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Why do 16-bit light guns look so ridiculous?

 

SNES Super Scope:

Nintendo_scope.jpg

 

Sega Menacer:

800px-Sega_Menacer_cropped.jpg

 

Compared to these 8-bit offerings:

 

Famicom Revolver:

video_shooting_series_light_gun4.jpg

 

NES Gray Zapper:

1024px-NES-zapper.jpg

 

NES Orange Zapper:

800px-Wikipedia_Nes_Zapper.jpg

 

SMS Light Phaser:

1024px-SMS-Light-Phaser.jpg

 

Atari XG-1:

640px-Atari_XG-1_light_gun.jpg

 

I mean, I can understand that in the 90s, video game and toy makers were pressured to make guns look unrealistic as possible, but come on, the Super Scope and Menacer just look absolutely ridiculous. Even later gen systems like the PS1 Namco Guncon look normal in comparison. What's worse, with all the modular detachable pieces that can get lost over the years, it's nearly impossible to find one complete. :sad:

Edited by stardust4ever
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I kind of agree with you here. It's like they were pulled off the set of a cheesy Roger Corman movie from the 70s starring David Hasselhoff with a funky Italian soundtrack!

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if in the early 90's everything was bigger, badder, and had more attitude with a fresh hip young face, why would you want something that looks directly out of a 1970's low budget sci-fi film?

 

you didnt want a zapper or a phazor, no, thats baby crap, you want a GOD D*MED BAZOOKA! Its just a mentality of the time and the audience

 

the real shame is there were hardly any games made for them, they are actually pretty decent light guns, and aside from the useless tubes for "sights" on the Menacer, I find it to be a cool design as it can switch from pistol to rifle

Edited by Osgeld

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To be fair, you also had these 16-bit offerings:

 

post-6115-0-37760800-1402534939_thumb.jpg

 

(Image shamelessly stolen from AtariAger the.golden.ax.)

 

I agree with Osgeld, though. Everything wanted to look "grown-up" in the 16-bit era, or at least more hip than those "toys" from the 8-bit era.

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To be fair, you also had these 16-bit offerings:

 

attachicon.gifjustifiers.jpg

 

 

Also, the Menacer was modular and could be stripped down to this vaguely pistol-like device:

 

menacer_assembled.jpg

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To be fair, you also had these 16-bit offerings:

 

attachicon.gifjustifiers.jpg

 

(Image shamelessly stolen from AtariAger the.golden.ax.)

 

I agree with Osgeld, though. Everything wanted to look "grown-up" in the 16-bit era, or at least more hip than those "toys" from the 8-bit era.

Are those compatible with the SMS Phasor? What games are those in the somewhat low-res photo? I picked up a Menacer 6-in-1 cart a couple weeks ago not realizing it was a light gun game. Probably Sega's answer to the SNES Super Scope 6.

 

I got my SNES Super Scope CIB last year. Freakking had the paperwork and everything but was missing the rubber eyepiece so I made a makeshift eyepiece out of a plastic soda bottle cap with a hole bored through it. It plays quite nicely despite I was a bit peeved that the eyepiece was missing. At least the sights work on it. So far I have the Super Scope 6, Battle Clash, and Yoshi's Safari. Yoshi's Safari seems to be the only one of the three with redeeming play value. I beat the game on easy mode then got my ass handed to me when I unlocked hard. where's the medium setting? :P I just noticed Revolution X supports the Scope; I may have to rebuy that title. I had it at one time (came bundled with the Goodwill SNES I bought in 2004 along with SMW+SMAS and two other crap games) but the Dpad controls sucked donkey so I eventually sold it. In other news, I just picked up Operation Wolf for the NES earlier tonight. People say it sucks but that's probably because most like other dual control games, playing with the Dpad sighting is a huge handicap.

Edited by stardust4ever

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Also, the Menacer was modular and could be stripped down to this vaguely pistol-like device:

 

menacer_assembled.jpg

Yes, but is it actually possible to aim the thing in this configuration? A naked Super Scope will shoot all over the screen without a sight to guide it.

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yes its fairly point n click, even has sights where the goofy do nothing goggles attach, though I always found it easier with the rifle stock and no goggles

Edited by Osgeld

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Why do 16-bit light guns look so ridiculous?

 

Because in the 8-bit era you had to be smart to get into the field. You had to have some talent, somewhere. And be reasonable. By the time the 16-bit 90's rolled around, any Tom, Dick, or Harry could get a job in tech. And then you had the influence of flamboyant VR headgear come into play.

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