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Ray Casting Engine Demo


Joe Musashi

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Merlin's Wall has shown that it is in principle possible without an ARM. However, AFAIK it requires a tilted screen so that it can use a symmetric playfield. A not-tilted version would have to use an asymmetric playfield which would then have to be updated in every line.

 

A 32 bit wide playfield with coarse vertical resolution may be doable, but it would probably be much slower than Merlin's Walls.

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