Greg2600 Posted August 3, 2014 Share Posted August 3, 2014 Well, thanks to what seems like many people ordering multiple copies, I think they will hit their 250 count pretty easily. Quote Link to comment Share on other sites More sharing options...
AtariTexas Posted August 3, 2014 Share Posted August 3, 2014 I dont know what all the hoopla is about. If you dont like it or think the price is too high, dont buy it. Its nothing to stress over. I'm not one to go after every homebrew that's out there because face it, there are a lot of crap games out there. That being said I dont mind spending on ones that I know I will enjoy . Nothing more than personal preference. 4 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 3, 2014 Share Posted August 3, 2014 Oh well..... It's been 6 years now, I think I'm getting used to it 2 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 3, 2014 Share Posted August 3, 2014 If you viewed the video you'd see it's a guy that runs through the same 4-5 screens over and over again with no change, just needing to occasionally jump over something and maybe avoid 1-2 flying things. You just described the gameplay OF Smurf:RGC (which this was originally going to be a straight port of). So of course the gameplay is unoriginal. Most ports try to retain the gameplay of what they are based on, to better appeal to the target audience they are trying to reach. You've made your point that it's not you. 3 Quote Link to comment Share on other sites More sharing options...
Shawn Posted August 3, 2014 Share Posted August 3, 2014 Smurfs is one of my favorites on the 2600 and the fact these fella's made a version for the INTV that totally smokes the 2600 version and even rivals the coleco version is very impressive IMO. Shame about he C & D as it would have been cool to see this released with the the little blue dudes all 3 apples high. 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 3, 2014 Share Posted August 3, 2014 Smurfs is one of my favorites on the 2600 and the fact these fella's made a version for the INTV that totally smokes the 2600 version and even rivals the coleco version is very impressive IMO. Shame about he C & D as it would have been cool to see this released with the the little blue dudes all 3 apples high. I'm dead sure the rom will be leak at some point 3 Quote Link to comment Share on other sites More sharing options...
CatPix Posted August 5, 2014 Share Posted August 5, 2014 I can buy two 7800 games for sixty bucks or three 2600 games for that same price, but only one Intellivision game. Hmmm, I do like Intellivision but I'm going to have to go with Atari on this one. Where can you buy 3 2600 homebrews, boxed with manuals,for only 70$? Tell me because I'll be interested. 2 Quote Link to comment Share on other sites More sharing options...
goldenegg Posted August 5, 2014 Share Posted August 5, 2014 How can anyone who participates in a 'Classic Gaming' forum look at a game like this and say it's half-assed and rushed? Even if you're not familiar with the specific game that inspired it, it's exactly the type of game you should expect for that era of gaming. Not everyone is going to make 'modern-type' games for retro consoles. I personally prefer when homebrew remains true to the time when the system was originally released. It's fine if that's not your cup of tea, but lashing out with insults like this is rude and uncalled for. 2 Quote Link to comment Share on other sites More sharing options...
jetset Posted August 5, 2014 Share Posted August 5, 2014 Seems like everyone is more ticked off that this is obviously a for profit project in the vein of big company like amounts rather than for the love of the hobby and community. Professional or not $72 bucks (I would assume $10-$12 is shipping from Canada,but even $60) is VERY high for a homebrew game. Unfortunately people should be blaming the buyers as much for shelling out such an amount as it justifies the price to the maker. If this guy sells enough the next game will be $82, then $92 and on and on....until enough people say f*** that and the price levels off. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 Seems like everyone is more ticked off that this is obviously a for profit project in the vein of big company like amounts rather than for the love of the hobby and community. Professional or not $72 bucks (I would assume $10-$12 is shipping from Canada,but even $60) is VERY high for a homebrew game. Unfortunately people should be blaming the buyers as much for shelling out such an amount as it justifies the price to the maker. If this guy sells enough the next game will be $82, then $92 and on and on....until enough people say f*** that and the price levels off. There is a reason why the price is $60 If you're really interested to know why, contact me Our other games sell for $50 Quote Link to comment Share on other sites More sharing options...
+GoldenWheels Posted August 5, 2014 Share Posted August 5, 2014 I dunno--game itself and package look pretty nice to me. Always up to others how they value their dollars though. So I'm not going to worry about it until Gamester has a "Buying homebrew games isn't fun anymore! Frustrating & too much money" youtube video like his somewhat-hilarious NES one. Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted August 5, 2014 Share Posted August 5, 2014 Opinions are like kiesters, everyone has one. Is the the play simplistic? Apparently so, but it's also colorful and looks to be a perfect game to get to keep the grandkids occupied when they come over. Different games for different demographic niches. Now the cost. that's up to the consumer. If no one buy's at that price, it'll eventually come down. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 Yeah, the price kinda sucks, that's a fact But like I said, there's reasons to explain this All I can say is , it has to do with the Smurf IP infrigment (500 boxes/manuals/labels printed and destroyed) We had to pay the original programmer for this Plus, the engine itself, plus some re-programming to turn it into Shrines of Peril 2 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 And for those who think this game sucks... Keep in mind this was our very first INtv game, so we choose to clone another game to get experienced I think for our first game, we did ok Sure , you're free to dislike it, as I know plenty of people who hate the Colecovision version As for me, I think it's a fun little game 6 Quote Link to comment Share on other sites More sharing options...
