Appadeia #1251 Posted June 28, 2016 Why do all sorts of wackeh stuff when you can just go traditional? 3 Quote Share this post Link to post Share on other sites
+Andromeda Stardust #1252 Posted June 28, 2016 Looks good, but a little bit to much yellow in my opinion. Yellow background, yellow logo and Pac-Man itself is also yellow of course. I played a little bit with the background here to give an impression how it would look in different colors: Gehäuse-Farben.png Did it in a quick way and without the light in the background, because it`s only about finding a good color. The Navy color in the center is my favorite. I like the blue. But I think a matching blue end label would look better This. Why do all sorts of wackeh stuff when you can just go traditional? Pacman sprite needs a little work but otherwise not bad. Somehow though, the sprite art does not scream "retro" to me. It sounds like someone trying to "scream" retro. Quote Share this post Link to post Share on other sites
+davidcalgary29 #1253 Posted June 28, 2016 Definitely the yellow one. 2 Quote Share this post Link to post Share on other sites
NostAlgae37 #1254 Posted June 28, 2016 (edited) I created these a while back. -B Call me crazy, but I like the original mockup that you made with all the yellow. It looks badass enough for my taste, but then again I've always been a fan of the color yellow. Edited June 28, 2016 by NostAlgae37 Quote Share this post Link to post Share on other sites
+Andromeda Stardust #1255 Posted June 28, 2016 Call me crazy, but I like the original mockup that you made with all the yellow. It looks badass enough for my taste, but then again I've always been a fan of the color yellow. Yellow is a bit "loud" when doing an entire label. Navy complements the yellow nicely, I think. Quote Share this post Link to post Share on other sites
PhoenixMoonPatrol #1256 Posted June 28, 2016 Yellow for me. It mirrors the old school arcade cabinet in every way. And thats where I became a fan of the game. Looks beautiful. 1 Quote Share this post Link to post Share on other sites
+NE146 #1257 Posted June 28, 2016 I know.. funny saying something is "too much yelliow" when that is the signature color of the entire U.S. arcade cabinet Although yes I understand the thought to take the artwork in a different direction. 3 Quote Share this post Link to post Share on other sites
nanochess #1258 Posted June 28, 2016 No pixels please, the eighties artwork almost never used pixels. Quote Share this post Link to post Share on other sites
+FujiSkunk #1259 Posted June 28, 2016 No pixels please, the eighties artwork almost never used pixels. Almost never? (However, you're right at least for Atari systems.) 1 Quote Share this post Link to post Share on other sites
+iesposta #1260 Posted June 28, 2016 I like the art on yellow - faithful to the cabinet. The marquee is art on white, so that is good also - Should be the end label. Personally, I never liked the cabinet art because it doesn't make much sense. A blue monster heading toward Pac-Man? (Maybe it is scared it is about to get caught?) Hate the red eyes. Hate that Pac-Man has banana feet. The marquee is worse with the blue monster chasing Pac-Man!? (I know it was painted with the limitation of using only yellow, black, red, and blue colors.) Personal feelings aside, that IS classic arcade version Pac-Man artwork. Quote Share this post Link to post Share on other sites
SIO2 #1261 Posted June 28, 2016 I like the art on yellow - faithful to the cabinet. Personally, I never liked the cabinet art because it doesn't make much sense. A blue monster heading toward Pac-Man? (Maybe it is scared it is about to get caught?) Nothing wrong with the yellow label. Would be cool to have a yellow moulded cart too but that would be a lot harder to come up with. I think you may be right about the cabinet art where the blue ghost/monster seems to be scared as Pac looks at him with that grin. Quote Share this post Link to post Share on other sites
+NE146 #1262 Posted June 28, 2016 (edited) Yeah that's the Midway version.. U.S. always kind of messed up the artwork for all sorts of imported games back then. Alternatively you could reach back to the true original for inspiration. Edited June 28, 2016 by NE146 4 Quote Share this post Link to post Share on other sites
+FujiSkunk #1263 Posted June 28, 2016 That "K" just seems so out of place. Knowing the game as Pac-Man for so long is part of it, but it also just doesn't seem to match the font style of the other letters. I wonder why they didn't render it more like the "M", but sideways? Quote Share this post Link to post Share on other sites
+Andromeda Stardust #1264 Posted June 28, 2016 No pixels please, the eighties artwork almost never used pixels. See also "Black Box" NES titles... Almost never? (However, you're right at least for Atari systems.) Activision used actual screenshots on their boxes. 1 Quote Share this post Link to post Share on other sites
+Andromeda Stardust #1265 Posted June 28, 2016 Yeah that's the Midway version.. U.S. always kind of messed up the artwork for all sorts of imported games back then. Alternatively you could reach back to the true original for inspiration. That "K" just seems so out of place. Knowing the game as Pac-Man for so long is part of it, but it also just doesn't seem to match the font style of the other letters. I wonder why they didn't render it more like the "M", but sideways? Might be urban ledgend, but I heard they changed it to Pacman in the US because "Puck" closely resembled a common four letter word, and the P on the bezel could easily be defaced to make an "F." 1 Quote Share this post Link to post Share on other sites
