masschamber Posted June 26, 2014 Share Posted June 26, 2014 Kickstarting it, and I'm going to put it on Greenlight. But what I really want to do is just make a great game, so any feedback would be great. https://www.kickstarter.com/projects/1692357484/destruction-paper Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 26, 2014 Share Posted June 26, 2014 Nice change of pace for the style! A few points: It's hard to see the construction paper look from the video. The plain font for score and stats doesn't help either. Maybe you should cast a wider net for inspiration including arts & crafts books from the 60's-70's. Quote Link to comment Share on other sites More sharing options...
masschamber Posted June 26, 2014 Author Share Posted June 26, 2014 The art is completely temporary, Making everything out of arts and crafts would probably look pretty cool. Maybe I'll make some of the stuff out of felt. World of construction paper being invaded by felt aliens, that' would be pretty silly right? 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted June 28, 2014 Author Share Posted June 28, 2014 First level's visuals have been overhauled half way 1 Quote Link to comment Share on other sites More sharing options...
OldSchoolRetroGamer Posted June 28, 2014 Share Posted June 28, 2014 Awww I thought you would get more interest/backers, have you posted about your kickstarter in all the gaming forums? I been trying to spread the word. Quote Link to comment Share on other sites More sharing options...
masschamber Posted June 28, 2014 Author Share Posted June 28, 2014 I have been posting on forums, I've also been trying to contact different sites that would interested in this sort of game. On the bright side I have a composer on board now, so my awful sound track will get replaced. 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 1, 2014 Author Share Posted July 1, 2014 got some pretty psychotic hatemail about Destruction Paper, made me laugh pretty hard. Anyway I think I'll turn the enemies into other arts and crafts and the world and player will be construction paper. Like I might remake the first boss out of clay. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 1, 2014 Share Posted July 1, 2014 You could go Little Big Planet and have the player "construct" his sprite out of cut-outs Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 1, 2014 Author Share Posted July 1, 2014 You could go Little Big Planet and have the player "construct" his sprite out of cut-outs My brother knows what he wants the players to look like. So while a good idea, especially for a sequel, it isn't going to happen in this one 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 2, 2014 Author Share Posted July 2, 2014 Added in destructible backgrounds, new demo coming on Friday Think I might call the main characters Mattbo, combining Rambo and my brothers name (he looks exactly like a young Stallone) and player 2 a women named What Knife. (has to do with my wife) 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 6, 2014 Author Share Posted July 6, 2014 Got 2 new types of weapons working, going to add in 2 more enemy types and I'm going to add in paper themed abilities Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 8, 2014 Author Share Posted July 8, 2014 new demo https://www.dropbox.com/s/npfvyl2lin6kv50/publicDemo2.zip Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 11, 2014 Author Share Posted July 11, 2014 My little sister got involved, she wrote her first bit of code and made a new enemy 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 15, 2014 Author Share Posted July 15, 2014 Destruction Paper is on greenlight now, yes vote it because man steam is full of a lot of angry people. Kind of funny. Quote Link to comment Share on other sites More sharing options...
TPA5 Posted July 15, 2014 Share Posted July 15, 2014 In fairness mate, while they make their points in a really a-hole way, they do have some points. Waiting until the art was at least fully implemented in the first level would help a lot, because right now first impressions are really rough in terms of art direction. When people see mostly placeholder art, they'll have a hard time seeing past that since most folks will judge based on the first few seconds of what they see visually, not the core game-play. I think the idea is awesome, but the visuals at least for a 30 second preview video need to be spot-on, or people won't be interested. Just my humble 2-cents. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 15, 2014 Share Posted July 15, 2014 ^^ This. I read the first page of comments this way: TheRealMrCreeper 3 minutes agoThe make-shift quality unfortunatly overshadows any other aspect of this game.Heavy Unit 11 hours agoPositive. No comment.roffle 11 hours agoDue to the art style being childish and simplistic my impression is that the funding goal should be too.berganda 13 hours agoMy overall impression is that this should be free to play. The overall quality is not something I'd pay for.A very nice m9 17 hours agoThe sprite styling was meant to portray a fun, childish look but instead looks rough and careless.Ambrotos_Son[P2P] 20 hours agoI would enjoy this free to play.Tharock1 21 hours agoThe art and sound do not meet my standards of gaming.svharalambous Jul 14 @ 1:04amThis feels like a tired game mechanic already done well enough in Contra.PlausibleSole Jul 13 @ 10:29pmI cannot vote for this even though the visual concept is interesting.joethetree Jul 13 @ 10:10pmToo simplistic and possibly degrading to the age group intended to play this. Overall quality is poor. Now, that's still alot of negative feeling feedback. It's also your best intel on how to polish your game. 1 Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 16, 2014 Author Share Posted July 16, 2014 In fairness mate, while they make their points in a really a-hole way, they do have some points. Waiting until the art was at least fully implemented in the first level would help a lot, because right now first impressions are really rough in terms of art direction. When people see mostly placeholder art, they'll have a hard time seeing past that since most folks will judge based on the first few seconds of what they see visually, not the core game-play. I think the idea is awesome, but the visuals at least for a 30 second preview video need to be spot-on, or people won't be interested. Just my humble 2-cents. ^^ This. I read the first page of comments this way: Now, that's still alot of negative feeling feedback. It's also your best intel on how to polish your game. Yeah not too worried and I do look at the criticisms for things I can improve. But the whole looks like a flash game seems to be thrown at any 2d game by at least some people. This is largely dipping into the waters of greenlight. I didn't know what to expect and it is better to get the learning about the process out of the way now as my brothers are working on a much more ambitious game. Anyway I'll recreate the submission again once the art is finished, Unfortunately the brother working on it works about 70 hours a week so his generation of art is slower. Though I think even with the place holder art things will be more positive once youtube allows 60fps videos as right now it looks like the game runs poorly, which it doesn't. It will run at 60 fps on really low end hardware. Quote Link to comment Share on other sites More sharing options...
