Rev Posted November 19, 2014 Share Posted November 19, 2014 i hate you. Im sick with a cold and this made me laugh so hard i ended up having a coughing fit. Hate the game....not the player.. Quote Link to comment Share on other sites More sharing options...
Jeffrey Bouchard Posted November 19, 2014 Share Posted November 19, 2014 Thanks for the update and take all the time that you need. 1 Quote Link to comment Share on other sites More sharing options...
Vipp Posted November 19, 2014 Share Posted November 19, 2014 (edited) Listen, i understand it must be hard work inventing the LTO Flash but let me assure you it isn't nearly as painful as needing to play The Dreadnaght Factor on a PAL tv! If i go much longer i might end up in the loony bin drawing little green ships all over the walls! Edited November 19, 2014 by Vipp 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted November 19, 2014 Share Posted November 19, 2014 You mean, playing Dreadnaught Factor on a PAL TV...like this. 2 Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted November 19, 2014 Share Posted November 19, 2014 Speaking of dreadnaught factor pal, joe do you know why i cant make a rom with a bin and the modified pal .cfg file? Quote Link to comment Share on other sites More sharing options...
intvnut Posted November 19, 2014 Share Posted November 19, 2014 Speaking of dreadnaught factor pal, joe do you know why i cant make a rom with a bin and the modified pal .cfg file? I don't know why you can't. :-) Ok, reposting the patch: . [mapping] $0000 - $1FFF = $5000 ; map first 8k to $5000 - $6FFF [memattr] $D000 - $D0FF = ROM 16 [macro] @p 5cb5 734a @p d000 02b8 @p d001 d009 @p d002 0240 @p d003 0100 @p d004 0040 @p d005 0240 @p d006 0101 @p d007 0220 @p d008 72c6 @p d009 02b8 @p d00a 5ca9 @p d00b 0240 @p d00c 0100 @p d00d 0040 @p d00e 0240 @p d00f 0101 @p d010 0220 @p d011 bffd . Get the Dreadnaught Factor .BIN file, and put this .CFG file next to it. The two need to be spelled the same, except for the suffix. For example, "dreadnaught.bin" and "dreadnaught.cfg". Now you have multiple options. The easiest is to use rom_merge from jzIntv/SDK-1600. At the command line, run this command (assuming your game image is named dreadnaught.bin): . rom_merge dreadnaught.bin dreadnaught_pal.bin . . (Note that I'm glossing over the steps required to either make "rom_merge" visible in your path or similar. How to do that varies by OS.) Alternately you could do: . rom_merge dreadnaught.bin dreadnaught_pal.rom . The rom_merge program these days knows how to read and write .bin and .rom. To apply the patch, the source file needs to be a .bin file, though. In any case, the output file should have the patch applied from the .cfg file. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted November 19, 2014 Share Posted November 19, 2014 I don't know why you can't. :-) Ok, reposting the patch: . [mapping] $0000 - $1FFF = $5000 ; map first 8k to $5000 - $6FFF [memattr] $D000 - $D0FF = ROM 16 [macro] @p 5cb5 734a @p d000 02b8 @p d001 d009 @p d002 0240 @p d003 0100 @p d004 0040 @p d005 0240 @p d006 0101 @p d007 0220 @p d008 72c6 @p d009 02b8 @p d00a 5ca9 @p d00b 0240 @p d00c 0100 @p d00d 0040 @p d00e 0240 @p d00f 0101 @p d010 0220 @p d011 bffd .Get the Dreadnaught Factor .BIN file, and put this .CFG file next to it. The two need to be spelled the same, except for the suffix. For example, "dreadnaught.bin" and "dreadnaught.cfg". Now you have multiple options. The easiest is to use rom_merge from jzIntv/SDK-1600. At the command line, run this command (assuming your game image is named dreadnaught.bin): . rom_merge dreadnaught.bin dreadnaught_pal.bin .. (Note that I'm glossing over the steps required to either make "rom_merge" visible in your path or similar. How to do that varies by OS.) Alternately you could do: . rom_merge dreadnaught.bin dreadnaught_pal.rom .The rom_merge program these days knows how to read and write .bin and .rom. To apply the patch, the source file needs to be a .bin file, though. In any case, the output file should have the patch applied from the .cfg file. so in windows i dragged the bin and cfg into rom merge. It created another bin and cfg. However that cfg now shows the original cfg info. Did this work? Quote Link to comment Share on other sites More sharing options...
intvnut Posted November 19, 2014 Share Posted November 19, 2014 so in windows i dragged the bin and cfg into rom merge. It created another bin and cfg. However that cfg now shows the original cfg info. Did this work? I've never actually tried using rom_merge with drag and drop, so I have no idea what that'll do. It probably won't work. I always do these things at the command line. When you're done, you should have a CFG file that looks like this: . [mapping] $0000 - $1FFF = $5000 $2000 - $20FF = $D000 . That tells you that the patch was (likely) successful. (The patch is the extra bit of code at $D000, represented by that last line.) Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted November 20, 2014 Share Posted November 20, 2014 Yep it worked. I honestly dont know how to run all the programs in the sdk-1600 other than drag and drop. But that has always worked for me. So it patched it then i dragged it into bin2rom and it converted it fine. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted November 20, 2014 Share Posted November 20, 2014 Just had the modified rom tested on a pal system and tv. Works. 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted November 20, 2014 Share Posted November 20, 2014 Just had the modified rom tested on a pal system and tv. Works. Works fine! Quote Link to comment Share on other sites More sharing options...
Jeffrey Bouchard Posted November 20, 2014 Share Posted November 20, 2014 That is good to know Quote Link to comment Share on other sites More sharing options...