slab0meat Posted August 5, 2014 Share Posted August 5, 2014 Seems like everyone is more ticked off that this is obviously a for profit project in the vein of big company like amounts rather than for the love of the hobby and community. Professional or not $72 bucks (I would assume $10-$12 is shipping from Canada,but even $60) is VERY high for a homebrew game. Unfortunately people should be blaming the buyers as much for shelling out such an amount as it justifies the price to the maker. If this guy sells enough the next game will be $82, then $92 and on and on....until enough people say f*** that and the price levels off. That's just flat-out inaccurate, yet stated as fact. Hello, internetz! 1 Quote Link to comment Share on other sites More sharing options...
boxpressed Posted August 5, 2014 Share Posted August 5, 2014 If the game seems simplistic, then you're responding to the visual makeover not corresponding to the gameplay. That is, Smurf Rescue was and is a kid's game. I owned it BITD, but even then I knew that part or even most of its appeal was the eyecandy factor. Let your young kids be the judge of gameplay for this game. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 5, 2014 Share Posted August 5, 2014 That's just flat-out inaccurate, yet stated as fact. Hello, internetz! The reason for the price increase has been explained as so many of the incorrect boxes were made and bills needed to be paid. That's all well and good, but the fact is, they're passing that liability on to the consumer because they know many people will pay it. Hence, there is truth to the sentiment that home-brews keep climbing in price. 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 ....but the fact is, they're passing that liability on to the consumer because they know many people will pay it. . You're wrong We take our shares of lost here, sir We paid for a cutting dye, cause the Smurf boxes were "gatefold" , hence we use regular type boxes for Shrines of Peril , to avoid more cost 2 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 5, 2014 Share Posted August 5, 2014 Yeah, the price kinda sucks, that's a fact But like I said, there's reasons to explain this All I can say is , it has to do with the Smurf IP infrigment (500 boxes/manuals/labels printed and destroyed) We had to pay the original programmer for this Plus, the engine itself, plus some re-programming to turn it into Shrines of Peril You're wrong We take our shares of lost here, sir We paid for a cutting dye, cause the Smurf boxes were "gatefold" , hence we use regular type boxes for Shrines of Peril , to avoid more cost I'm sorry, but how am I wrong? I just read your explanation in another thread Re: the reasoning of the $10 per cart cost increase. While you may not be passing the entire cost of "damage" on to the consumer, you *are* passing on a portion of it, are you not? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 I'm sorry, but how am I wrong? I just read your explanation in another thread Re: the reasoning of the $10 per cart cost increase. While you may not be passing the entire cost of "damage" on to the consumer, you *are* passing on a portion of it, are you not? Passing a portion of it A cutting Dye cost alone about $800 The stuff were all printed (except overlays). , boxes were printed, folded and glued Quote Link to comment Share on other sites More sharing options...
+save2600 Posted August 5, 2014 Share Posted August 5, 2014 Passing a portion of it A cutting Dye cost alone about $800 The stuff were all printed (except overlays). , boxes were printed, folded and glued Right, okay - not trying to be an ass - just defending the reality that home-brews (Intellivision in particular) are rising exponentially year after year. Lots of factors to be sure, but it really is starting to become cost prohibitive for many of us. Sorry the way things turned out with Smurf. Probably a lesson to be learned there, but at a cost increase of $10 a pop added on to the new Sidney game, look at it this way - you only need to sell 80 in order to make up for the wasted dye at least. With all the interest generated lately and multiple copies going to single parties, I'm sure you'll have no problem making up for some/most of the rest. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 5, 2014 Share Posted August 5, 2014 Right, okay - not trying to be an ass - just defending the reality that home-brews (Intellivision in particular) are rising exponentially year after year. Lots of factors to be sure, but it really is starting to become cost prohibitive for many of us. Sorry the way things turned out with Smurf. Probably a lesson to be learned there, but at a cost increase of $10 a pop added on to the new Sidney game, look at it this way - you only need to sell 80 in order to make up for the wasted dye at least. With all the interest generated lately and multiple copies going to single parties, I'm sure you'll have no problem making up for some/most of the rest. I understand your point, Thing is we paid the Dye, 500 manuals, labels and also boxes (cutted, folded and glued) That's alot of money right here We then paid to acquired the Smurf engine, paid programmer to turn it into Sydney Hunter Another bunch of money here also Now, paid for another run of 500 Boxes, manuals and labels, plus overlays (For Sydney Hunter version) I agree that $60 may seem expensive here but considering what all happened, I think it's fair enough to justify the cost Lesson learned? .... Sure thing! 1 Quote Link to comment Share on other sites More sharing options...
jetset Posted August 5, 2014 Share Posted August 5, 2014 That's just flat-out inaccurate, yet stated as fact. Hello, internetz! It was flat out opinion. Exactly the same as your comment. Thanks for playing. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted August 5, 2014 Share Posted August 5, 2014 Are budget releases the middle-ground? Not-so collectable packaging and xerox copied manuals? What would make everyone happy? Quote Link to comment Share on other sites More sharing options...
CatPix Posted August 5, 2014 Share Posted August 5, 2014 (edited) I guess? nothing. Or having the choice. I don't buy AtariAge games because only so few are boxed, and most of the time, boxed games are "collectibles" which mean that you know the box exist... but you can't have it. I understand AA choose to develop the homebrew market by producing carts only for a low price. It's a choice (but having a "ready-to-print box in PDF or something would be nice). The other choice being going full-fledged with box, color manual, and layers for the consoles needing it. It's another choice. None of them are bad, but people preferring one will dislike the other. Edited August 5, 2014 by CatPix 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.