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New demo: MORPHONIC LAB XIII : CONTARUM : Invitation by Checkpoint


sh3-rg

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Checkpoint released a new Jaguar demo at Evoke this weekend, well worth firing at your Jaguar!

 

This party version might have issues on 60Hz systems with one effect, if so you might want to check out my capture from real PAL 50Hz hardware below:

 

 

binary: ftp://ftp.untergrund.net/users/checkpoint/pouet/Checkpoint-MORPHONIC_LAB_XIII-CONTARUM-Invitation---Evoke2014-Partyversion.zip

 

at pouet.net: http://www.pouet.net/prod.php?which=63929

 

 

MORPHONIC LAB XIII : CONTARUM : Invitation : Evoke 2014 Partyversion

+-------------------------------------------------------------------

 

 

System: Atari Jaguar(PAL)

+------------------------

 

 

Group: Checkpoint

+-----------------

 

 

Please watch on real hardware(PAL) or the video-capture,

the emulator timings are totally wrong.

 

Sometimes the demo hangs - just power off & power on,

this should fix it.

Also there are some video-glitches in some parts.

Remember - this is a party version done in a very short period of time.

 

 

Credits

+------

code lsl

music balog/sardh

adpcm kalms/tbl (dsp decoder by lsl)

graphics mOdmate

3d-design XiA

design lsl & mOdmate

artwork Joe Lehmann

packer nrv2e by Markus F.X.J. Oberhumer

 

ADPCM decoder based on the reference model

by the Stichting Mathematisch Centrum, Amsterdam, The Netherlands

 

video-vq coding scheme based on ideas by Algorithm/Onslaught

 

original clown artwork by Victor Feenstra (320x200, 70 STf colors version by mOdmate)

 

video footage by Krautmovies

 

 

Notes

+----

This demo uses a multi-threading demo-os,

running 2 threads on 68000(multi-vbl technique Equinox),

additionally GPU & DSP, all in parallel.

 

Some parts use a quadruple screens technique to allow GPU & 68000 rendering in parallel.

 

The music runs at 21KHz, 16bit stereo, ADPCM encoded stream(full DSP decoder).

 

The GPU/Blitter texturemapper doesn't run at full speed, still some parts can be optimized more.

 

The 3D-isosurface isn't also fully optimized yet and it's still buggy, what a pity.

 

 

Special greetings

+----------------

Reboot, DBUG, Algorithm, ggn, CJ, SCPCD, sh3, zerosquare, shamus, the Virtual Jaguar folks

DHS, Escape, tSCc, Onslaught, Mystic Bytes, PHF, Sector1, MJJ-Prod, Dune

Lineout, ECG, MEC, Farbrausch, Smash Designs, Rabenauge, Reflex

#atariscne #jagware #dbug #c-64

 

Mega thanks to sh3 for the Jaguar & Skunkboard!

 

More mega thanks to NO/Escape for lending his Jaguar to lsl!

 

Thanks to insane/tSCc for pointing us to the great nrv2e packer!

 

Hugs & free beer to sh3 for video-capturing!

 

 

Balog wants to greet:

The guys from SARDH

 

lsl wants to greet:

my parents, 2xJens, Eric, Detlef, defjam, Torsten, Nils, the 2 Joergs, Herve, Per, Frank, Bauchi, Marcel, Reinhard,

Naveed, Kevin, Georges, Lawrence, Arne, Alwin, Viktoria, Claudio, Fischi, Markus, Uli, Thomas, Goldi, Fred,

and all my folks from my local pub!

 

XiA wants to say:

"Walking man" 3D model is a manual remeshing based on a model made by blender_player.

greetings to checkpoint for being great guys!

 

mOdmate wants to say:

ich bin vollkommen zufrieden.

was selten vorkommt :-)

 

 

Checkpoint are:

+--------------

505 (Germany) music

Exocet (France) graphics,3D

defjam (Germany) code

XiA (Sweden) code,graphics,music,3D

Mr.Coke (Germany) code,graphics,music,3D

mOdmate (Germany) graphics,music,code

Joe Cool (Germany) hardware,music

lsl (Germany) code,music

 

 

Contact & more info

+------------------

http://morphoniclab.de

http://www.sardh.de

http://checkpoint.atari.org

email: lsl@quantentunnel.de

facebook: https://www.facebook.com/lsl.lsl.9

 

 

See you at Sillyventure 2014 in Gdansk/Poland!

+---------------------------------------------

 

 

Checkpoint : Atari ST : Atari Jaguar : Gameboy Advance : Nintendo DS : Palm-OS : PC

+----------------------------------------------------------------------------------

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lsl will fix it up in time, this is just the obligatory party release version. He's got both a PAL and a switchable console to test with, but currently stuck with those painfully slow transfers to skunk until a magic hub appears. 20 minute flash/test cycles don't sound like much fun to me :0)

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I test it on a NTSC Jaguar, and there was only a "Bug" in the part Ehen the face was morphing, and the load time was around 2 min.

The bug I saw was the effect that looks like being inside a light-sourced sphere - it only displayed a section of the screen at the top. I think that was an NTSC machine at 60. On a PAL machine all was well.

 

 

Is the source code also available ?

lsl doesn't share his demo code afaik. I'd be interested in asking him about the ADPCM DSP decoder though, because I could see the being useful for plenty of people.

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  • 2 weeks later...

That's not it exactly either. I spoke to lsl and defjam during the making of the demo, and they told me that Insane/tSCc actually found the NRV2E sources inside UPX and made a stand alone version using UCL that just packs any data with NRV2E. Since the demo was released, it was ported to the GPU as well. Packing ratios seem to be very good (I think it beats ARJ mode 4) and depacking speed is also good. Of course the GPU version will be even faster than this.

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