Jeffrey Bouchard Posted December 4, 2014 Share Posted December 4, 2014 Is this close to a release? any ETA? sorry to keep asking, I'm really looking forward to this. Quote Link to comment Share on other sites More sharing options...
Eric7100 Posted December 4, 2014 Share Posted December 4, 2014 Is this close to a release? any ETA? sorry to keep asking, I'm really looking forward to this. Calm down, and please stop drooling! Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted December 4, 2014 Share Posted December 4, 2014 Lol...pot...kettle.... 1 Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted December 5, 2014 Share Posted December 5, 2014 intvnut will need to speak on the hardware / firmware front. He has been kind enough to work up a simulator so the UI can do some more rigorous testing. That's proceeding well, but the Mac UI has fallen a little behind. Fortunately, the communication infrastructure is mostly portable. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 5, 2014 Share Posted December 5, 2014 (edited) I've thought about changing my AA password and hiding it so I'm not tempted to spend time over here when I should be working on LTO Flash! I'm making solid progress on the firmware, though. Progress is not as fast as I'd like, but I'm determined now to chip away at it day by day. See, intvsteve gave away part of my approach. I've implemented almost everything as models in C / C++ code, and I've been lowering those models into the firmware implementation. The C/C++ models have been extremely thoroughly vetted for correctness. Any remaining errors are just in the translation to firmware. LTO Flash implements a rather unique filesystem on flash. The base flash filesystem is a transaction based object store that upholds ACID guarantees. The actual Locutus File System is a bit more loose, and is designed to be easy to synchronize, even if a synchronize action gets interrupted. There's a clear separation between data and metadata, and LTO Flash's flash translation guarantees ensure everything will be robust. As far as everything else on LTO Flash is concerned... I'm working through all those details as they arise. Right now, the baseline JLP behavior augmented by the LTO Flash upgrades is pretty stable. Edited December 5, 2014 by intvnut 5 Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted December 5, 2014 Share Posted December 5, 2014 Thanks for the update. Quote Link to comment Share on other sites More sharing options...
+BBWW Posted December 5, 2014 Share Posted December 5, 2014 I've thought about changing my AA password and hiding it so I'm not tempted to spend time over here when I should be working on LTO Flash! I'm making solid progress on the firmware, though. Progress is not as fast as I'd like, but I'm determined now to chip away at it day by day. See, intvsteve gave away part of my approach. I've implemented almost everything as models in C / C++ code, and I've been lowering those models into the firmware implementation. The C/C++ models have been extremely thoroughly vetted for correctness. Any remaining errors are just in the translation to firmware. LTO Flash implements a rather unique filesystem on flash. The base flash filesystem is a transaction based object store that upholds ACID guarantees. The actual Locutus File System is a bit more loose, and is designed to be easy to synchronize, even if a synchronize action gets interrupted. There's a clear separation between data and metadata, and LTO Flash's flash translation guarantees ensure everything will be robust. As far as everything else on LTO Flash is concerned... I'm working through all those details as they arise. Right now, the baseline JLP behavior augmented by the LTO Flash upgrades is pretty stable. To traslate for the rest of us - Work is coming along nicely! 4 Quote Link to comment Share on other sites More sharing options...
Special Teams Posted December 5, 2014 Share Posted December 5, 2014 To traslate for the rest of us - Work is coming along nicely! Thank you because those sentences are certainly not in English. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 6, 2014 Share Posted December 6, 2014 (edited) Thank you because those sentences are certainly not in English. It was more English than this... ;) ;) ef_4pp_e: cs_lo send_cst CMD_WREN cs_hi cs_lo send_cst CMD_4PP send_reg32 W3, W2 RCALL es_read_byte INC W4, W4 ADDC #0, W5 MOV W0, SPIxBUF DEC W1, W1 BRA Z, ef_4pp_e_one ef_4pp_e_lp: wait_tx RCALL es_read_byte INC W4, W4 ADDC #0, W5 MOV W0, SPIxBUF wait_rx CP0 SPIxBUF DEC W1, W1 BRA NZ, ef_4pp_e_lp ef_4pp_e_one: wait_rx CP0 SPIxBUF cs_hi BRA ef_wait_wip Edited December 6, 2014 by intvnut 3 Quote Link to comment Share on other sites More sharing options...
Vipp Posted December 10, 2014 Share Posted December 10, 2014 I hate to be a broken record and i understand work is going well on the flash cart, any chance you might take a guess on release? 2 months/6 months/8 months plus? If you can't i understand, i would just love to have an idea on waiting times. :) Still can't wait for this to happen. Quote Link to comment Share on other sites More sharing options...
freewheel Posted December 10, 2014 Share Posted December 10, 2014 Somewhere between 1 and 12 months is my guess. And yeah, I'm in the anxiously awaiting camp myself. I'm starting to realize that I'm doing things in my games that work well with emulators, but might be horrendous on the real hardware. Specifically, how I handle controller input, but other things as well. So I'm dying to get my hands on a flash cart of any sort. I'm kinda stalled with a few ideas because I don't feel like having to re-write entire games based on faulty assumptions. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 10, 2014 Share Posted December 10, 2014 I hate to be a broken record and i understand work is going well on the flash cart, any chance you might take a guess on release? 2 months/6 months/8 months plus? If you can't i understand, i would just love to have an idea on waiting times. :) Still can't wait for this to happen. Every time someone asks, I push it out an extra month. ;) ;) All kidding aside, I plan to spend my Christmas holiday working on finishing up the firmware. I'm not planning to travel, so that helps too. 3 Quote Link to comment Share on other sites More sharing options...
Jeffrey Bouchard Posted December 10, 2014 Share Posted December 10, 2014 Thanks for the upsate Quote Link to comment Share on other sites More sharing options...
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