8Bitjunkie Posted July 23, 2014 Share Posted July 23, 2014 That's pretty cool! Looks a lot like Chip's Challenge for the Atari Lynx. I wasted far too many hours playing that as a kid. Yes it does :-) Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 16, 2014 Share Posted August 16, 2014 Just two weeks left... Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 17, 2014 Share Posted August 17, 2014 Developing my game (Ramp Rage) was going extremely well but I've really screwed things up tring to re-write some of my early routines and it's now not running again so some serious debugging going on... Anyone else working on something for this year's contest? I'm guessing there's a few people beavering away in their Atari caves 1 Quote Link to comment Share on other sites More sharing options...
TMR Posted August 17, 2014 Share Posted August 17, 2014 Anyone else working on something for this year's contest? I'm guessing there's a few people beavering away in their Atari caves i put myself down as a late-in-the-game "maybe" earlier, but there just hasn't been enough time recently to code. =-( Quote Link to comment Share on other sites More sharing options...
Grevle Posted August 17, 2014 Share Posted August 17, 2014 (edited) No, Not me, As you know i have new Dracula game lurking, but haven't done as mutch as i would like with it since i first talked about it, but some code has been written so it have had some small progression. Edited August 17, 2014 by GentleBaron Quote Link to comment Share on other sites More sharing options...
popmilo Posted August 18, 2014 Share Posted August 18, 2014 Developing my game (Ramp Rage) was going extremely well but I've really screwed things up tring to re-write some of my early routines and it's now not running again so some serious debugging going on... Anyone else working on something for this year's contest? I'm guessing there's a few people beavering away in their Atari caves I guess many are working in the caves One of those "looks like a simple rewrite" caused weird bug in my scrolling engine, took me three days to correct it... Was a simple copy paste error Then real life occupied my free time for more than two weeks (for good reasons, so no hard feelings there), almost a month lost... Looks like it will be frantic race to make at least something in next couple weeks. Hope others are doing better ? 1 Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted August 18, 2014 Share Posted August 18, 2014 I picked up the A8 again last week after getting around to finally getting an SIO2SD, and forgot about this to be honest. I might get lucky and get a small contribution together but no breath holding - there's a queue of other people who'd like me to finish other games first (one of which is paying my wages...) 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 23, 2014 Share Posted August 23, 2014 8 days to go... a video of my game: https://www.youtube.com/watch?v=Bb1aoCzY_bA&feature=youtu.be 7 Quote Link to comment Share on other sites More sharing options...
Fres Posted August 23, 2014 Share Posted August 23, 2014 Some great looking stuff! I'm hoping at least one of them will work on NTSC hardware so I don't have to emulate. 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 24, 2014 Share Posted August 24, 2014 Some great looking stuff! I'm hoping at least one of them will work on NTSC hardware so I don't have to emulate. Ramp Rage should work on NTSC but definitely won't be great looking Looking like my entry will be a boot disk/ATR, the game is more or less running (!) just need to adjust the levels and parameters and tie together the movement and scroll speed ... I'm not going to have time to investigate Exonomiser etc to get the ATR into an XEX but thought I'd let you guys know incase you plan to do this for the abbuc disks: [roughly I'm using page 0, pages 4-6 for storage, code starting from page 8-29 (might use 7-29) and maps from 30-90 other storage 90-BF] If any of this causes issues for a boot disk/ATR for specific commonly used hardware then I can perhaps make some adjustments] 4 Quote Link to comment Share on other sites More sharing options...
+skr Posted August 25, 2014 Author Share Posted August 25, 2014 Ramp Rage should work on NTSC but definitely won't be great looking Looking like my entry will be a boot disk/ATR, the game is more or less running (!) just need to adjust the levels and parameters and tie together the movement and scroll speed ... I'm not going to have time to investigate Exonomiser etc to get the ATR into an XEX but thought I'd let you guys know incase you plan to do this for the abbuc disks: [roughly I'm using page 0, pages 4-6 for storage, code starting from page 8-29 (might use 7-29) and maps from 30-90 other storage 90-BF] If any of this causes issues for a boot disk/ATR for specific commonly used hardware then I can perhaps make some adjustments] Thanks for the information. We - namely Charlie Chaplin - will take of compression and stuff. Looking forward to getting your entry. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 25, 2014 Share Posted August 25, 2014 I am out of this contests... maybe some day I will participate... now waiting for the next SHMUP from TMR and hope Popmilo gets free time after the contest to join again some other 3d project Quote Link to comment Share on other sites More sharing options...
