+frankodragon #1 Posted July 6, 2014 I'm following the Zelda example for 7800basic only to use my own graphics and I've run into a snag when compiling the file. I don't know if it's the computer's fault (bad dimm) or something else? There's not much about the reverse-indexed error and "cartridge size is not a multiple of 4k bytes." Here's a screenshot: Quote Share this post Link to post Share on other sites
+RevEng #2 Posted July 6, 2014 It's not a bad dim, but likely something wrong in the source. Usually the error means you've run out of ROM space. Try posting your .bas, or better still a zip of .bas + gfx. Quote Share this post Link to post Share on other sites
+Atarius Maximus #3 Posted July 6, 2014 The screenshot says you've overrun the ROM space. "-48205 bytes of ROM Space left in the main area" Try set romsize 48k at the top of your code. As RevEng mentioned, posting your source & gfx directory is always helpful too. Quote Share this post Link to post Share on other sites
+frankodragon #4 Posted July 6, 2014 test.bas gfx.zip Quote Share this post Link to post Share on other sites
+frankodragon #5 Posted July 6, 2014 A little bit of progress: I changed it 48k as suggested. I also deleted the .tmx file: way too big. Then I changed the background to $FF. test.bas gfx.zip Quote Share this post Link to post Share on other sites