Cybearg #1 Posted September 10, 2014 (edited) I'm noticing trouble with the latest DPC+'s playfield display. Namely, if any playfield data is defined, it becomes a flickery, crazy mess. I have tried code that worked with earlier versions of DPC+ (batari's latest releases) but now create the flickering problem I mentioned. As a comparison, here is the earlier DPC+ version: fixit.bas.bin And here is the latest DPC+ version with no code changes except moving a few declarations into bank 2: fixit_dpcnew.bas.bin I get the same effect every time I try to do anything with DPC+ and a playfield. Is this just me? Any fixes available? Edited September 10, 2014 by Cybearg Quote Share this post Link to post Share on other sites
+RevEng #2 Posted September 10, 2014 People have created games with playfields with my version, and I use a test suite with a playfield scrolling test; if its a bug then it's not being triggered in those cases. Its a bit hard to say if its a bug or if you're unintentionally steering it wrong without the source. Do the DPC+ programs in the samples directory compile and work fine for you? Quote Share this post Link to post Share on other sites
Cybearg #3 Posted September 10, 2014 Hm... They do seem to compile fine. Weird, then. I'm not really doing anything out of the ordinary, just adding a playfield to a mostly blank game. If you're willing, I'll send you the problematic .bas file by PM and maybe you can identify what I'm overlooking. Quote Share this post Link to post Share on other sites
+RevEng #4 Posted September 10, 2014 Sure, shoot it my way. Quote Share this post Link to post Share on other sites
Cybearg #5 Posted September 10, 2014 Turns out the problem was that I had some modified bB files in my project directory, namely score_graphics.asm. I just renamed that so it wouldn't get used in the compiling and all was well. 2 Quote Share this post Link to post Share on other sites