Schmudde #1 Posted June 6, 2014 Hey all, I'm thinking about Atari 2600 games with no point system. I'm curious to look at a list like that, because I'd like to see what other objectives the designers wrote into these games considering the console's limitations. Off of the top of my head I have Adventure and Raiders of the Lost Arc but I'm sure there is many more. Cheers,Schmüdde Quote Share this post Link to post Share on other sites
Goochman #2 Posted June 7, 2014 Raiders does have a point system - the Pedestal height is a 'score'. Though no digits it is an alternative point system. Quote Share this post Link to post Share on other sites
roadrunner #3 Posted June 7, 2014 Star Strike Quote Share this post Link to post Share on other sites
Bakasama #4 Posted June 7, 2014 Superman, the whole point of the game is to capture Lex Luthor and his gang, find and put the bridge pieces together, and change into Clark and go to Daily Planet in the least amount of time. Quote Share this post Link to post Share on other sites
+xucaen #5 Posted June 7, 2014 in Star Raiders, you earn a rank. Quote Share this post Link to post Share on other sites
Shawn #6 Posted June 7, 2014 Those goals can all be related to in said games as a "point" system. They just don't use a numeric value to assign the points is all. Quote Share this post Link to post Share on other sites
+atari2600land #7 Posted June 7, 2014 Secret Quest? Quote Share this post Link to post Share on other sites
retrorussell #8 Posted June 7, 2014 Haunted House? 1 Quote Share this post Link to post Share on other sites
high voltage #9 Posted June 7, 2014 Adventure 1 Quote Share this post Link to post Share on other sites
retrorussell #10 Posted June 7, 2014 Adventure Mentioned by the threadmaster. Quote Share this post Link to post Share on other sites
WolfAmongWolves #11 Posted June 7, 2014 If you count measurements like time and rank as points, then the list will probably be relatively short. Space Shuttle, maybe? It's been a while (like 30 years) since I last played it, but I don't remember any points or ranks being assigned there. Quote Share this post Link to post Share on other sites
Nukey Shay #12 Posted June 7, 2014 Space Shuttle does give you an onscreen rank. But any game can have an achievement measurement assigned whether or not onscreen counters exist. Counting how many seconds it takes you to finish Adventure, for example. Or how many times you swap objects to do so. And if the difficulty switches are used. Fill in your own criteria, it's possible for pretty much any game. Quote Share this post Link to post Share on other sites
BioForceApe #13 Posted June 7, 2014 Video Life? Quote Share this post Link to post Share on other sites
high voltage #14 Posted June 7, 2014 Mentioned by the threadmaster. didn't even see that, doh. Pitfall? Quote Share this post Link to post Share on other sites
Mister-VCS #15 Posted June 7, 2014 Ghostbusters II Quote Share this post Link to post Share on other sites
Schmudde #16 Posted June 7, 2014 It kind of makes Adventure even that much more anachronic in the development of video games considering how difficult it is to find contemporaries that don't have any sort of point system. I would agree with others on the thread - rank and speed (time left over) are definitely point systems. The amount of time it takes to complete a race is what makes car driving a sport. And while you could time your time-to-completion of Adventure, it's not part of the game mechanic designated by the author, so I don't think that counts. One of the unsung advances of the Atari 2600 over the Odyssey is on-screen score keeping, for example. It enforces that mechanic as part of the gameplay. Back to Adventure - considering the game's precedence is a text adventure, I see how it came into existence without a score. But in the 2600's library, it's quite an anomaly. Thanks for all these ideas though - keep them coming! Cheers,Schmüdde Quote Share this post Link to post Share on other sites
Crimefighter #17 Posted June 7, 2014 Video Chess. You either win or lose. No points, time or ranking. Quote Share this post Link to post Share on other sites
Crimefighter #18 Posted June 7, 2014 3D Tic Tac Toe - win or lose, no points, time or rank. Quote Share this post Link to post Share on other sites
Schmudde #19 Posted June 7, 2014 Ghostbusters II This is an interesting title. I've never played it. 1992, eh? Looks like a mess, but there doesn't seem to be a rank or a high score; the objective seems to be to beat the game on (I'm guessing) successively more difficult manifestations (with no on-screen indicator). Schmüdde Quote Share this post Link to post Share on other sites
godzillajoe #20 Posted June 7, 2014 Video Life? It counts how many generations have evolved. Quote Share this post Link to post Share on other sites
SoulBlazer #21 Posted June 8, 2014 Pole Position doesn't have points, per say, just winning and losing. Quote Share this post Link to post Share on other sites
retrorussell #22 Posted June 8, 2014 Sneak 'N Peek ET Quote Share this post Link to post Share on other sites
WolfAmongWolves #23 Posted June 8, 2014 ET I thought about ET as well, but it has a point system. At the end there's the screen with Elliot pacing and you're awarded points based on the number of M&Ms collected, etc. Quote Share this post Link to post Share on other sites
Nukey Shay #24 Posted June 8, 2014 RE: Chess & Checkers...Better players of the game are determined by fewest moves to win. This would transfer to the video game versions. And any game could use total playing time as a factor whether or not an onscreen counter is present (i.e. speedruns). Quote Share this post Link to post Share on other sites
davyK #25 Posted June 8, 2014 Not really a game - but Video Grafitti mode in Surround. Like Chess and Checkers, there's also Backgammon - though the margin of a victory can be scored in that game. The Nim games in Codebreaker are a win/lose type of game. Maze Craze doesn't keep score. Quote Share this post Link to post Share on other sites