scalpel #26 Posted May 30, 2014 Any updates ? A pict ? Quote Share this post Link to post Share on other sites
nanochess #27 Posted May 30, 2014 Any updates ? A pict ? Almost there.. almost there... 5 Quote Share this post Link to post Share on other sites
LidLikesIntellivision #28 Posted May 31, 2014 Amazing! Thank you, Oscar. 1 Quote Share this post Link to post Share on other sites
wolfy62 #29 Posted June 1, 2014 Very cool Oscar, this shall be awesome!!! Quote Share this post Link to post Share on other sites
nanochess #30 Posted June 1, 2014 Well, I've been working little by little and very slowly because of Real Life but here is a small preview of what I'm doing 10 Quote Share this post Link to post Share on other sites
atari5200dude82 #31 Posted June 1, 2014 Very cool and awesome Oscar. Looks cool. 1 Quote Share this post Link to post Share on other sites
scalpel #33 Posted June 1, 2014 This is great ! Quote Share this post Link to post Share on other sites
+GroovyBee #34 Posted June 1, 2014 Looks good! Here is the same *.gif in the correct aspect ratio :- <--- Click to animate 4 Quote Share this post Link to post Share on other sites
InfraMan #35 Posted June 1, 2014 This is awesome, I love Princess Quest! Would it be possible to pleeeeeeease add a rapid-fire option, though? The very thought of hammering on those awful Inty "buttons" makes my hand ache. Quote Share this post Link to post Share on other sites
nanochess #36 Posted June 1, 2014 Looks good! Here is the same *.gif in the correct aspect ratio :- Princess_Quest_Brief_Fat_Pixel.gif <--- Click to animate Thanks, Mark! I'm thinking that now I've the development tools I should modify and recompile the imv2gif program This is awesome, I love Princess Quest! Would it be possible to pleeeeeeease add a rapid-fire option, though? The very thought of hammering on those awful Inty "buttons" makes my hand ache. I'll include an auto-fire option like in Mecha-8. 5 Quote Share this post Link to post Share on other sites
+GroovyBee #37 Posted June 1, 2014 Thanks, Mark! Any time! I'm thinking that now I've the development tools I should modify and recompile the imv2gif program The instructions to make the changes are here :- http://atariage.com/forums/topic/209570-sdk1600s-imvtogif/ I still haven't made the changes in my own version . 1 Quote Share this post Link to post Share on other sites
mdoerty #38 Posted June 1, 2014 Excellent. Can't wait to see more developments. Quote Share this post Link to post Share on other sites
Oscar G. #39 Posted June 6, 2014 Thanks "tocayo" for the update! It looks fantastic and good luck with the project. Cheers. 1 Quote Share this post Link to post Share on other sites
nanochess #40 Posted June 15, 2014 I've been slow but here is some more development I've coded all enemies for all worlds! and first boss Now time to work in the knight jumping and collision detection 6 Quote Share this post Link to post Share on other sites
retroillucid #41 Posted June 15, 2014 The programing wizard himself! Man, you never stop amazing me! Can't wait to play that one! ..... on a real INtv of course! 1 Quote Share this post Link to post Share on other sites
+GroovyBee #42 Posted June 15, 2014 The same image in "fat pixel" :- <---- Click to animate 1 Quote Share this post Link to post Share on other sites
nanochess #43 Posted July 10, 2014 Well guys, getting Princess Quest into Intellivision is being harder than I thought, this combined with a coffee spill over my laptop... I've made slow progress and now the 5 worlds and bosses are implemented, in fact every element including music and sound effects are almost finished except for some graphics screens. Now I'm looking for bugs, some graphical glitches and some slowdown when many enemies are present! it looks like I went to the frontiers of Intellivision possibilities Edit: wow! just I've noted this is almost a month after the last update! 8 Quote Share this post Link to post Share on other sites
+cmart604 #44 Posted July 10, 2014 Looks great, but hard! 1 Quote Share this post Link to post Share on other sites
nanochess #45 Posted July 10, 2014 Looks great, but hard! You know, obstacle-course racing but wearing an armor and with monsters Quote Share this post Link to post Share on other sites
retroillucid #46 Posted July 10, 2014 Nice update! This game is going to be awesome! 1 Quote Share this post Link to post Share on other sites
wolfy62 #47 Posted July 11, 2014 Awesome, keep up the great work and....thanks! 1 Quote Share this post Link to post Share on other sites
+Lathe26 #48 Posted July 11, 2014 Looks impressive! 1 Quote Share this post Link to post Share on other sites
AtariBuff #49 Posted July 11, 2014 Looks like to be a real toughie but way impressive. Great job 1 Quote Share this post Link to post Share on other sites
+GroovyBee #50 Posted July 11, 2014 Looks damn good! Here's the fat pixel version :- <---- Click to animate 3 Quote Share this post Link to post Share on other sites