Animan Posted September 8, 2014 Share Posted September 8, 2014 http://www.nintendolife.com/news/2014/08/trashmania_trilogy_shooting_for_a_q1_2015_release_on_the_wii_u_eshop Yup guys, I'm still doing game development and stuff! This is a collection for the Wii U which includes all three Trashmania games (the first two being Atari 2600 homebrew games and the third being an OUYA game) both in their original forms as well as updated versions that take advantage of the Wii U's unique capabilities. Here's some tech demo videos showcasing each game and some of things added in their enhanced forms. Classic: https://vine.co/v/MlETpbb99O5 Remix: https://vine.co/v/OziMhPLKXxh After Dark: https://vine.co/v/MlFUIlrDTeg 6 Quote Link to comment Share on other sites More sharing options...
Austin Posted September 9, 2014 Share Posted September 9, 2014 Looks great! Quote Link to comment Share on other sites More sharing options...
Animan Posted September 12, 2014 Author Share Posted September 12, 2014 https://vine.co/v/Oz26lT5bE1m Additional video of the enhanced version of Trashmania: Classic; the art design in this version will be a hybrid of Atari 2600 visuals and realistic effects such as the water. There's more to it that I'll show in the future. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 12, 2014 Share Posted September 12, 2014 So, you wrote your own emulator/wrapper for Wii and Android? Slightly more impressive than my making a front end for Javatari http://atariage.com/forums/topic/229444-anyone-need-a-stand-alone-game-front-end-for-pc/ Quote Link to comment Share on other sites More sharing options...
Animan Posted September 17, 2014 Author Share Posted September 17, 2014 So, you wrote your own emulator/wrapper for Wii and Android? Slightly more impressive than my making a front end for Javatari http://atariage.com/forums/topic/229444-anyone-need-a-stand-alone-game-front-end-for-pc/ Not really. For Trashmania: Classic, I just took the original batari Basic source code and converted it into UnityScript, changed a few lines to accomodate for Unity's sprite system, audio, etc. I wrote that game when I was 13-14, so the code was very simple and mostly consisted of if-then statements. I began doing the same for Trashmania: Remix, but that game's code is so convoluted (jumps all over the place, littered with inline assembly, etc.) that I gave up and decided to re-write it from scratch whilst still maintaining very close accuracy to the original. 1 Quote Link to comment Share on other sites More sharing options...
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