Jump to content
Sign in to follow this  
frankodragon

An error on my end or is it the machine

Recommended Posts

I'm following the Zelda example for 7800basic only to use my own graphics and I've run into a snag when compiling the file. I don't know if it's the computer's fault (bad dimm) or something else? There's not much about the reverse-indexed error and "cartridge size is not a multiple of 4k bytes."

 

Here's a screenshot:

 

post-18158-0-50081000-1404642287_thumb.gif

Share this post


Link to post
Share on other sites

It's not a bad dim, but likely something wrong in the source. Usually the error means you've run out of ROM space.

 

Try posting your .bas, or better still a zip of .bas + gfx.

Share this post


Link to post
Share on other sites

The screenshot says you've overrun the ROM space.

 

"-48205 bytes of ROM Space left in the main area"

 

Try set romsize 48k at the top of your code. As RevEng mentioned, posting your source & gfx directory is always helpful too.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...