Keatah #1266 Posted June 28, 2016 See also "Black Box" NES titles... Activision used actual screenshots on their boxes. This is true. Consumer CRT's of the day had difficulty drawing the game like it was depicted on the box. But rest assured, they're real screenshots! Quote Share this post Link to post Share on other sites
+FujiSkunk #1267 Posted June 28, 2016 See also "Black Box" NES titles... Activision used actual screenshots on their boxes. Screenshots don't count; every company used those, including Atari from early 1982 onward. Quote Share this post Link to post Share on other sites
+Ransom #1268 Posted June 28, 2016 Screenshots don't count; every company used those, including Atari from early 1982 onward. So there's no true Scotsman after all? Quote Share this post Link to post Share on other sites
+FujiSkunk #1269 Posted June 28, 2016 Haha. Actually, I retract my statement. I forgot about Activision's screenshots on the cartridge labels. I was thinking only about those on the back of the boxes. I'd argue Activision's cartridge-label screenshots are a borderline case since even there they're meant more for "reference" than attention-grabbing "art", but I can be convinced they should still count. I kind of like Appadeia's label, actually. It's different enough to be unique from the rest, and if any 2600 Pac-Man port deserves to reference the arcade graphics, it's this one. Quote Share this post Link to post Share on other sites
AW127 #1270 Posted June 28, 2016 (edited) I know.. funny saying something is "too much yelliow" when that is the signature color of the entire U.S. arcade cabinet Although yes I understand the thought to take the artwork in a different direction. But when you look at the sprites on the outside of this cabinet, then there is also alot black in the background behind the sprites. This is not on the yellow label of the Atari-cartridge. There everything is yellow. With this parts of black, the yellow label would also look better in my opinion. Edited June 28, 2016 by AW127 Quote Share this post Link to post Share on other sites
Keatah #1271 Posted June 28, 2016 The wife rarely interferes with my postings on AtariAge. But she spoke up at the design of this label. It's really very good. Stands out a mile away without any gaudy overtly fluorescent colors. It has a harmonious palette according to color science. It is simple enough harking back to the old days, yet has a modern nuvo arrangement. The important elements of the game are at the focal point. It's almost complete! She suggests some simple cleanup and changes like: 1- The addition of a blue border with rounded corners to represent the maze. The boarder also pays homage to the original cartridge labels released with the VCS. Make it for the 2- make the ghosts equally distant from each other. 3- separate the ghosts just a little bit more. Maybe enough to see the red monster's left eye? 4- make pacman a little more evenly rounded, but maintain current pixellated look. No more detail need be added. She thought of suggesting putting in the fruit and dots and power-pills, but then backtracked thinking it was going to be too much, too busy-looking. I agree. Here's the blue border. However, a yellow boarder looks great on the end label. But not so much on the face label. Quote Share this post Link to post Share on other sites
NostAlgae37 #1272 Posted June 29, 2016 (edited) Personally, I never liked the cabinet art because it doesn't make much sense. A blue monster heading toward Pac-Man? (Maybe it is scared it is about to get caught?) Maybe something like this would look better? (Yes I am aware that the mockup looks crappy, it was just a quickie for illustrative purposes.) Edited June 29, 2016 by NostAlgae37 3 Quote Share this post Link to post Share on other sites
nanochess #1273 Posted June 29, 2016 Almost never? (However, you're right at least for Atari systems.) For me, technically NES doesn't exist 2 Quote Share this post Link to post Share on other sites
David Alexander #1274 Posted June 29, 2016 Maybe something like this would look better? (Yes I am aware that the mockup looks crappy, it was just a quickie for illustrative purposes.) Very Nice, I like. Quote Share this post Link to post Share on other sites
+Andromeda Stardust #1275 Posted June 29, 2016 post-47063-0-72274700-1467075387.jpg The wife rarely interferes with my postings on AtariAge. But she spoke up at the design of this label. It's really very good. Stands out a mile away without any gaudy overtly fluorescent colors. It has a harmonious palette according to color science. It is simple enough harking back to the old days, yet has a modern nuvo arrangement. The important elements of the game are at the focal point. It's almost complete! Keatah, I beg to differ. The label doesn't look vintage at all, it's looks like someone trying too hard to be retro. Maybe something like this would look better? (Yes I am aware that the mockup looks crappy, it was just a quickie for illustrative purposes.) That's Amazing! Quote Share this post Link to post Share on other sites