José Pereira Posted August 25, 2014 Share Posted August 25, 2014 I am out of this contests... maybe some day I will participate... now waiting for the next SHMUP from TMR and hope Popmilo gets free time after the contest to join again some other 3d project And one more shooter from another two guys Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted August 25, 2014 Share Posted August 25, 2014 (edited) And one more shooter from another two guys We have prejudices, your last shooter X8 is still not finished, so your new shooter will not have a chance this year (But please, don`t take this serious!) Edited August 25, 2014 by CharlieChaplin 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted August 25, 2014 Share Posted August 25, 2014 It was almost finish when it entered on the contest. It was my fault that want to add new weapons, destroy background cannons, add enemys shooting and the large bosses to the end of the levels, some new things into the top status,... And you only know because we said it, if we didn't you 'eat' the game like if it was finished and then we would give you guys a surprise with these addictions So this year if it will be then it will be... FINISHED! Quote Link to comment Share on other sites More sharing options...
TMR Posted August 25, 2014 Share Posted August 25, 2014 I am out of this contests... maybe some day I will participate... now waiting for the next SHMUP from TMR Not this year... Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 29, 2014 Share Posted August 29, 2014 Only two days left. Is anybody in this year? Quote Link to comment Share on other sites More sharing options...
popmilo Posted August 29, 2014 Share Posted August 29, 2014 Only two days left. Is anybody in this year? I really hope there will be more entries this year... Looking at official page where only your game is listed, it looks so alone ... My bet is on some guys surprising us, posting entries in last minute, and there will be some simple games probably too... My own project is far from finished so I'm out of this year compo ... Wish you all the best, your game looks really nice! Quote Link to comment Share on other sites More sharing options...
Poison Posted August 29, 2014 Share Posted August 29, 2014 I think that The Manic Minner will be added to the Abbuc compo in the last second:) 2 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted August 31, 2014 Share Posted August 31, 2014 Ransack original BBC/Electron's game is now on A8 and will presented in ABBUC. Follow it here: http://atariage.com/forums/topic/229296-ransack-game-for-abbuc-software-contest-2014/ 4 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted August 31, 2014 Share Posted August 31, 2014 great! :-) Quote Link to comment Share on other sites More sharing options...
+skr Posted August 31, 2014 Author Share Posted August 31, 2014 Update 14-08-31: Title - Genre - Author Dimo`s Quest - Game - 8BitJunkie Joe Painter - Holger Bommer Ransack - Jose Pereira and Lyren "Xuel" Brown Hi everybody,the first submission for this years contest already arrived. Please find information about SWC 2014 and most current list of entries there: http://www.abbuc.de/atari/software-ressort/81-software/softwarewettbewerbe/1727-software-wettbewerb-2014 German/English ABBUC Forum topic: http://www.abbuc.de/community/forum/viewtopic.php?f=3&t=8046 I try to keep it updadet here too, of course:Entries so far:Title - Genre - Author Dimo`s Quest - Game - 8BitJunkie Let´s see if we can reach 14 entries again. I especially encourage you to read JAC!s really useful programming hints, which will save you lots of pain, especially when using Emulators for coding: http://www.wudsn.com/index.php/productions-atari800/tutorials/tips Thanks to JAC! for his wonderful support. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 31, 2014 Share Posted August 31, 2014 Dont want to worry you guys but I thought direct ports of code weren't allowed - wasn't Amaurote 128 disallowed for this reason last year? I'm having serious tecnhical difficulties getting Ramp Rage to run as a boot game but Jac! is kindly helping out (see the programming forum thread). The game works ok but I haven't been able to play it in full to adjust the parameters / difficulty etc. I'm working on a smaller XEX version just in case... 2 years of work and here I am still counting the minutes as the 130XE crunches the bytes... Can someone confirm the deadline time is it 9pm UK? Quote Link to comment Share on other sites More sharing options...
+skr Posted August 31, 2014 Author Share Posted August 31, 2014 First I receive all entries. Check for rule comliance will be done after the Deadline. I do not decide alone. It is always a single case decision. And the reason why Amaurote 128 was rejected was, that the code already existed ON THE ATARI 8 Bit. Porting games that were available on other machines (like ZX Spectrum) always was allowed and often done. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted August 31, 2014 Share Posted August 31, 2014 BountyBob it is only used the original code to get the gfxs, sprites and levels map. All had to be redone because our hero its PMGs, all translated from bitmap into charmode (our 128chars limit pain), DLIs, most of enemys have other bit-pairs and some pixels redesign to look different shading,... so please not that isn't a straight port and even other recent Beebs ones that seems just simple ports XXL and Fandal probably can say to you that isn't all that simple my friend. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.