YANDMAN Posted November 16, 2014 Share Posted November 16, 2014 Bring on Doom Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted November 16, 2014 Share Posted November 16, 2014 This looks amazing, nice work Would you say it's nearly impossible to do something similar without the ARM code, retaining DPC+? Even if it was painfully slow or lower resolution? Quote Link to comment Share on other sites More sharing options...
Joe Musashi Posted November 22, 2014 Author Share Posted November 22, 2014 Merlin's Wall has shown that it is in principle possible without an ARM. However, AFAIK it requires a tilted screen so that it can use a symmetric playfield. A not-tilted version would have to use an asymmetric playfield which would then have to be updated in every line. A 32 bit wide playfield with coarse vertical resolution may be doable, but it would probably be much slower than Merlin's Walls. Quote Link to comment Share on other sites More sharing options...
iesposta Posted March 31, 2017 Share Posted March 31, 2017 Anyone know who programmed this Raycasting demo? The YouTuber just says, "He.." At 6:56 min mark! 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 31, 2017 Share Posted March 31, 2017 (edited) [deleted] Edited March 31, 2017 by Thomas Jentzsch Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted August 18, 2017 Share Posted August 18, 2017 Anyone know who programmed this Raycasting demo? I did. It uses the display kernel that I discussed here. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 18, 2017 Share Posted August 18, 2017 Did you post a ROM for that demo somewhere? Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted August 19, 2017 Share Posted August 19, 2017 No, I haven't posted a ROM for it yet. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 21, 2017 Share Posted August 21, 2017 That is an awesome rendering engine, you should make a FPS or 3D pacman Quote Link to comment Share on other sites More sharing options...
8-bit_d-boy Posted August 21, 2017 Share Posted August 21, 2017 Excellent work! This runs very smooth in Stella. My only suggestion would be to make the Color/BW switch switch between rendering modes.Now to make Tunnel Runners 2! Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted March 3, 2019 Share Posted March 3, 2019 I did. It uses the display kernel that I discussed here. Would you mind sharing a .bin, of what you have, as an early WIP build? Chris Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted March 4, 2019 Share Posted March 4, 2019 Would you mind sharing a .bin, of what you have, as an early WIP build? Chris I posted a separate topic with bin herehttp://atariage.com/forums/topic/279712-raycasting-with-bus-stuffing-demo/?fromsearch=1 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted March 4, 2019 Share Posted March 4, 2019 I posted a separate topic with bin here http://atariage.com/forums/topic/279712-raycasting-with-bus-stuffing-demo/?fromsearch=1 ZackAttack, thanks for posting this! Chris Quote Link to comment Share on other sites More sharing options...
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