+FujiSkunk #76 Posted August 30, 2014 Usually it's only the occasional frame dropped, but every once in a while it will "sneeze" like that. Quote Share this post Link to post Share on other sites
FireTiger #78 Posted August 30, 2014 It's odd that it didn't seem that way originally, but I'll just chalk it up to... ghosts in the machine. I see what you did there. Quote Share this post Link to post Share on other sites
Nukey Shay #79 Posted August 30, 2014 By the way, something else I find really impressive with this port: no HMOVE lines! Debro's and Atari's don't have them, either. Not needed when you aren't repositioning sprites mid-screen. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #80 Posted August 30, 2014 Debro's and Atari's don't have them, either. Not needed when you aren't repositioning sprites mid-screen. Well, if you do not reposition sprites... Quote Share this post Link to post Share on other sites
godzillajoe #81 Posted August 31, 2014 Am I imagining it or are there some slight slow downs at times? Is it just Stella? And the munching sound in particular seems kinda wonky at times. Esp. when eating a single dot. I dunno. Not criticizing, just trying to offer QA help. Quote Share this post Link to post Share on other sites
Matthew #82 Posted August 31, 2014 Take my money!. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #83 Posted August 31, 2014 Am I imagining it or are there some slight slow downs at times? Is it just Stella? And the munching sound in particular seems kinda wonky at times. Esp. when eating a single dot. I dunno. I haven't noticed that so far, probably it is your computer causing those slowdown. Though that shouldn't be an issue for many years now. Unless you use really, really old hardware or something is not configured right there. Quote Share this post Link to post Share on other sites
Nukey Shay #84 Posted August 31, 2014 There is a slight difference in pace of the "wa ka" sound moving horizontally vs. vertically. Not by much but it is there. Could possibly be remedied by using a full "wakka" sound for each dot (instead of "wa" for the first and "ka" for the second)? Or just using differing durations of the sound when moving horizontally vs. vertically? Quote Share this post Link to post Share on other sites
Thomas Jentzsch #85 Posted August 31, 2014 I suppose that is because of the slightly difference vertical vs horizontal movement speeds. Quote Share this post Link to post Share on other sites
Andromeda Stardust #86 Posted August 31, 2014 (edited) There is a slight difference in pace of the "wa ka" sound moving horizontally vs. vertically. Not by much but it is there. Could possibly be remedied by using a full "wakka" sound for each dot (instead of "wa" for the first and "ka" for the second)? Or just using differing durations of the sound when moving horizontally vs. vertically? The dots have a lower overall density onscreen. You may very well munch two dots in the arcade in the time it takes to munch one on the VCS. In this case, the tempo would sound slow and very wrong, "wak... ka... wak... ka..." instead of "wakkawakkawakkawakka" Also dots munch much faster vertically in the 4k version. This new version appears more balanced but as I haven't played it yet there may be a miniscule difference, if a bit more subdued than in 4k. If you want an arcade perfect recreation, Pacman 320 on the 7800 is likely the closest you will get, sans picking up a copy of Namco Museum on any modern platform. This new Pacman is one helluva show stopper. Assuming the author expands the ROM to 8k and adds cutscenes, it would make the most perfect VCS arcade port to date. Edited August 31, 2014 by stardust4ever Quote Share this post Link to post Share on other sites
+iesposta #87 Posted August 31, 2014 I just realised how much I have missed the "wakka wakka" sound! All other 2600 versions lack this signature sound. 1 Quote Share this post Link to post Share on other sites
AtariLeaf #88 Posted August 31, 2014 I just realised how much I have missed the "wakka wakka" sound! All other 2600 versions lack this signature sound. Just play regular 2600 pacman with fozzie bear 4 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #89 Posted August 31, 2014 I just compared this game with Dennis Debro's and Ebivision's versions. It's a close call between Dennis and this one. Both have their advantages and disadvantages. IMO a merge between both would be best. 1 Quote Share this post Link to post Share on other sites
+iesposta #90 Posted August 31, 2014 I like the suggestion for adding "at least all the cutscenes music" if there is no room for graphics and music. + + + + + Another good suggestion is single fruit, double fruit, triple keys with NUSIZ as in this example: Quote Share this post Link to post Share on other sites
+iesposta #91 Posted August 31, 2014 I just compared this game with Dennis Debro's and Ebivision's versions. It's a close call between Dennis and this one. Both have their advantages and disadvantages. IMO a merge between both would be best. I can not compare using emulation or Harmony cart because I still can not locate the PacMan4K version that is sold in the AtariAge Store. I would still like to have the store version as a rom file. (Of course I can compare using my PacMan4K cartridge.) Quote Share this post Link to post Share on other sites
Thomas Jentzsch #92 Posted August 31, 2014 http://atariage.com/forums/topic/81989-pacman4k/ Quote Share this post Link to post Share on other sites
godzillajoe #93 Posted August 31, 2014 I haven't noticed that so far, probably it is your computer causing those slowdown. Though that shouldn't be an issue for many years now. Unless you use really, really old hardware or something is not configured right there. Nope, it's a fairly new system and decent specs. I'll reboot and keep playing. It *is* Windows afterall. And I was probably watching a movie, had my MP3 server running and downloading stuff at the same time. I just bought 3 new HB's. Hopefully this one will be in a future batch! Quote Share this post Link to post Share on other sites
Albert #94 Posted August 31, 2014 Wow, this is fantastic! I can't believe how accurate the audio is, and I'm really surprised how closely it matches the arcade. Great job! I look forward to seeing continued progress. ..Al 6 Quote Share this post Link to post Share on other sites
+iesposta #95 Posted August 31, 2014 http://atariage.com/forums/topic/81989-pacman4k/That is not the version sold in the AtariAge Store. <sad>There is no opening tune. The eyes are different. The vertical speed is different. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #96 Posted August 31, 2014 What's the difference? Quote Share this post Link to post Share on other sites
+iesposta #97 Posted August 31, 2014 What's the difference?There is no opening tune.The eyes are different. The vertical speed is different. Quote Share this post Link to post Share on other sites
+Random Terrain #98 Posted August 31, 2014 I bet newbie programmers who want to know how to make games would love this page about Pac-Man: home.comcast.net/~jpittman2/pacman/pacmandossier.html Quote Share this post Link to post Share on other sites
Shawn #99 Posted August 31, 2014 Unreal. This is top shelf pacman greatness for sure. Quote Share this post Link to post Share on other sites
Mr SQL #100 Posted September 1, 2014 Nope, it's a fairly new system and decent specs. I'll reboot and keep playing. It *is* Windows afterall. And I was probably watching a movie, had my MP3 server running and downloading stuff at the same time. I just bought 3 new HB's. Hopefully this one will be in a future batch! godzillajoe, make sure you get the new release of Stella if you haven't already; it performs much better on windows with games that push the VCS like this awesome game as it uses Active-X subsystems for the display optimised in asm instead of vb/c++ routines Quote Share this post Link to post Share on other sites