Cybearg Posted July 22, 2014 Share Posted July 22, 2014 (edited) If I can be perfectly frank, there are a number of reasons I see why your Kickstarter has gotten down to 68 hours remaining (at the time of this writing) with only 85 dollars to show for it (by the way, I would be delighted if I could earn 85 dollars off of my own game, Heartbreak, but I don't think that's likely, so feel fortunate that you have that much support). First off, as mentioned already, all we see is placeholder art. First impressions are lasting impressions. On top of that, you didn't even record the video with FRAPS or something, instead opting to point your camera at your monitor like the most amateur of let's players. Secondly, you don't inspire confidence in your game. You talk about how things need work and look wonky, then your updates boast that an elementary school child is one of the programmers. You never say what's awesome about your game, and you never imply that you have the skill, experience, or vision to actually create something worth backing. Third, you don't demonstrate why the game is fun to play. The first level is you running without stopping, firing a hail of bullets, and nothing stands in your way. If you put a rock on the right arrow and fire keys, it's like the game could play itself. That doesn't seem engaging or interesting, to be perfectly honest. Granted, there are games that are just about annihilating tons of enemies, but those games tend to have a lot of visual and auditory flare to create a strong, cathartic experience. The music, construction paper-y style, and overall ease of gameplay makes this look very not-challenging and not especially satisfying, either. For a good example of crude graphics with fun gameplay, look at Two Finger Death Punch. Finally, you never explain what you need five thousand dollars FOR. Do you need it to purchase some important toolset or something? What happens if you don't get that five thousand dollars that you are asking for? Realistically, your game isn't even in the alpha stage. It's more of a prototype. It could have been made during a 48-hour Game Jam. It needs a lot more time and a lot more polish. If you want my advice, I'd suggest finishing the game on your own time and your own dime, then promoting it on Greenlight and other places. Once you release a game or two with some following, then you are in a position to possible succeed at Kickstarter. Please don't be an example of why people call Kickstarter and Greenlight a haven for scammers. Edited July 22, 2014 by Cybearg 3 Quote Link to comment Share on other sites More sharing options...
amiman99 Posted July 23, 2014 Share Posted July 23, 2014 Good advice @Cybearg. Quote Link to comment Share on other sites More sharing options...
Tickled_Pink Posted July 23, 2014 Share Posted July 23, 2014 Great advice indeed. You hit the nail on the head with the visuals and gameplay. I have several projects on the go that I'd like to push onto Kickstarter. However, none look or play well enough for me to have the confidence to raise some 'polishing off' funds on Kickstarter. Kickstarter is a pretty unforgiving platform if you don't have a suitably engaging video. You have to be able to put some effort into the video to be able to reap the rewards. A friend tried a Kickstarter campaign for some T-Shirts with stupid/funny slogans on them. Not the most engaging idea for a Kickstarter but the video that he put together was nothing more than a set of slideshows, which made it even worse. He received no more than £25 in pledges. Video and presentation is everything. Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 24, 2014 Author Share Posted July 24, 2014 I found that out, The good thing here is I can try again once the art is overhauled more extensively. Best to learn from the lowest risk situation, same with steam, offer every language you can reasonably translate to, if a mac and linux port are remotely feasibly offer those as well. As far as 5000 dollar goal. Basically it was to be certain I didn't end up taking a bath over producing physical copies. Quote Link to comment Share on other sites More sharing options...
Cybearg Posted July 24, 2014 Share Posted July 24, 2014 I found that out, The good thing here is I can try again once the art is overhauled more extensively. Best to learn from the lowest risk situation, same with steam, offer every language you can reasonably translate to, if a mac and linux port are remotely feasibly offer those as well. As far as 5000 dollar goal. Basically it was to be certain I didn't end up taking a bath over producing physical copies. Aren't you worried that you might be making a bad reputation by putting out proposals for such early-stage games? If, a year or two down the road, you had solid experience and a great idea and then you tried to pitch your concept for funding, people may be wary of donating because they can see from your Kickstarter profile history that you tried Kickstarting an unfinished game that failed to meet its goal. Quote Link to comment Share on other sites More sharing options...
masschamber Posted July 24, 2014 Author Share Posted July 24, 2014 Aren't you worried that you might be making a bad reputation by putting out proposals for such early-stage games? If, a year or two down the road, you had solid experience and a great idea and then you tried to pitch your concept for funding, people may be wary of donating because they can see from your Kickstarter profile history that you tried Kickstarting an unfinished game that failed to meet its goal. I don't think so, especially since it will be the same game but with everything much more refined. Quote Link to comment Share on other sites More sharing options...
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