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The most annoying enemies in classic games

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Enemies that punish you for taking to long to complete a level. The pterodactyl in Joust and the baiter from Defender come to mind.

PTerry is one of my all time favorite enemies. Nothing more rewarding than flying full stream ahead into him and blowing him up. (Or flashing red until he disappears)

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Castlevania: fleamen, especially the ones that pile on you from birds.

 

The Legend of Zelda: those pancakes that eat your master shield, especially in collusion with Wizrobes.

 

Super Mario Bros: hammer bros in 8-3. They are very well placed and difficult to deal with without fire.

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The red devils from Ghosts n Goblins/Ghouls n Ghosts.

 

The hunchbacks and Medusa heads from Castlevania.

 

The eagles from Ninja Gaiden.

 

 

 

 

 

I can't think of many enemies than the devils from G n G (as you mentioned).

 

Maybe it's a bit too new to be a classic, but there's a boss in Bangai-O that makes an "Eeep!" "Eeep!" sound to no end.

 

That and I really don't like the fireballs in Donkey Kong.

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The last boss monster in Athena cannot be hurt unless a certain unexplained set of conditions are met. You just have to sit there and think you're skills are horrible while he wins.

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The bats and acid drops in Downland on the Tandy Color Computer.

 

Those little plus signs in Space Duel.

 

The sniper in Tac/Scan

 

Lobbers - Gauntlet

 

Missiles - Thexder

 

Acid puddles - Marble Madness

 

Warrior ships - Sinistar

 

Asteroids - Gyruss

 

Big hairy masked guy with the creepy laugh - Double Dragon II

 

Space Harrier - any solid indestructible objects (like those damn posts)

 

Frogger - Otters

 

Cosmic Avenger - Tie fighters

 

Qix.

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When it comes to annoying enemies in games, for me, the first things that comes to mind are these jerks from Sonic the Hedgehog 2

 

s2-mz-badniks.jpg

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