iesposta Posted November 12, 2014 Share Posted November 12, 2014 ... In this version I've saved about 23 bytes more, now there are about 46 bytes free, now I'm thinking how I could use those free bytes. This is not the latest version of 4k, will be the next. binary attachment Better, simpler intermission music?1, 2 oranges, 1, 2 apples, 3 keys? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 13, 2014 Share Posted November 13, 2014 (edited) Multiple copies of the fruit could be done in only a dozen or so bytes if there is some data values that can be shared, like PF0 tables...since you only need the lower nybble and the upper would be n/a (no missile on those scanlines). Load the level # to an index (reset if at max), load the shared data to Acc., and update NUSIZ1. Tho it would take more to include right-justification. BTW the Pac-Man Dossier linked on post #98 shows a 10% slower speed in a tunnel (vulnerable or not) than the regular bluetime speed outside of a tunnel...applicable to all boards. Think of it as a conveyor belt moving the ghost monsters, I guess Edited November 13, 2014 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted November 13, 2014 Share Posted November 13, 2014 Multiple copies of the fruit could be done in only a dozen or so bytes if there is some data values that can be shared, like PF0 tables...since you only need the lower nybble and the upper would be n/a (no missile on those scanlines). Load the level # to an index (reset if at max), load the shared data to Acc., and update NUSIZ1. Tho it would take more to include right-justification. BTW the Pac-Man Dossier linked on post #98 shows a 10% slower speed in a tunnel (vulnerable or not) than the regular bluetime speed outside of a tunnel...applicable to all boards. Think of it as a conveyor belt moving the ghost monsters, I guess Good catch on the monster, tunnel vs scared, speed. I kind of wondered for a moment and then forgot about it. There's another one of those resources 70-80's programmers didn't have. Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted November 13, 2014 Author Share Posted November 13, 2014 Multiple copies of the fruit could be done in only a dozen or so bytes if there is some data values that can be shared, like PF0 tables...since you only need the lower nybble and the upper would be n/a (no missile on those scanlines). Load the level # to an index (reset if at max), load the shared data to Acc., and update NUSIZ1. Tho it would take more to include right-justification. BTW the Pac-Man Dossier linked on post #98 shows a 10% slower speed in a tunnel (vulnerable or not) than the regular bluetime speed outside of a tunnel...applicable to all boards. Think of it as a conveyor belt moving the ghost monsters, I guess On the multiple copies of the fruits, using low bits PF0 data could be an easy way to do it, maybe do so. In "the pacman dossier", it is unclear if the "speed" of the tunnel is applied when the ghosts are in blue mode, in fact I tested with the original arcade game, leaving a ghost into the tunnel, then eat a "power pill" (before the ghost comes out the other side), watching the movement speed when exiting the tunnel (still in Bluetime), I see no difference with the blue speed mode. Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 13, 2014 Share Posted November 13, 2014 Three things: I love this freakin' game Not crazy about the cut scenes in the 4K version. I would just remove them from this version and include with the 8K version, so that they can be done properly. The difficulty really goes through the roof starting with the Apple board. I don't remember the arcade game being so fast-paced at this point. Maybe I'm wrong... Anyway, really nice job with this. It's still hard to believe that this is an Atari 2600 game. -B 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 14, 2014 Share Posted November 14, 2014 Excellent work DINTAR816. Keep it up! Quote Link to comment Share on other sites More sharing options...
dashv Posted November 14, 2014 Share Posted November 14, 2014 (edited) Three things: I love this freakin' game Not crazy about the cut scenes in the 4K version. I would just remove them from this version and include with the 8K version, so that they can be done properly. The difficulty really goes through the roof starting with the Apple board. I don't remember the arcade game being so fast-paced at this point. Maybe I'm wrong... Anyway, really nice job with this. It's still hard to believe that this is an Atari 2600 game. -B I agree. Makes me wonder what these other not so old consoles can do. Edited November 14, 2014 by dashv Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted November 14, 2014 Share Posted November 14, 2014 Now we need someone to redo the label! The same only with the new maze in the background! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 16, 2014 Share Posted November 16, 2014 Apple and higher boards difficult? Nah. 8 Quote Link to comment Share on other sites More sharing options...
