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KevinMos3

Donkey Kong Junior (Sprite & Color Edit)

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Here's a sprite & color hack of Donkey Kong Junior. The goal was to make the sprites and colors closer to the arcade without being too literal with the colors.

post-9364-0-57215100-1408865078_thumb.png post-9364-0-72792500-1408865083_thumb.png post-9364-0-90669900-1408865088_thumb.png
post-9364-0-04044500-1408865095_thumb.png post-9364-0-19595900-1408865100_thumb.png

(Above screenshots are of 1st version)
Latest Version:

 

 

Older version:

 

Edited by KevinMos3
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I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. :)

 

edit: With his permission of course. :)

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I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. :)

Please, indulge your urge. ;)

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edit: With his permission of course. :)

 

Permission not needed, but of course you have it anyway. ;)

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I'm feeling the urge to rip the sounds out of the 8-bit version and stuff in Kevin's update. :)

 

edit: With his permission of course. :)

 

 

Permission not needed, but of course you have it anyway. ;)

post-18-0-79956400-1408925592.jpg

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Nice! Got the original arcade myself and have to say looks great! Also, can you do a hack of the 7800 Asteroids where the asteroids start on the screen with random colors like the 2600 version does? Getting tired of the same old colors. Thanks!

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Kevin,

 

Here's something to help you tweak the collision detection if you wish.

 

I've located the Jr-Object collision boundry box values for screen one. The boundry box is defined by 4 values which are the distance left,right,top and bottom from center of the Jr's sprite. Also, the values are different depending on what Jr is doing. This chart shows the 4 values and their location in the A78 file for each of Jr's states.

 

post-24519-0-40625600-1409333449_thumb.png

 

The values seem to be different for the other screens and there are a few that I havn't identified yet. I should have the rest figured out in a few days.

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Very cool! Thanks for all the hard work on this.

 

 

 

 

BTW, do ya'll prefer the original chains, or this edit? (And please don't prefer the edit just because it's different). :)

 

post-9364-0-47966700-1409375488_thumb.png post-9364-0-55787400-1409375460_thumb.png

 

post-9364-0-51394000-1409375559_thumb.png post-9364-0-40687200-1409375475_thumb.png

Edited by KevinMos3
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Two votes is enough for me. :lol:

 

Here's the version with updated vines:

 

Donkey Kong Jr (Hack).a78

Donkey Kong Jr (Hack).bin

 

This one also has slightly different colors for the red baddies in Lvl 1 / red-yellow sparks in Lvl 3. I don't know if it's a positive change or if it even makes a difference on a TV with real hardware.

 

I wouldn't call the graphic tweaks done though. I'm still tempted to make changes to the Lvl 1 baddies and the birds in the final Lvl.

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Amazing improvement as always, Kevin. Thank you so much for sharing!! :)

 

And Perry, I'm really happy to know that you will work on Pokey sound. I can not wait!! :)

 

Thank you guys!!

 

 

 

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Kevin, Perry,

if I can help, I am making the complete set of Kong arcade sprites. Here just an anticipation.

Thank you for your kind attention.

 

Marco

 

 

 

 

 

 

 

ZzvgnW.png

 

 

d9JfCU.png

 

 

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Thanks Marco. Great work as always. Hopefully, Perry can add Mario's color palette & extra palette, but if/until then, I added your DK with some different interpretations of the cuffs/cage.

 

post-9364-0-82973700-1411791564_thumb.png

Donkey Kong Jr (Hack).a78

Donkey Kong Jr (Hack).bin

Edited by KevinMos3
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I wasn't quite happy with what I did on the corners of the cage, so I made some minor tweaks. Now, I'm not sure if I like the lower left corner. Let me know which you prefer and I'll upload a updated rom if necessary.

 

New:

post-9364-0-95667600-1411829304_thumb.png

Previous:

post-9364-0-99802900-1411829311_thumb.png

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I really like the "new", thanks for asking. :)

 

I made ​​some minor tweaks to the punches because my challenge is to have no different Kong's graphics when he is in the cage or out of the cage (as in the arcade version).
This approach allows more coherence and great flexibility with the sprites if Perry will have the possibility to add the Mario's color palette for the cage (cage sprite overlapped to Kong sprite) and/or add more animation frames.

Anyway, all of this will be clearer when I shared the complete set of Kong sprites.

Thanks.

 

 

 

 

 

 

WJ4Db5.png

 

 

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Seeing the C64 DKJR recent release (And one heck of an excellent job at that) has stirred up some yearnings for some more fantastic updates to the 7800 original.

 

Marco, as always, those sprites are wonderful. Love how you nail the arcade look of Kong as closely as possible on the 7800 with only the most minimal and necessary of compromises.

 

Hoping to see and most definitely "hear" some more improvements down the road. :grin:

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Hoping to see and most definitely "hear" some more improvements down the road. :grin:

Unfortunately I've been too busy with work/life to do much with this. I have disassembled the 7800 version and pulled the TIA sound code out. Next I need to grab the 800 sounds.

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