If you're taking requests for controller support, it would be awesome to have this Pong game work with Fury's Overdrive controller (maybe it does already, I haven't tried it yet)

 

Overdrive1.JPG

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It ought to work fine with that controller. I'll probably add in spinner support in a future update.

That would be awesome ;-)

HEX, another hombrew game, works fine with the Atari Driving Controller (not the Paddles).

I tested it on Original Hardware and Richard Hutchinson´s VecMulti.

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What was the 3D vector squash type game for the Dreamcast called?

 

I think the Vectrex could just about handle a cut down version of this.

 

I think I could probably adapt a few of the routines from one of my old games.

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