WildBillTX Posted November 16, 2014 Share Posted November 16, 2014 (edited) Thanks for the pattern Nukey, I'll have to try it. I just dont remember the ghosts being this bloodthirsty in the arcade version. Blinky is almost psychic (psychotic?) how quickly he tracks you down. But thats what makes this version awesome. Edited November 18, 2014 by WildBillTX 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 16, 2014 Share Posted November 16, 2014 There's 3 points where you'll be moving headlong into an enemy's path, but they'll take a different corridor so long as you turn precisely throughout. They begin scatter mode again at the end. If some bluetime is available for this board you can grab some easy points at #2 before going for the center prize. Quote Link to comment Share on other sites More sharing options...
NE146 Posted November 16, 2014 Share Posted November 16, 2014 That's awesome that patterns are doable on a VCS version of Pacman 2 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 16, 2014 Share Posted November 16, 2014 Apple and higher boards difficult? Nah. Holy shit-storm, we've got patterns now! But shouldn't we wait until the game is complete? Any minor physics or AI edit will break the pattern... Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 16, 2014 Share Posted November 16, 2014 Now we need someone to redo the label! The same only with the new maze in the background! I think this game is too good to be associated with that steaming pile Atari put out. The label should feature the actual arcade images (since the game pretty much does)! -B 10 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 16, 2014 Share Posted November 16, 2014 (edited) I think this game is too good to be associated with that steaming pile Atari put out. The label should feature the actual arcade images (since the game pretty much does)! -B Nice! I always found it amusing how much the Pacman marquee on an original arcade cab resembles the graphics in the GCC Crazy Otto expansion hack. They didn't have to look far for inspiration. Edited November 16, 2014 by stardust4ever 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 16, 2014 Share Posted November 16, 2014 That's awesome that patterns are doable on a VCS version of Pacman Actually, patterns work on all of 'em since nothing is ever truly "random". This and Debro's ports are the closest to what works on the arcade machine (because the rules that controls their movements are the closest). Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted November 16, 2014 Share Posted November 16, 2014 I think this game is too good to be associated with that steaming pile Atari put out. The label should feature the actual arcade images (since the game pretty much does)! -B We should make some up with this great version of Pac-Man and send them to the old management people from Atari with a note that reads: "If you would have just done things RIGHT!" 1 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted November 16, 2014 Share Posted November 16, 2014 I think this game is too good to be associated with that steaming pile Atari put out. The label should feature the actual arcade images (since the game pretty much does)! -B Or, how about a label variant for the 2600 purists... 3 Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted November 16, 2014 Share Posted November 16, 2014 Like that one ^ but maybe the ghosts pink color could be changed Quote Link to comment Share on other sites More sharing options...
bennybingo Posted November 16, 2014 Share Posted November 16, 2014 Like that one ^ but maybe the ghosts pink color could be changed 4 Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 16, 2014 Share Posted November 16, 2014 New_pac_man_cart V2.png Leonardi Da Paint. 1 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted November 16, 2014 Share Posted November 16, 2014 Leonardi Da Paint. Thats Leonardo Da Preview to you sir! 2 Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 16, 2014 Share Posted November 16, 2014 Thats Leonardo Da Preview to you sir! Which is even more impressive! 1 Quote Link to comment Share on other sites More sharing options...
iesposta Posted November 16, 2014 Share Posted November 16, 2014 I like Brian O's idea. I own this much of the original arcade game: Although I this has always been backwards as the monster-ghosts in the game have feet, and PacMan doesn't. 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 16, 2014 Share Posted November 16, 2014 Cart with box. 9 Quote Link to comment Share on other sites More sharing options...
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