BinaryStar #1 Posted May 3, 2014 (edited) The Vectrex was missing a version of Pong in its library so I knocked up a quick version. 1 or 2 players. Analog or digital controls. Normal Mode or 'Battle Mode'. Optional moving obstacles. Enjoy! *edit* v1.01 Update - Various bug fixes, better opponent AI, more visible barriers in 'battle mode', improved deflection of the ball and faster speed. *edit* v1.02 Update - Various bug fixes, better opponent AI, better digital controls, improved sfx. *edit* v1.03 Update - RHS wall bug fix, tweaked ball speeds and bat position now determines serve angle. *edit* v1.04 Update - *Properly working* RHS wall deflect bug fix, tweaked ball speeds. Read more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdfRead more: http://vectorgaming.proboards.com/thread/982/vector-pong?page=1#ixzz34qOmxSdf Video of Battle Mode VectorPongV104.BIN Edited June 16, 2014 by KidQuaalude 4 Quote Share this post Link to post Share on other sites
BinaryStar #2 Posted May 3, 2014 Screenshot : http://vectorgaming.proboards.com/attachment/download/384 Quote Share this post Link to post Share on other sites
+iesposta #3 Posted May 3, 2014 Digital or Analog paddles? Quote Share this post Link to post Share on other sites
BinaryStar #4 Posted May 3, 2014 Both digital and analog sticks. Digital modes use button 4 to move faster. Quote Share this post Link to post Share on other sites
+SpiceWare #5 Posted May 3, 2014 (edited) Screenshot : http://vectorgaming.proboards.com/attachment/download/384 That site responds with: Guests do not have access to download attachments. Please log in and try again. To post the screenshot here just click on "Use Full Editor", which can be found below the textbox. That'll expose the controls which let you attach files. Edited May 3, 2014 by SpiceWare Quote Share this post Link to post Share on other sites
BinaryStar #6 Posted May 3, 2014 Ah! Thanks. I was a very tired when I posted this and could not see the option but I knew I had done it before.... Quote Share this post Link to post Share on other sites
ComputerSpaceFan #7 Posted May 3, 2014 The Vectrex was missing a version of Pong in its library ...... but strangely enough there is an overlay for one? Quote Share this post Link to post Share on other sites
BinaryStar #8 Posted May 3, 2014 I'm aware of that one. However that game is really Pong in name only. Only 1 player and you just bounce a ball against a wall until you lose it. Quote Share this post Link to post Share on other sites
Vectrexer #9 Posted May 4, 2014 (edited) Still, we have a Pong overlay of some sort. Edited May 4, 2014 by Vectrexer Quote Share this post Link to post Share on other sites
BinaryStar #10 Posted May 4, 2014 Finally played this on a real machine today after my Vectrex was fixed. Hmmmm way too slow/boring imo, it was a good bit faster emulated. I will update soon with a few tweaks/fixes now my Vectrex is back in action. Quote Share this post Link to post Share on other sites
la1n #11 Posted May 5, 2014 Works perfect. Yesterday i thought, there is a real multiplayer pong missing (only the one player pong) and searched around. And today searching again - i find this multiplayer elaborated pong. .-) So i have to program another game or make discrimination pong again .-) Quote Share this post Link to post Share on other sites
BinaryStar #12 Posted May 7, 2014 Just checked out "discrimination pong", did you do this Ia1n? Brilliant work. Updated first post with a binary of v1.01 Quote Share this post Link to post Share on other sites
robotwo #13 Posted May 7, 2014 Looks like a great version The battle mode reminds me a bit of Sanrio World Smash Ball for the Super Famicom A bit of constructive critique would perhaps be that the AI behaviour is a bit obvious at the moment as it keeps tracking the X position of the ball even as it moves away from it. A possible way of making it act more natural could be to only track the ball when the ball's Y velocity is moving it towards said AI player. Quote Share this post Link to post Share on other sites
BinaryStar #14 Posted May 7, 2014 Yeah, the enemy AI is a little dumb right now but it gives a reasonable challenge. I'll probably give this another update soonish to address a couple things like that and probably add a 4 player option too. Quote Share this post Link to post Share on other sites
hermi69 #15 Posted May 10, 2014 Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? Quote Share this post Link to post Share on other sites
ComputerSpaceFan #16 Posted May 10, 2014 Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? If you're taking requests for controller support, it would be awesome to have this Pong game work with Fury's Overdrive controller (maybe it does already, I haven't tried it yet) Quote Share this post Link to post Share on other sites
BinaryStar #17 Posted May 10, 2014 It ought to work fine with that controller. I'll probably add in spinner support in a future update. 1 Quote Share this post Link to post Share on other sites
hermi69 #18 Posted May 11, 2014 It ought to work fine with that controller. I'll probably add in spinner support in a future update. That would be awesome HEX, another hombrew game, works fine with the Atari Driving Controller (not the Paddles). I tested it on Original Hardware and Richard Hutchinson´s VecMulti. Quote Share this post Link to post Share on other sites
BinaryStar #19 Posted May 11, 2014 Yeah, I know. I wrote that one too Quote Share this post Link to post Share on other sites
hermi69 #20 Posted May 12, 2014 Yeah, I know. I wrote that one too oh my god.. what a fool I am!! 1 Quote Share this post Link to post Share on other sites
gorf68 #21 Posted May 26, 2014 What was the 3D vector squash type game for the Dreamcast called? I think the Vectrex could just about handle a cut down version of this. I think I could probably adapt a few of the routines from one of my old games. Quote Share this post Link to post Share on other sites
BinaryStar #23 Posted June 14, 2014 Updated first post with v1.02A couple bug fixes, improved opponent AI, digital controls and sfx. Quote Share this post Link to post Share on other sites
BinaryStar #24 Posted June 15, 2014 Updated main post with v1.03 update. Quote Share this post Link to post Share on other sites
BinaryStar #25 Posted June 16, 2014 (edited) Updated main post with v1.04 update (bugfix) Edited June 16, 2014 by KidQuaalude Quote Share this post Link to post Share on other sites